Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 70 Metascore
    • 60 Critic Score
    There are moments when Slipstream finds a groove, everything clicks into place, and it just feels good. Disregard the actual objectives of the game and just enjoy the ride, let the Out Run vibe wash over you and get lost in the moment, and it can be enjoyable, as a sensory experience. As a game, though, it’s infuriating: not a tough but worthwhile challenge, but the sort of difficulty that feels specifically designed to be unfair, even on its easiest settings. There’ll be some who relish that sort of archaic design, but for the most part, it just holds back what is otherwise a beautiful game and an impressive feat for a solo developer.
    • 70 Metascore
    • 70 Critic Score
    All these pieces come together to make ELEX II’s world a fascinating one to explore and get lost in, so long as you approach it with the right frame of mind. There’s more to discover than you could ever see in one playthrough, but that’s also not really the point—it’s not about checklists and activities that pave the road to 100% completion, but about discovery and adventure. And, yes, the jank is part of that—it’s unwieldy and often frustrating, it’s going to be a deal-breaker for a lot of people, but there’s a certain low-budget charm in the messiness of the game’s combat and pulpy dialogue. Polished to a sheen isn’t always better, and ELEX II is a nice reminder of that.
    • 70 Metascore
    • 80 Critic Score
    Between the monster-raising simulation reminiscent of handheld virtual pets, the relatively untouched PlayStation aesthetic, and the crucial role that CDs hold in both game design and narrative, Monster Rancher is about as quintessentially ‘90s as a game can get. Monster Rancher 1 & 2 DX does a fine job of carrying these two PS1 classics into today’s age, both preserving the originals’ charm, and reworking that core, CD-driven system for an age of digital media. And with the social media potential of the latter—the endlessly shareable fun of seeing what monsters your favourite albums create—maybe Monster Rancher is a quintessentially 2020s game, too.
    • 70 Metascore
    • 80 Critic Score
    The Hundred Year Kingdom has become my go-to when I want a quick little game to unwind with before bed (that inevitably ends up keeping me up way later than I should, because of that “one more turn!” itch). It’s pocket-sized strategy game whose minimalist systems hide a surprising amount of depth and soothing, satisfying way of scratching that civilization-building itch.
    • 70 Metascore
    • 80 Critic Score
    Those are little nitpicks though, really. Lawn Mowing Simulator is a detailed replica of the real-life equivalent that lawncare aficionados will presumably get a kick out of, but like so many of these “job simulator” type games, there’s a much wider appeal than just that core audience. A good mow is something anyone can take pride in, and with its serene locations, attention to detail, and a meditative effect of cleanly cutting through swathes of long grass, Lawn Mower Simulator turns what can feel like a chore in real life into a wonderfully relaxing experience.
    • 70 Metascore
    • 80 Critic Score
    If you can take the time to master it, Glyph can be a rewarding game—in terms of both a wealth of collectibles and secrets to find, and in the intrinsic satisfaction that comes with expertly navigating Glyph through whatever deadly shortcut you’ve decided works for you. With its little round hero and ball-based physics, Glyph puts an interesting twist on the familiarity of the classic 3D platformer.
    • 70 Metascore
    • 70 Critic Score
    Turrican Flashback is still a solid collection. Super Turrican 2 is an odd and stark omission, but it’s nice to have the rest of the series readily available on current platforms, keeping their history and influence alive.
    • 70 Metascore
    • 70 Critic Score
    On balance, I’m still glad that Adventure Mode is there, giving something with at least a little bit of substance for solo players, but Mario Golf is a party game first and foremost, and Super Rush is no exception. But as a party game, it’s great: the sheer frivolity of Super Mario’s more playful spin on golf makes playing with friends a joy, with plenty of creative courses and neat modes like Speed Golf and Battle Golf to really dial up the fun.
    • 69 Metascore
    • 80 Critic Score
    Trek to Yomi is a game that lives up to its samurai film inspirations in a way that few others do. Endings that are a little too tidy and a few compromises in game design mean it doesn’t quite leave the impact it should, but the trade off is a game that’s a lot more playable and “fun” than it might otherwise have been—for better or worse. I’d still love to see how Leonard Menchiari’s original, presumably much less accommodating vision might have turned out, but Trek to Yomi is nonetheless an impressive game and a worthy homage to the samurai cinema classics.
    • 69 Metascore
    • 60 Critic Score
    R-Type Final 2 is a worthy revival of an iconic shoot-’em-up series, with plenty of ships to unlock and exciting new levels to explore. But with performance struggles that can create unfair, unexpected failures in a game that’s already pretty challenging to begin with, Switch isn’t the way to play this one.
