Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 82 Metascore
    • 80 Critic Score
    As the farming life sim genre continues to flourish, it becomes harder and harder for such games to stand out—but Wylde Flowers manages to do so, and does it brilliantly. Magic puts a clever twist on farming to bring fun new layers to the familiar, and the heartfelt story of acceptance and finding a place to call home to ties everything together beautifully. Wylde Flowers is an utter delight.
    • 59 Metascore
    • 60 Critic Score
    Despite its shortcomings and the missed opportunity to do more with its roguelite concept, The Dragoness: Command of the Flame is still worthwhile for anyone looking for a slightly different take on the tactical RPG. I can’t tell you if it’ll hit the spot for a Might and Magic fan, but as someone with no background in them—and, therefore, no burden of expectations—I’ve enjoyed my time with it well enough. Whether or not it lives up to its inspirations, it’s still a nice introduction to an interesting niche.
    • 82 Metascore
    • 70 Critic Score
    For anyone on the hunt for a new metroidvania to chew on, Islets hits the right notes. It’s built on a clear understanding of what makes the genre tick, with a couple of fresh ideas thrown into the mix—even if the potential in those ideas is left underexplored. It’s a relatively concise affair, for better or worse, but with humour and personality laced over a strong exploration-platformer foundation, it’s not a bad way to spend a few hours.
    • 74 Metascore
    • 80 Critic Score
    A game that is, in so many ways, immediately familiar, yet also feels fresh and original. The mash-up of farm life sim and creature collecting is a fun one in its own right, but in Ooblets, it’s also the foundation for something else: a rather eccentric take on cottagecore whimsy and wholesome vibes, twee and irreverent in equal measure. That won’t be for everyone, but if you can appreciate the steps its dancing, this is a delightful game.
    • 61 Metascore
    • 60 Critic Score
    Saints Row’s dynamic mission design and chaotic vehicular gameplay do wonders for an otherwise mundane open world experience, one that is sorely missing the iconic characters who brought the previous games to life.
    • 80 Metascore
    • 100 Critic Score
    Individually, all these pieces are fantastic: the Warriors action is as exciting as ever, the tactical elements are satisfying and cleverly designed, the story is engrossing, and the characters are as delightful and compelling as ever. But what really sets Fire Emblem Warriors: Three Hopes apart is how expertly it weaves them all together; a sublime blend of action, strategy, political drama, and character work that all work effortlessly in tandem. A chance to spend a few more dozen hours with Edelgard and the rest was always going to be welcome, but Three Hopes took that idea and turned it into one of the best Warriors games yet.
    • tbd Metascore
    • 60 Critic Score
    In so many ways, Super Bullet Break is a remarkable game, a blend of different ideas and inspirations with a few strokes of innovative genius thrown in. The non-exploitative twist on gacha games, complete with all the wonderful characters and gorgeous artwork that makes those free-to-play games as popular (and lucrative) as they are. But there’s a fundamental incompatibility between the pseudo-gacha and the roguelike aspects that means neither really gets to show its true colours, and turns what should be a wonderful game into a needlessly restrictive and onerous one.
    • 82 Metascore
    • 90 Critic Score
    It’s all those carefully-balanced contradictions that make Cult of the Lamb such a compelling game. The quiet comfort of a life sim and the tension and excitement of a roguelike don’t just coexist, but enhance one another, with some brilliant gallows humour arising in the mashup of cute critters and black magic. A game about brainwashing fluffy little animals into a potentially deadly cult and going to war with demonic false prophets probably shouldn’t be quite so comforting and cozy, but here we are—Cult of the Lamb is simply, morbidly delightful.
    • tbd Metascore
    • 70 Critic Score
    But “fun, playful way” is really what’s important there—because Train Valley is a lot of fun. It takes a fairly simple concept and adds some well-thought-out layers to create a satisfying, enjoyable train management puzzler. It’s best suited to short play sessions, but in those quick bursts, Train Valley hits a sweet spot.
    • 63 Metascore
    • 60 Critic Score
    Despite its shortcomings, I have enjoyed my time with Bright Memory: Infinite for what it is. It’s a slick first-person shooter that’s overflowing with energy and that blends gunplay, melee, and psychic abilities in exciting ways, set against a stunning Chinese mythological backdrop. It just feels like it should be so much more: there’s a foundation here for something great, if it only it was more refined and given the space to fully explore that potential.
