Siliconera's Scores
- Games
For 1,156 reviews, this publication has graded:
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42% higher than the average critic
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10% same as the average critic
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48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Legend of Zelda: Tears of the Kingdom | |
|---|---|---|
| Lowest review score: | RWBY: Arrowfell |
Score distribution:
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Positive: 611 out of 1156
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Mixed: 505 out of 1156
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Negative: 40 out of 1156
1156
game
reviews
- By Date
- By Critic Score
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- Critic Score
Dead or Alive 6 Last Round feels more like a reminder and accessibility update, rather than a more meaningful addition that gets it on par with current fighting games. Especially since more character and costume DLC additions are on the way. A lot of the important DLC is here, such as the five DOA series characters that were paid updates in the past. The Photo Mode feels like a thing longtime fans of certain characters might want too. But it feels like the absence of things now considered obvious quality of life inclusions, like rollback netcode and cross-play, hold it back. If you still have access to the previous version of the game, you’re fine, but people who never played would benefit from this instead.- Siliconera
- Posted Jun 26, 2026
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I appreciate the idea behind 33 Immortals and did experience fun runs, but it gets to be tedious and relies too heavily on others for success.- Siliconera
- Posted Jun 19, 2026
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Lover’s Enigma is a great game for folks who are looking for a dark, unsettling mystery with a touch of romance. Especially since the artistic direction is so memorable and well-suited to the tale being told. However, I found it more thrilling than romantic, with some of the relationships feeling rushed or like they didn’t have the strongest foundation to them. It’s also still a bit buggy, though hopefully that will still be addressed in the next few weeks.- Siliconera
- Posted Jun 11, 2026
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Tavern Talk Stories: Dreamwalker is another solid installment in the drink-making visual novel genre, though I admittedly enjoyed Coffee Talk Tokyo a bit more.- Siliconera
- Posted Jun 9, 2026
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Momento may not be as momentous or genre-defining as Unpacking, but it is a charming organizational puzzle game.- Siliconera
- Posted Jun 8, 2026
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One Move Away isn’t what I expected, as it’s more about the physics of packing and arranging things rather than the puzzle of getting items in proper spaces. I expected something along the lines of Unpacking meets Tetris. What’s here isn’t bad and can be both fun and challenging! But there are a few frustrating levels toward the ends of characters’ campaigns and needing to account for actual safe travel isn’t fun at all.- Siliconera
- Posted Jun 5, 2026
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Q Collection is a fascinating set of scenarios and sandbox stages, though the Switch control limitations sometimes make it feel like it isn’t the ideal environment for the games. Q Remastered is great for seeing what the most basic version of the experiences should feel like. Q2 Humanity is the experimental one that almost feels a bit more forgiving due to the multiplayer element. Q with Vtubers can feel a bit weird, in a good way, due to the influence from outsiders who played the game. If you enjoy physics-based challenges that sometimes might annoy the heck out of you or make you feel like an immediate genius, it could be worth a try, but make sure you come in with a stylus at the start.- Siliconera
- Posted May 31, 2026
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Maybe after a few patches Starbites will be passable, but I think this budget RPG isn’t ready for Switch owners right now. Its story and combat feel pretty basic and don’t reinvent the wheel. The fact that it looks so poor both docked and undocked, doesn’t run well, and straight up crashes out when moving between some areas means I’d recommend waiting for a demo or a sale on another platform rather than grabbing it for the Switch.- Siliconera
- Posted May 29, 2026
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Crimson Waves on the Emerald Sea: Amaranthine Moon is an otome game with engaging storylines and character development. It’s a fascinating look at how vampirism can affect a love story while, at the same time, showing how someone could fall in love even while dealing with high stakes situations like a murder mystery. It’s very well executed and Crystal Game Works has grown as a developer. Unfortunately, there’s an odd inconsistency between the gorgeous character art for portraits and the event CGs, which causes the latter to stick out like a sore thumb whenever one of those moments comes up.- Siliconera
- Posted May 25, 2026
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If you loved the original Birushana otome game and wanted more time with the supporting cast, then Birushana: Winds of Fate would be a must-buy visual novel. Three out of the four new main routes range from pretty great to amazing. The epilogues for the last entry’s love interest are brief follow-up stories that explain what happened next to assure you the “best” endings really did turn out happy. If you weren’t a fan of the original game though, then maybe look into Homura: The Crimson Warriorsinstead.- Siliconera