    • 69 Metascore
    • 60 Critic Score
    Lone Ruin doesn’t push boundaries, and a lack of complexity means it can wear thin before long, despite the random dynamic inherent in a roguelike. Even so, it’s a game that finds a good foundation in short bursts of play, with a compelling art style to help pull you in. Hardcore roguelike fans may find it limited, but there’s fun to be found here if you want a simpler, more relaxing take on the genre.
    • 69 Metascore
    • 70 Critic Score
    But such little problems are worth contending with for a game as pleasant and relaxing as Cat Cafe Manager. Just the right balance between a casual management sim, Story of Seasons-esque slice of small-town life, and laid-back but fun customer service game loop makes for a relaxing, engaging hook, all tied together with a host of adorable cats and charming locals to get to know, and the sometimes funny, often touching stories that unfold through them. It’s may not be groundbreaking, but Cat Cafe Manager hits just the right spot for a quiet way to unwind.
    • 69 Metascore
    • 70 Critic Score
    The rudimentary nature of the game underneath all the moody presentation mean Gynoug’s appeal is probably going to be limited to the most die-hard shoot-’em-up fanatics, historians, and those with a nostalgic connection to it. But that’s all the more reason to preserve it in a readily available, accessible way—and with the suite of conveniences layered over the top of , that’s exactly what Ratalaika Games have achieved.
    • 68 Metascore
    • 80 Critic Score
    Even with some technical shortcomings, the charm of Rune Factory 5 is undeniable. It does what the series has always done best: combine the laid-back nature of a farm life sim with the sense of adventure you find in an action RPG, with a lighthearted touch and cheerful tone to tie it all together into something delightfully comforting. A few tweaks to the formula create a more cohesive whole out of those two sides, but at its core, this is the classic, tried-and-true Rune Factory.
    • 68 Metascore
    • 70 Critic Score
    But even if it doesn’t always hit that mark, Arietta of Spirits still shows how well a short-form Zelda-like game can work, and with so many games competing for time and attention, that’s an exciting prospect that I’d love to see explored further. More importantly, this is a game that has a poignant story to tell about coping with loss and treasuring what’s dear to you—the kind of intimate tale that benefits from a less-is-more approach, and in daring to go small in a genre you’d normally associate with grand, world-saving adventures, Arietta of Spirits carves a memorable, heartfelt journey.
    • 68 Metascore
    • 80 Critic Score
    Touken Ranbu Warriors manages to find its little niche. There’s abundant appeal in Touken Ranbu’s premise of swords turned into beautiful men, and that translates well into a 3D action game, despite the lack of any sword-collecting aspect. Somewhat simplified musou action is balanced out by the variety of missions and a quicker pace of play. But most of all, it’s the fascination with history that both Warriors and Touken Ranbu share, and the latter’s unique premise of protecting the past from those who would try to alter it, that lends this game a fresh perspective on a well-trod slice of history.
    • 68 Metascore
    • 80 Critic Score
    The Switch version of Super Meat Boy Forever was an underappreciated gem, in part because of people writing it off for “feeling like a mobile game”. That simplicity was always one of its strengths, though, and the jump to mobile makes that clearer than ever.
    • 68 Metascore
    • 50 Critic Score
    At times, Where the Heart Leads crafts an interesting narrative on the complexities of family relationships, and how the decisions one makes can have consequences. I enjoyed the plots between Whit and his immediate family members, and the possibilities his decisions can create that might benefit everyone—but much like real life, the game also reinforces the concept that you can’t please everyone, and the story plays out as such. But being inundated with other characters that I felt I had to talk to, and text that felt needlessly drawn out, evolved the dialogue-heavy game from a customised narrative into a bit of a chore. Where the Heart Leads is a game with its pros and cons, so it’s hard for me to veer my review of this game from middling.
    • 68 Metascore
    • 70 Critic Score
    Gal*Gun Returns doesn’t quite reach the same heights as Double Peace or Gal*Gun 2, but it’s still a thoroughly enjoyable rail shooter, and one that’s far more subversive and clever than its infamy would have you think.
    • 67 Metascore
    • 60 Critic Score
    If you look only at what is included, Wonder Boy Collection is a decent compilation: a selection of historically significant games—the elusive Monster World IV among them—that hold up surprisingly well, ported cleanly and with the usual assortment of helpful functions. But as good as what’s here is, and despite the marketing speak describing it as a “carefully curated collection”, the package feels incomplete without the two Wonder Boy IIIs. That’d be disappointing regardless, but it’s especially egregious when the (already sold out) limited edition counterpart does include them. Wonder Boy Collection is good for what it is, but it’s missing some crucial pieces, and for the most cynical of reasons. Westone Bit’s classics deserve better than that.