    • 67 Metascore
    • 60 Critic Score
    If you look only at what is included, Wonder Boy Collection is a decent compilation: a selection of historically significant games—the elusive Monster World IV among them—that hold up surprisingly well, ported cleanly and with the usual assortment of helpful functions. But as good as what’s here is, and despite the marketing speak describing it as a “carefully curated collection”, the package feels incomplete without the two Wonder Boy IIIs. That’d be disappointing regardless, but it’s especially egregious when the (already sold out) limited edition counterpart does include them. Wonder Boy Collection is good for what it is, but it’s missing some crucial pieces, and for the most cynical of reasons. Westone Bit’s classics deserve better than that.
    • 72 Metascore
    • 70 Critic Score
    The best way to think of LOUD is like an interactive demo tape in the form of a Switch game. It doesn’t have the flash, licensed music, or sheer song count that bigger-budget rhythm games tend to shoot for, but in its place its something fresh, original, and invigorating in its raw energy. While it falls short of its narrative ambitions, it makes up for that in a kickass soundtrack and finely-tuned rhythm action core—and aren’t those the most important things in any music game?
    • 72 Metascore
    • 70 Critic Score
    So while it has some shortcomings and could stand a little more refinement, Yurukill: The Calumniation Games is exactly the kind of game I love to see: an unusual concept that puts creativity first and dares to experiment, even if the ideas don’t always quite click. And even with its pacing and puzzle design troubles, it’s still a rock-solid shoot ’em up, mixed with an engrossing crime thriller, carried by the most compelling villain since Monokuma.
    • 73 Metascore
    • 70 Critic Score
    After almost 15 years, the Mario Strikers franchise has returned in a big way with Battle League Football, an engaging arcade football experience that shines in local play. It could benefit from additional characters and an expanded single player offering but for those looking for a super accessible yet enjoyable sports game to play with others, this will satisfy that role nicely.
    • 79 Metascore
    • 90 Critic Score
    More casual audiences may find less appeal, with little in the way of different game modes or novelty features—these are, after all, emulated ports of decades-old arcade games. But for the historically-curious who want a dive into a slice of Capcom’s more esoteric history, or competitive fighters wanting a more convenient way of playing some games that still hold up, Capcom Fighting Collection hits the mark. And even if nothing else, the first-ever home release of Red Earth makes it worth the price of admission.
    • tbd Metascore
    • 40 Critic Score
    But whatever promise lies in those ideas is lost in the game’s fundamental flaws. Remote Life isn’t short on ambition, but without the precision, reliable hit detection, and sense of control that are so integral to a shoot-’em-up, actually playing it is a bigger nightmare than any of those extraterrestrial monsters.
    • 71 Metascore
    • 80 Critic Score
    As unlikely as it seemed for a game as niche as this (especially in the West), Reborn just proves how deserving Metal Max Xeno was of this sort of reimagining. Despite some flaws, the original game was an intriguing game with a lot of neat ideas, and this rebirth does a fine job of polishing up a diamond in the rough.
    • 84 Metascore
    • 80 Critic Score
    With how endlessly enjoyable OlliOlli World is, more of it was always going to be a good thing. Void Riders hits that mark brilliantly, with fresh new ideas that build on the genius level design of the base game, plenty of satisfying challenge, and oodles of new swag to customise your skater. If there’s any place that knows how to turn an alien invasion into a gnarly ride, it’s Radlandia.
    • tbd Metascore
    • 80 Critic Score
    As a sequel to Arcade Spirits, The New Challengers hits just the right spot: the same sense of humour, energy, and delightful characterisation, but without simply being more of the same. The esports plot takes it in some wonderful new directions, both narratively and thematically, and there’s a clever riff on fighting games in a fun little minigame. The meme-fuelled humour might be laid on a little too thick this time, but endearing, layered characters are still the heart and soul of the game.
    • 89 Metascore
    • 90 Critic Score
    At a glance, Rolling Gunner may not look like much, but there’s a recent it’s earned a reputation as one of the better bullet hells of recent memory. It’s a finely-crafted danmaku with a unique hook in its multi-directional rolling gun, and doesn’t shy away from pushing that idea to its limits. In the process, it winds up picking apart the whole “vert vs hori” discussion, showcasing—and subverting—the abstract little nuances that distinguish the two.
