Stuff's Scores

  • Games
For 431 reviews, this publication has graded:
  • 69% higher than the average critic
  • 2% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Incredible Hulk: Ultimate Destruction
Lowest review score: 0 Killer7
Score distribution:
  1. Negative: 25 out of 431
431 game reviews
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 69 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 71 Metascore
    • 65 Critic Score
    Game play is like "Jet Grind Radio," minus the roller skates. Worse still, the game's camera wheels around like Flava Flav after quaffing too much Dom P.
    • 76 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 75 Metascore
    • 60 Critic Score
    The baseball action, even sans the MLB license (it belongs to 2K Sports, now), is still the best in the business.
    • 77 Metascore
    • 70 Critic Score
    Sneaking up on unsuspecting monkeys, cracking them in the head with your stun club, then scooping them up in your net, we confess, is still as much fun as drinking six happy hour-priced banana daiquiris.
    • 47 Metascore
    • 50 Critic Score
    The actual gameplay mechanics blow. The's game's targeting and camera system is about as skittish as the Howells' from Gilligan's Island would be at the Vibe Awards.
    • 50 Metascore
    • 50 Critic Score
    The actual gameplay mechanics blow. The's game's targeting and camera system is about as skittish as the Howells' from Gilligan's Island would be at the Vibe Awards.
    • 60 Metascore
    • 50 Critic Score
    Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away.
    • 60 Metascore
    • 50 Critic Score
    Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away.
    • 59 Metascore
    • 50 Critic Score
    Like this year's Philadelphia Eagles, this game is the quintessential example of a franchise taking a step in the wrong direction. Our advice: Run away.
    • 58 Metascore
    • 65 Critic Score
    Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts.
    • 59 Metascore
    • 65 Critic Score
    Remember how sparks and hubcaps pingponged everywhere in "Burnout Revenge" and "Midnight Club 3?" Remember how your eyes hurt because you were afraid to blink during races? Sadly, the only thing Rush made us feel was hungry for more beer nuts.
    • 83 Metascore
    • 65 Critic Score
    Just like our last girlfriend, the game does a little too much hand-holding for our tastes. And any gamer worth his beans won't be challenged by Sly 3 until the excellent final levels.
    • 86 Metascore
    • 55 Critic Score
    The sequel features even more happy, shiny, Hello Kitty!—style idiocy. But peel away the idiocy, and you'll find the same dull, creatively bankrupt ball-rolling mini-game as the original.
    • 66 Metascore
    • 60 Critic Score
    Blindly swinging your sword while trying to manipulate your skeleton is like trying to drive a unicycle on a high wire covered with banana peels. And we all know how that brilliant little experiment ended, now don't we?
    • 68 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 69 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.—target, shoot, repeat, etc.—but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 60 Metascore
    • 65 Critic Score
    But battling groups of bad guys gets dangerously dull after an hour or two, especially when the game's unfair A.I., just like our booze-addled fathers, has a tendency to make you pay dearly for even the slightest gaff.
    • 66 Metascore
    • 65 Critic Score
    The game's third-person combat is pretty much D.O.A.-target, shoot, repeat, etc.-but things pick up considerably once you acquire your chainsaw and boomstick (aka 12-gauge shotgun). And things pick up again after you partner up with a wise-cracking midget Deadite.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 83 Metascore
    • 70 Critic Score
    Indeed, the game requires constant shouting into the mike; so you can forget about ever playing this cart on public transporation... unless of course you don't mind being mistaken for an insane person.
    • 61 Metascore
    • 50 Critic Score
    Bury this one six feet under. Even if the Tim Burton aesthetic turns you on, the tepid gameplay makes this disc DOA.
    • 67 Metascore
    • 50 Critic Score
    The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention.
    • 66 Metascore
    • 50 Critic Score
    The problem is, this disc probably won't offend anyone other than Hillary Clinton and it won't titillate anybody over the age of 12. Indeed, playing the game is like watching a third grader make farting noises: Both the game and the kid are trying like crazy to be offensive, but all they really want is a little attention.
    • 64 Metascore
    • 50 Critic Score
    The chronic problem that has plagued pinball games since the dawn of time plagues this pinball game: luck, rather than genuine skill, always wins the day. Trust us, jamming on those flippers and hoping for the best gets old fast.
    • 70 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.
    • 47 Metascore
    • 50 Critic Score
    With eight race tracks in all, and only a couple of game modes to work through, you should be able to burn rubber through this cart in under an hour or two.
    • 71 Metascore
    • 65 Critic Score
    Like a late-night hookup with the town floozy, this game might look promising when you take it home, but trust us, the next morning you're going to wonder why this disc is snuggled up inside your Xbox. Rent.

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