    • 67 Metascore
    • 70 Critic Score
    It’s those little humorous little touches that help make keep Maglam Lord going, even if it’s not especially ambitious or finely tuned in its basic action RPG setup. The story of a Demon Lord turned endangered species playfully riffs off JRPG tropes, finding plenty of laughs in the silliness of its own concept. Sharp writing makes sure every joke hits home, even when they seem on paper like they should fall flat, and there’s an unexpectedly earnest heart beating underneath it all. The game itself may not be anything memorable, but the journey that Maglam Lord takes you on makes it all worthwhile.
    • 66 Metascore
    • 90 Critic Score
    It works because, as much as it’s a “bigger, better, more” approach to a sequel, Hidden Depths it never feels excessive or like it’s just about pushing bigger numbers for the sake of it—a trap that far too many sequels fall into. Everything here, from the more pristine visual finish to the way the relics you dredge up help paint a picture of the world that was, helps to build up that atmosphere that made the first game so captivating: peaceful, serene, a little melancholy. There’s a serious warning tucked just beneath the surface, but it’s also a game that wants you to just enjoy being in the moment and find a piece of peace. It’s that atmosphere that made Submerged so memorable, Hidden Depths never loses sight of that.
    • 66 Metascore
    • 80 Critic Score
    In short, Experiment 101 delivers an ambitious experience in Biomutant. Repetitive mission design and shoddy pacing at disparate points in the story hold it back from being a true masterpiece in its genre, but exhilarating combat and meaningful incentive for exploration make this an entertaining open-world game.
    • 66 Metascore
    • 80 Critic Score
    Super Meat Boy Forever is no doubt going to be a controversial game, especially among Super Meat Boy purists. But its new ideas bring a world of new possibilities for precision platforming challenges and sheer level design creativity. Dying over and over again in an effort to master the precise jumps and perfect timing each level demands rarely feels as good as it does in Super Meat Boy Forever.
    • 66 Metascore
    • 70 Critic Score
    Barrage Fantasia may be a bit no-frills as an overall package, but the core game is rock solid: a retro-styled bullet hell that knows what makes the genre work and leans into that. It doesn’t try to reinvent the wheel, but packs enough of its own ideas to feel unique, with stylish pixel art and cute, eccentric character designs to top it all off.
    • 66 Metascore
    • 70 Critic Score
    Preservationist gripes aside, Wonder Boy: Asha in Monster World is a great remake of a delightful, if flawed, Mega Drive classic. The new art style is gorgeous, capturing the vibrant beauty of the original wonderfully, and the modern tweaks are welcome, though a few more wouldn’t go amiss. But most importantly, it stays true to what made Monster World IV so unique, which, for a game that Sega seems to have largely forgotten about, is lovely to see.
    • 66 Metascore
    • 60 Critic Score
    There’s a definite appeal in its cozy atmosphere and oddball characters, and the story about a community banding together to save what’s important to them is a heartfelt one. The minigames are a lot of fun, and what they lack in the precision you’d expect of a full-fledged arcade game, they make up for in sheer charm. But it’s also a game that leans a little too heavily into the quirky style of the “wholesome game” meme at the expense of substance and depth.
    • 66 Metascore
    • 50 Critic Score
    Gotham Knights is a game about stepping out of Batman’s shadow—not just for its troupe of caped crusaders, but for its developer too. While WB Montreal have crafted a solid action game that casts off some of Bruce Wayne’s looming presence, it’s just far too marred by extraneous loot systems, technical woes, and forgettable writing to wholly recommend. And given how cutthroat Warner Bros. has proven itself to be over the last few weeks—butchering entire networks and catalogues of shows with a hatchet man’s glee—I can’t help but feel that the game won’t get the support it desperately needs.
    • 65 Metascore
    • 70 Critic Score
    In some ways, Neptunia x Senran Kagura: Ninja Wars is a little disappointing: a mash-up like this should aim a lot higher than what this one does. But missed opportunities aside, Ninja Wars is an enjoyable enough game, with characters that are as lovable as ever, a hefty dose of the humour that both series thrive on, and some downright hilarious moments where they collide. It may not be the dream collaboration it should be, but Ninja Wars is still a worthwhile outing for any Neptunia or Senran Kagura fan, especially with the convenience of a Switch version.
    • 65 Metascore
    • 50 Critic Score
    It’s clear that the developers at TripWire put sincere effort into the presentation and mood of Maneater, and far be it from me to dictate how they make games, but I can’t help feeling like the gameplay should’ve been a higher priority. The failures of Maneater are most heartbreaking to me because it’s so clear that the developers were in love with this premise. The tone here is pitch-perfect, but the realities of being a shark are pretty miserable.

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