Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • 71 Metascore
    • 75 Critic Score
    Tower of Guns is a pretty fun rogue-like first-person shooter that manages to blend these two different genres together for an entertaining experience. However, it's best served as a palate cleanser between different games, as going through the title too often brings into question its repetitive gameplay and level design.
    • 71 Metascore
    • 70 Critic Score
    Dyscourse is a short and approachable game, offering a replayable experience featuring a branching narrative and a ton of meaningful choices to make, putting you in charge of a group of survivors stranded on a desert island.
    • 71 Metascore
    • 90 Critic Score
    Confidential Killings - A Detective Game is a well-plotted experience with murder cases that grow in complexity at just the right pace. The first few can be solved quickly, basically while looking for the words needed to fill in the solution. Then the number of characters and clues grows significantly, and it takes time to identify everyone and discover exactly what actually happened. The writing is solid, if sometimes designed to deliver clues rather than enhance the atmosphere. The mechanic of picking up words is accessible, while the lack of any hint system is regrettable. Play Confidential Killings - A Detective Game one case at a time and savor its quirky characters and carefully constructed mysteries.
    • 71 Metascore
    • 70 Critic Score
    Styx: Master of Shadows is not a great game and the timing of its launch is somewhat unfortunate as many gamers are probably still enjoying the stealth approach in Shadow of Mordor, but for old school fans of the genre it does offer a solid experience with some nice level design and cool character abilities.
    • 71 Metascore
    • 80 Critic Score
    Possessor(s) is a bit of a departure from the developer’s signature style, but the gameplay is great and the entire experience is very polished. It’s not overstaying its welcome, and the story they share here is quite interesting, albeit short in my opinion. I wish we spent even more time in this world, but in the end, this is a very polished, high-quality game that everyone will enjoy checking out, especially if you are a fan of metroidvania titles. Not every moment in Possessor(s) is intense, there are sometimes when you unwind and relax, and also explore the world rather than engage in constant battles. Additionally, there were a few bugs at launch, but those were solved by a few, subsequent patches. At the time of this writing, the game runs great, and I didn’t experience any crash. I wish the map was easier to manage and you had more guidance, but overall, it’s an interesting platformer with nice twists, and it stays creative without burdening players with a complex story. Instead, it seamlessly blends good story with fast-paced action, making it a solid experience even if you don’t really play this genre.
    • 71 Metascore
    • 65 Critic Score
    Out of Line is a very short experience (it took me two hours to finish it), and while the length of a game shouldn’t define a game’s quality, I would’ve expected Out of Line to be at least a bit more fulfilling. That being said, I would recommend the game to those who aren’t looking for overly complex puzzles and a deep, meaningful story. Out of Line is one of those games that won’t challenge puzzle enthusiasts nor appease players looking for an appealing narrative.
    • 71 Metascore
    • 80 Critic Score
    Tyrant's Blessing is an interesting title with clear limitations. The combat mechanics are engrossing and create very cool moments, with the various difficulty levels carefully designed to draw in new players but also to challenge veterans. It’s very fun to think ahead, consider enemy moves, put together a plan and then finish a battle with no damage taken and all objectives accomplished. The rogue elements aren’t as interesting as the tactical battles, but they serve the game well. Unfortunately, neither the universe nor the presentation is good enough to keep players engaged if they fail to connect with the mechanics in a deep way. Tyrant's Blessing is initially charming and delivers good tactics puzzles but might lack staying power.
    • 71 Metascore
    • 90 Critic Score
    ATONE: Heart of the Elder Tree is a great experience, driven by a strong story, a good mix of mechanics, and impressive atmosphere. Puzzles make sense and are satisfying to solve and combat never becomes the core mechanic. The Nordic-inspired universe is both intriguing and filled with good characters. The relatively slow pace of the experience might be an issue for some players and a more robust hint system should have been included. But these are relatively small problems when compared to the charm and immersion it creates. Play it in small chunks, don’t be afraid to walk away from a puzzle for a few hours, and allow ATONE to provide a spark of magic with its mix of story and gameplay.
    • 71 Metascore
    • 85 Critic Score
    Rogue Spirit’s unique idea is great, enhancing the action game with its fun implementation. It’s a pleasure to move from body to body, discover their capabilities and then create a deadly chain of attacks, shits, and abilities. Bosses pose a clear challenge but are not unfair. The rogue layer doesn’t tweak the familiar formula in any way and requires some grinding to get the big permanent upgrades. The world looks good and the narrative is decent. Rogue Spirit is a great example of how a well targeted new idea can make some classic genre ideas feel fresh again.