- Posted May 22, 2026
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I genuinely enjoyed some of the characters and the decidedly low-key gameplay, but they never quite saw the level of thematic exploration I really wanted. Still, I can’t deny it succeeded in getting me to slow down and appreciate the moment it was presenting. If you can handle this level of weapons-grade nostalgia, or even just dig the music it’s borrowing, you may well find something to appreciate about Mixtape.- Siliconera
- Posted May 18, 2026
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You can immediately see where Studio Aurum learned from past mistakes in Monster Crown: Sin Eater. This isn’t to say the experience is perfect now. But it is far stronger than the previous game in many ways. With the feedback the team will likely get from this entry and a little fine-tuning, I could see a third entry turning into something special.- Siliconera
- Posted May 11, 2026
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While InKonbini: One Store Many Stories is pleasant, I wish there was more impact associated with some of my actions. It is very much about the vibes of working at a desolate convenience store in a small town filled with warm people. However, I’m not sure if it was tied to bugs or the idea of ensuring every shift is comfortable, but it seemed actions made during my shift often didn’t matter or like knowledge I had and certain situations never took effect in certain situations. I suppose I would have liked a little more agency, not to mention more time engaging in certain sorts of assignments in that role.- Siliconera
- Posted May 10, 2026
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Whereas Snufkin: Melody of Moominvalley felt like you got to experience a new story in Moomin lore, Moomintroll: Winter’s Warmth is closer to an interactive storybook game. It puts its own spin on a beloved story while maintaining the original spirit of Tove Jansson’s work, making it a delight for fans regardless of familiarity. I’m not sure if Hyper Games will continue the series, but I would be interested to see what it comes up with next.- Siliconera
- Posted Apr 30, 2026
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The thing is, I can think of ways Dissidia Duellum Final Fantasy could be fixed. Give everyone immediate access to all characters, and make the Character Tickets unlock the additional costumes. Fine, have the Abilities on the gacha banner, but perhaps offer an option to outright buy the four unique skills for each character in the shop. Instead of making the story feel so reliant on going through multiplayer battles, instead tie them to the Challenge mode so we don’t need to wait around for a full party or invest in a competitive mode we might not enjoy. Focus on making it enjoyable and not so reliant on other people and RNG to succeed. Of course, the amount of retooling means we’ll probably see the title fail, rather than get adjusted and relaunched as something that feels far less greedy. But hey, at least we got some great music and fantastic character designs!- Siliconera
- Posted Apr 28, 2026
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Darwin’s Paradox can be a lot of fun, but how much you enjoy it depends on how much you enjoy stealth games where dangerous enemies chase you. It’s short and sweet, saying all it needs to in its brief runtime. It can be exceptionally clever, especially in its first half. However, after the halfway point there are some absolutely obnoxious sequences with some real baddies chasing Darwin and a few particularly annoying stealth segments in certain chapters.- Siliconera
- Posted Apr 20, 2026
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The idea behind Dosa Divas is sound and I like Amani and Samara as individuals, but the overall experience is so uneven. The narrative structure feels off, with poor pacing and an odd way of trying to tell the story and foster connections. The QTEs for combat and cooking can get demanding in some situations, though in others they sort of exist and always feel the same. By the end of it, I found myself wondering if maybe it would have all worked better as a graphic novel that could have better told the tale instead.- Siliconera
- Posted Apr 20, 2026
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I think I’d have appreciated A Storied Life: Tabitha more if it was only about packing things up and didn’t include the jumbled narrative. It being a puzzle game, rather than a simulation, is absolutely fine and not the issue. What category pieces fall into is very clear. The thing is that the story doesn’t end up feeling satisfying due to that Mad Libs element. The words you get result in some really boring takes on Kettlewell’s life. And if you do go in initially not completely committing to one direction or genre, then the ending is atrociously bad and unfulfilling.- Siliconera
- Posted Apr 17, 2026
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I love the idea behind Volontes and think the character designs are gorgeous, but it isn’t a strong otome game. The focus feels much more on the lore and mysteries surrounding Ombrelle and its Moon Witch. Combine that with a localization that sometimes reads a bit awkwardly, short paths, and an overall presentation that sometimes feels like it was thrown together in Ren’Py with little fanfare, and it is a bit disappointing.- Siliconera
- Posted Apr 14, 2026
