Screen Hype's Scores

  • Games
For 38 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 96 Mythmatch
Lowest review score: 40 Restore Your Island
Score distribution:
  1. Positive: 23 out of 38
  2. Negative: 1 out of 38
44 game reviews
    • tbd Metascore
    • Critic Score
    StarRupture is fun, and I’m likely to keep playing it once it gets a few QoL fixes and becomes a bit more well-rounded. The ore systems are addictive, the world is huge, and the core ideas are strong. But it was far from ready to be released in its current state, even in Early Access. [Early Access Provisional Score = 60]
    • tbd Metascore
    • 80 Critic Score
    Overall, I genuinely enjoyed my time with Nom Nom: Cozy Forest Cafe, and I would recommend it, especially to players who love cosy games with lots of room for creativity. The standout feature here is absolutely the huge range of customisation options, both in the items you make and in decorating your cafe. Being able to design your own pixel art, experiment with styles, and really make the space feel personal gives the game a unique charm and keeps the experience fresh.
    • tbd Metascore
    • 70 Critic Score
    Ancient Farm left me feeling disappointed, mainly because I expected much more from its concept. The game presents a solid foundation and an interesting historical setting. Farming in ancient Egypt feels fresh and full of potential. Unfortunately, the gameplay rarely expands beyond basic farming and crafting. The lack of depth makes the experience feel repetitive over time. Players hoping for progression, interaction, or evolving systems may walk away unsatisfied.
    • 83 Metascore
    • 90 Critic Score
    Mio: Memories in Orbit surprised me in the best possible way. As someone who doesn’t usually play platformers or Metroidvania games, I went in unsure of what to really expect. What I found was a beautifully crafted experience that pulled me in through its atmosphere, movement, and quiet storytelling.
    • tbd Metascore
    • Critic Score
    Tailside is unassuming, and that’s part of why it works. It doesn’t reinvent the café sim, but it doesn’t need to. What it does instead is give players autonomy. You play at your pace, you can adjust systems to suit your comfort, and you learn by doing, without fear of missing something crucial. [Early Access Provisional Score = 80]
    • 86 Metascore
    • 90 Critic Score
    Cairn is thoughtful, challenging, and quietly powerful. It understands that sometimes the most meaningful journeys are the ones we take alone.
    • 54 Metascore
    • 50 Critic Score
    Nova Antarctica has ideas worth exploring. Its visual identity is striking, its environmental storytelling has real emotional weight, and some moments linger as you play. But the game is let down by overworked mechanics, an exhausting UI, unclear tutorials, and a difficulty curve that feels punishing rather than purposeful.
    • tbd Metascore
    • Critic Score
    Starsand Island isn’t perfect, but it doesn’t need to be to be worth your time. It offers a gentle, romanticised take on the farming sim genre that feels welcoming without being stale. The affection system avoids forcing romance, the exploration feels rewarding, and the Moonlit Forest is one of the least stressful combat zones I’ve ever played in a game. [Early Access Provisional Score = 80]
    • 60 Metascore
    • 50 Critic Score
    I was hoping for something fun and new with Crimson Capes. I am relatively fresh off SilkSong, which probably doesn’t help, but I didn’t go into it expecting something of that calibre. What I found was a game that could have had a rich world with interesting quest lines, innovative combat, and novel enemies, but really failed to deliver on every count. The world was empty, the enemies were a predictable grind, and the combat was uninspired. It’s just another 2D Souls-like that fails to bring anything new to the table.
    • 85 Metascore
    • 79 Critic Score
    Under the Island surprised me, but not necessarily in the way I thought it might. I went into the game expecting a certain experience based on the limited gameplay I had seen (which is on me). But ended up struggling a lot more than anticipated. The game is good, the story is fun, and the overall gameplay is smooth. However, the difficulty of the puzzles and the general lack of direction had me feeling frustrated.
    • 90 Metascore
    • 88 Critic Score
    Dare I say it, I think Lost and Found Co. may just be my very favourite hidden object game! And believe me, that’s high praise coming from me, because I’ve played a lot of them! The deciding factor has to be the fantastic animations, it makes the world feel so alive.
    • tbd Metascore
    • 62 Critic Score
    I really wanted to like The Abbess Garden, I don’t usually volunteer or request to review games unless I think I’ll enjoy them, so I went into this one fairly optimistic. Unfortunately, it just didn’t click for me. I found the overall experience fairly boring, and both the gameplay and visuals felt overly simplistic at times. While the idea behind the game has potential, I struggled to stay engaged with what it was offering. After a while, I found it harder and harder to keep playing. The slower pacing, dialogue-heavy sections, and basic gameplay loop made it difficult for the game to hold my attention.
    • tbd Metascore
    • 96 Critic Score
    Mythmatch is absolutely delightful. I was so absorbed playing that I lost many hours excitedly giving in to “just one more in-game day”. It’s not an experience I’ve really had since coming across Stardew Valley, and I love it.

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