    • 78 Metascore
    • 80 Critic Score
    As a follow-up to Cotton Reboot and the first entirely new entry in a long time, Cotton Fantasy does everything it needs to. Play as Cotton, and you’ll get a new game that builds off Reboot’s revamped systems without reinventing the wheel—which, honestly, would have been enough. But Success and Studio Saizansen weren’t content with “enough”, and with a roster of such wildly different characters and their unique mechanics, Fantasy pushes the Cotton foundation in all sorts of new directions.
    • 72 Metascore
    • 80 Critic Score
    Approached purely as a strategy game, Brigandine: The Legend of Runersia may seem a little simplistic. But then, it’s not trying to be the next Europa Universalis, and what it lacks in systemic complexity it makes up for in the clever interplay between grand strategy and its tactical RPG side. Along with an intriguing world and captivating stories to discover, that combination makes for a fantastic experience.
    • 68 Metascore
    • 80 Critic Score
    Touken Ranbu Warriors manages to find its little niche. There’s abundant appeal in Touken Ranbu’s premise of swords turned into beautiful men, and that translates well into a 3D action game, despite the lack of any sword-collecting aspect. Somewhat simplified musou action is balanced out by the variety of missions and a quicker pace of play. But most of all, it’s the fascination with history that both Warriors and Touken Ranbu share, and the latter’s unique premise of protecting the past from those who would try to alter it, that lends this game a fresh perspective on a well-trod slice of history.
    • 63 Metascore
    • 80 Critic Score
    Lovingly crafted and unpretentious, Shadow Warrior 3 is equal parts hilarious and thrilling, thanks in no small part to its exceptionally charismatic protagonist.
    • 63 Metascore
    • 80 Critic Score
    Gibbon: Beyond the Trees is a game with a point to make, and it does so decisively. The gibbons’ majestic brachiation is a great foundation for an exhilarating momentum platformer that doubles as a potent insight into the threats faced by a critically endangered species.
    • 69 Metascore
    • 70 Critic Score
    But such little problems are worth contending with for a game as pleasant and relaxing as Cat Cafe Manager. Just the right balance between a casual management sim, Story of Seasons-esque slice of small-town life, and laid-back but fun customer service game loop makes for a relaxing, engaging hook, all tied together with a host of adorable cats and charming locals to get to know, and the sometimes funny, often touching stories that unfold through them. It’s may not be groundbreaking, but Cat Cafe Manager hits just the right spot for a quiet way to unwind.
    • 85 Metascore
    • 90 Critic Score
    At heart, Kirby and the Forgotten Land is classic Kirby, with the playful attitude and neat abilities that have long defined the series and a handful of new ideas thrown into the mix, with the transition to 3D adding a whole new world of possibilities that the level designers never fail to capture and explore to the fullest. It may have been a long time coming, but Kirby’s first real foray into three dimensions is an absolute delight.
    • 69 Metascore
    • 80 Critic Score
    Trek to Yomi is a game that lives up to its samurai film inspirations in a way that few others do. Endings that are a little too tidy and a few compromises in game design mean it doesn’t quite leave the impact it should, but the trade off is a game that’s a lot more playable and “fun” than it might otherwise have been—for better or worse. I’d still love to see how Leonard Menchiari’s original, presumably much less accommodating vision might have turned out, but Trek to Yomi is nonetheless an impressive game and a worthy homage to the samurai cinema classics.
    • 70 Metascore
    • 80 Critic Score
    Those are little nitpicks though, really. Lawn Mowing Simulator is a detailed replica of the real-life equivalent that lawncare aficionados will presumably get a kick out of, but like so many of these “job simulator” type games, there’s a much wider appeal than just that core audience. A good mow is something anyone can take pride in, and with its serene locations, attention to detail, and a meditative effect of cleanly cutting through swathes of long grass, Lawn Mower Simulator turns what can feel like a chore in real life into a wonderfully relaxing experience.
    • tbd Metascore
    • 30 Critic Score
    There’s a lot of promise in the more playful, “bikinis and water guns” breed of third-person shooter, but what’s here needs a lot more substance and refinement before it gets close to that potential. And when even the fanservice falls flat—cup sizes notwithstanding—there’s really not much else left.

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