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How much you enjoy Raccoin: Coin Pusher Roguelike will depend on how you feel about luck determining the course of every run instead of skill. It is a roguelike, but the influence of RNG in so many ways can make it feel like it’s all up to chance instead. Because even though you are gradually unlocking new characters, coins, prizes, and such via hitting milestones, the very nature of it means that builds might end up feeling meaningless unless factors outside of your control align. It will still be fun, but it means accepting how little influence you can exert over each run.- Siliconera
- Posted Apr 10, 2026
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Easy Delivery Co might not be for everyone, but it can be a surprisingly soothing and occasionally unsettling driving delivery diversion. It can be a very tedious game, for sure. And the way the story is told might not hook everyone. But some folks might find it relaxing, and the design choices are handled well. If it clicks with you, I bet you’ll spend a good week with it.- Siliconera
- Posted Apr 6, 2026
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Bubblegum Galaxy is a bright delight of a game with a distinct design direction and captivating storyline. The characters all look fantastic. There’s a fun script, complete with some positive messages. I relished getting to explore the office and take in the character and environmental models. The actual tile-based planet-building is pleasant enough too, though I didn’t find it as challenging or memorable as contemporaries like Dorfromantik. It’s a solid and relaxed puzzle experience that can feel quite cozy.- Siliconera
- Posted Apr 6, 2026
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While Otome Daoshi: Fighting for Love’s story isn’t as exciting as I expected a martial arts otome game to be, there are some romantic routes here. Playing it safe isn’t a bad thing, though it does mean it might feel a little more predictable than other titles in the genre. I wish it featured some quality of life titles from other Otomate titles. However, the way it does go with the theme and include the same sort of ambiance and elements as martial arts anime and manga is a nice touch.- Siliconera
- Posted Mar 30, 2026
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Etrange Overlord is packed with personality, with a story and songs that show love for the shojo trope where the villainess is actually the good guy. Etrange herself is a standout, and it’s silly and over-the-top without being ridiculous. But as delightful and refreshing as the narrative and soundtrack can be, the battles get boring fast. It’s incredibly repetitive! But at least those stages tend to be short, so you can race through them and get back to the campy story.- Siliconera
- Posted Mar 29, 2026
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In a way, there’s a charm that comes from starting a Metroidvania like Ariana and the Elder Codex, knowing it’s a fine, solid experience. It’s not earth shattering. It doesn’t redefine the genre. You’ll clearly see what you need to do and know what’s coming. Still, it’s entertaining for what it is and while it lasts, and that’s okay.- Siliconera
- Posted Mar 29, 2026
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It’s hard for me to say this, because I like Tales of Berseria a lot, but as a remaster, it’s not bringing a lot to the table. In fact, between the censorship and the audio mixing issues, I’d go as far as to say that it’s taking away from the table. The saving grace here is that it’s ten dollars cheaper than the original (at least on Steam), despite it coming with DLC. While I do still recommend playing it if you haven’t tried it before and you like JRPGs, people who have already played Berseria might as well just boot up the copy they already own.- Siliconera
- Posted Mar 27, 2026
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I applaud the fact that Voltage does preserve its mobile otome games with Switch ports like Court of Darkness: Temptation’s Kiss, but wish there was more to this one. It’s a really fun story involving magic and school life, and the heroine actually has a personality and speaks up so she isn’t a total blank slate. The love interests included are interesting too. Unfortunate, we aren’t even halfway into each of the routes for the characters who are present, and people need to head to another source and potentially spend more money to find out what happens next.- Siliconera
- Posted Mar 22, 2026
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WiZmans World Re;Try isn’t the most exciting JRPG, but it is great we finally get to experience it after about 16 years. The Anima Fusion system is interesting, and there’s some pretty intricate spritework involved for some characters. The game is something of a grind though, so be prepared to work for your best combinations and to take down some bosses that appear in later dungeons.- Siliconera
- Posted Mar 19, 2026
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Cupiclaw turned out to be the type of roguelike you can pick away at in 15-30 minute intervals as a palate cleanser. It’s not too deep. It’s pretty easy to figure out the path to success. Admittedly, it can feel frustrating when many of your runs end because luck wasn’t on your side and you did everything right otherwise. But playthroughs of it tend to be quite pleasant.- Siliconera
- Posted Mar 12, 2026
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Calamity Angels: Special Delivery isn’t bad, but it can be a tedious game and the sugoroku don’t enhance the JRPG. Instead, it can feel like it drags it out more in a way that doesn’t add anything to the experience. It’s not bad, but quickly falls into a somewhat boring and unexpectedly bland routine even with the board game and inventory management elements.- Siliconera
- Posted Mar 5, 2026
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