Strategy Gamer's Scores

  • Games
For 108 reviews, this publication has graded:
  • 56% higher than the average critic
  • 12% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 AI War 2: The Spire Rises
Lowest review score: 40 Medieval Kingdom Wars
Score distribution:
  1. Positive: 78 out of 108
  2. Negative: 8 out of 108
140 game reviews
    • 53 Metascore
    • 60 Critic Score
    Necromunda: Underhive Wars works and that's just about all that it does. The frustrating lack of color and speed does not do it any favors.
    • 75 Metascore
    • 60 Critic Score
    Total War Saga: Troy captures Ancient Greece, and smartly rationalizes mythology, but smart isn’t always the most fun
    • 72 Metascore
    • 60 Critic Score
    Some neat ideas and a decent enough 40K romp, but as a complete package it leaves some to be desired.
    • 59 Metascore
    • 60 Critic Score
    This version of Warcraft III has welcome graphical updates to a great game, but it's not reforged enough to justify its price.
    • tbd Metascore
    • 60 Critic Score
    In the end, Astra Exodus is a capable 4X game. It is much better than other similar titles out there and it is definitely worth a shot if you want something more straightforward than Stellaris or GalCiv. It as a very well-executed game, so if you are not put out by the 2D graphics and the cartoony, anime-like illustrations then give it a try.
    • 45 Metascore
    • 60 Critic Score
    In the end, Narcos: Rise of the Cartels is a game with good production values, let down by a tactical layer that doesn’t seem to have been fully thought-through. There are impressively few flaws here, but the ones it does have are so key to the nature of the game that they end up dragging down the whole experience. Like Pablo Escobar’s intrinsic arrogance which led to his downfall, so does Narcos’ rather basic assumptions ruin what could have been a very exciting tie-in game.
    • tbd Metascore
    • 60 Critic Score
    While The Bloody First is a decent start to the new era of Close Combat, it still needs a bit of TLC, and we hope some dedicated post-release support and future DLC will iron out the game and make it a title worthy of the legacy.
    • tbd Metascore
    • 60 Critic Score
    Personal bias aside, with all the influence coming from The Lord of the Rings: Living Card Game and the fact that the cards are essentially permanent, you would be as well just buying a deck and playing at your friendly local game store. The only real advantage to the video game version is the story and the ability to change card art by unlocking it with points - which is a nice change from paying for it though the groundwork is there for microtransactions to seep in eventually. However, if you want more stories about Middle Earth, then I guess it’s worth it for that. Just, maybe mute the game whenever Smeagol is involved.
    • 76 Metascore
    • 60 Critic Score
    Imperator: Rome has its moments, and some excellent foundations. But while there’s always the promise of what’s to come, right here and now there’s plenty to be found wanting.
    • 62 Metascore
    • 60 Critic Score
    A fun, functional but ultimately forgettable RTS in the style of Warcraft or Age of Empires.
    • tbd Metascore
    • 60 Critic Score
    This is C & C with a deep tech tree, modern graphics, and custom armies. It fails only because it was too ambitious.
    • 77 Metascore
    • 60 Critic Score
    It’s a solid but not exceptional middle-of-the-road game with some UI hang-ups but a wide variety of factions and a solid amount of the old 40K charm.
    • 63 Metascore
    • 60 Critic Score
    A solid foundation for a unique 4X experience – it just needs fleshing out a bit more before it can really shine.
    • 78 Metascore
    • 60 Critic Score
    We find it hard to recommend Mutant Year Zero as the frustrating combat, occasional bugs, slow movement, and awkward camera make us quit to desktop more often than not. But at the same time, the story and the world keeps dragging us back for more. And though it has aged us considerably, if you’re a fan of the source material, then it’s worth it to stick it through just to experience the story. Especially if you’re like the rest of us and can’t get a group together anyway.
    • tbd Metascore
    • 60 Critic Score
    Terraforming Mars is a great strategy challenge with huge replay value. But, while pretty and convenient, this adaptation currently has too many rough edges to recommend.
    • 69 Metascore
    • 60 Critic Score
    Evolution will amuse movie fans and infrequent sim hands, but linearity and lack of meaningful decision-making undermines its lavish production values.
    • tbd Metascore
    • 60 Critic Score
    Great maps, great units, great strategies, not so great online.
    • 68 Metascore
    • 60 Critic Score
    A fun and well made TBS title held back by lackluster plot and mission design.
    • 79 Metascore
    • 60 Critic Score
    Rise and Fall is a novel yet slightly disappointing expansion that accomplishes very little of worth. In fact, it often feels at odds with what Sid Meier’s Civilization is, changing the game’s flow into a senseless time intensive marathon. While past Firaxis expansions often gave you creative and interesting new tools to play with as you see fit, Rise and Fall instead seems hellbent on corralling the way you play, and the end result is a more restrictive game than what we had on launch.
    • 74 Metascore
    • 60 Critic Score
    Despite its charms, Railway Empire jumps the tracks with its dull tech trees, dated looks, and hobbled competitive modes.
    • 73 Metascore
    • 60 Critic Score
    Super-weapons are hella fun, but this expansion is oddly skippable if you're not sold by its lean feature-set.
    • 76 Metascore
    • 60 Critic Score
    Surviving Mars is treading old ground, despite the new soil. For better or worse, it offers a comfortable colony management experience that trades innovation for familiarity.

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