    • 71 Metascore
    • 70 Critic Score
    Arcana of Paradise – The Tower might not be the best roguelike deckbuilder out there, but I have to commend the developers for taking the risks and adding their own twists to the formula. Even if some of these innovations don’t seem to fit the genre, at least it’s a breath of fresh air from the traditional roguelike deckbuilding recipe. Overall, this is a decent game that needs a bit more variation when it comes to cards and enemies. Character progression is another aspect that needs more work too because right now it’s quite uninteresting.
    • 71 Metascore
    • 80 Critic Score
    Teslagrad 2 is both a rewarding and frustrating experience and how players feel about it will depend a lot on their tolerance for failure and repetition. Most of the movement puzzles look easy but, especially later in the game, take almost perfect execution to solve. Boss fights break up the pace and offer some great moments but also ask players to repeat the same moves to win. It’s often hard to stick with such a demanding game and the relative lack of narrative does not help. The game’s world is intriguing, with its mash-up of Vikings and electric powers. Teslagrad 2's minimalist approach creates a certain purity for gameplay but might make it hard for players to care about Lumina and her journey.
    • 71 Metascore
    • 80 Critic Score
    Blooming Business: Casino is a good tycoon management game and will satisfy gamers who want to create attractive gambling rooms, keep them in tip-top condition, and find the best ways to satisfy customers and VIPs. The title’s mechanics are good and the presentation and narrative offer a laid back atmosphere. Given these strong foundations, I’m a little disappointed that the developers at Homo Ludens didn’t include at least one big twist to the genre. The VIP focus is about half an innovation and I wanted a bigger new idea to work with. Blooming Business: Casino is a perfectly pleasant game with strong core concepts but should have aimed for more.
    • 71 Metascore
    • 70 Critic Score
    Overall, I had a great time with KIBORG. It has good melee combat, along with parries, dodges and intense shooting. It’s also not very expensive, which makes it even easier for me to recommend it. And yes, it has a lot of replay value, thanks to its roguelite approach. I think it does a lot of things right, and while it won’t win any awards, it’s definitely one of those titles that you come back to over and over for one more run.
    • 71 Metascore
    • 70 Critic Score
    Supported by an enticing story and shocking, gory scenes, Gray Dawn ticks all the right boxes to be categorized as a true psychological thriller. The feeling of anxiety and dread is masterfully instilled throughout the game without making use of any elements of the horror genre. The only downside to the formula adopted by Interactive Stone is that they have clearly exaggerated with the religious iconography. Apart from that, and a few design issues, Gray Dawn is a short but deep immersion into the human subconscious, an exposition of the endless battle between good and evil.
    • 71 Metascore
    • 60 Critic Score
    Overall, Urban Myth Dissolution Center offers a lanky narrative-driven experience, blending eerie folklore tales with the gameplay familiar from other visual novels. The investigative aspect is very discreet. The painfully slow pacing combined with repetitive dialogue, and localization issues result in a not-so-great overall experience. While the game successfully immerses players in the unsettling world of urban legends, it struggles with execution. Those who enjoy visual novels and Japanese ghost stories may find it worthwhile, but players expecting a more interactive detective experience will be disappointed.
    • 71 Metascore
    • 75 Critic Score
    The Supremacy map pack for Call of Duty: Advanced Warfare brings quite a few interesting additions. Some, like the Parliament or Kremlin maps, work quite well, while others may not delight every fan, such as the Compound map or most parts of the Carrier Exo Zombies adventure.
    • 71 Metascore
    • 80 Critic Score
    Warhammer is the sort of universe that fits well with 4X games, and I wish there were more of it. Even if I never played the board game version, I was still able to enjoy it. And let’s not forget that it’s well optimized and has low system requirements, so it should be ideal to play on slower hardware, such as laptops, for example.
    • 71 Metascore
    • 80 Critic Score
    It still has technical issues and the story may not be for everyone, but its multiplayer mode is a blast and, so far, isn't suffering from the many technical problems that affected past titles.
    • 71 Metascore
    • 80 Critic Score
    Trek to Yomi makes a great first impression. The black and white, combined with the first uses of the combat system, suggests an experience that will allow players to step into the sandals of a samurai. The story might not be extraordinary but there’s enough sentiment in it to keep players engaged. But combat quickly reveals itself to be repetitive, with little need to experiment or to use all the combos. And the presentation does not enhance the gameplay, even if it delivers good screenshots. Trek to Yomi has some good ideas but never uses them to their full potential, which is a shame given its initial promise.
    • 71 Metascore
    • 70 Critic Score
    Astor: Blade of the Monolith is a project that clearly has potential, and it shows that it was developed with dedication, but it feels like more attention was invested in how the game looks rather than how it plays. The combat system and the game mechanics feel a tad archaic and too repetitive. By no means is the game a bad one, but it cannot be called remarkable. It offers fun moments, stylish visuals and an interesting story, but the repetitive gameplay makes it best played in limited doses.
    • 71 Metascore
    • 80 Critic Score
    Trash Goblin is a very interesting game, I am not exactly into shopkeeping games, but it piqued my interest early on. I like the game’s cartoony style, the character design, along with the gameplay loop they created here. On top of that, uncovering gifts and trying to repair stuff feels like Christmas morning over and over. Is Trash Goblin a game for everyone? Realistically, we all like a cozy, fun game that helps us unwind and relax. I feel that Trash Goblin does that very well, and it feels very satisfying to unearth and clean items in this game. Yes, it can get repetitive, and that’s the pet-peeve for this game. Yet thanks to randomly generated items and customers, you can get dozens of hours of fun from the game and even uncover new stuff often.
    • 71 Metascore
    • 80 Critic Score
    I didn’t expect to revisit/replay Syberia in 2025, but I am happy I did. The game’s story is unaltered in the remaster, and it’s just as charming as it once was. What changed with the Syberia – Remastered version, however, is the overall presentation, collectibles, puzzles and a whole lot of other things. There are still improvements to be made, but as a whole, Syberia – Remastered is certainly worth exploring once again, especially if you love this amazing world and always wanted a reason to come back.
    • 71 Metascore
    • 75 Critic Score
    DriveClub is a great racing experience which includes enough content, both single-player and social, to keep fans of the genre occupied for months, especially if they are determined to always be better than their friends.
    • 71 Metascore
    • 80 Critic Score
    Sebastien Loeb Rally Evo is a game about mud, traction, frustration, snow, barriers, time warping and frustration, the kind of racing experience that a lot of players will decide is much too hard to master to be fun at any point.
    • 71 Metascore
    • 70 Critic Score
    Call of Duty Modern Warfare 2 Campaign Remaster is worth playing it again, or for the first time, thanks to its story. It is a good example of the good in the Call of Duty series. But, you also have to curb your enthusiasm and accept the fact that the remaster yanks the graphic in 2020, but not the gameplay. It is not continuing on the path of the reboot from last year, it is merely a remaster, but one that you should not miss.
    • 71 Metascore
    • 75 Critic Score
    At the end of the day, NHL 22 just feels like a transition to a kind of gameplay that would eventually feel even more real, probably not this year but in the upcoming releases. It’s still fun to play, and the graphics are clearly the best improvement on new-gen consoles, but otherwise, those who want to get the game on old-gen wouldn’t necessarily notice a massive refresh.
    • 71 Metascore
    • 85 Critic Score
    Spirit Mancer is a perfect example of an action platformer that nails the mechanics and the old-school feeling. The narrative is decent but not impressive, the presentation is colorful and bubbly, and the two main characters are heroic but also goofy. The action is fast and the monster capturing and summoning work well and gives players a way to boost their combat power when needed. This is a game designed for fans of this genre who aren’t looking for a lot of innovation. And players should be ready for long boss engagements with some significant difficulty increases. Spirit Mancer is best in coop, as long as at least one player is experienced, and its capture and summon mechanics are solid.
    • 71 Metascore
    • 80 Critic Score
    If you like city builders and you want to test yourself as you create the ultimate city, Memoriapolis has it all cut out for you. Yes, there are a few performance issues, and the learning curve is steep at times, but the game is a very competent city builder that carved its own niche, and which (I hope) will continue to grow with more maps, buildings and new features. But even now, with the 1.0 version, the game is totally worth checking out, especially if you enjoy city building and urban planning.
    • 71 Metascore
    • 80 Critic Score
    Legends of Eisenwald will certainly offer tens if not hundreds of hours of fun for those who are willing to understand its world and mechanics, and it will be interesting to see how the team at Aterdux expands the formula of the game in the future.
    • 71 Metascore
    • 75 Critic Score
    A Void Hope has a good narrative hook, deviating just enough from the real world to keep players interested. The platforming and puzzle elements are well-designed, with a focus on giving players tools to make progress rather than delivering complex and difficult challenges. Unfortunately, the mechanics do not evolve significantly, and the repetition is not engaging enough. The underdeveloped combat does not help and can be frustrating. A Void Hope is a good indie project that needs more variety to keep players immersed.

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