Screen Hype's Scores

  • Games
For 25 reviews, this publication has graded:
  • 52% higher than the average critic
  • 12% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 96 Mythmatch
Lowest review score: 40 Restore Your Island
Score distribution:
  1. Positive: 14 out of 25
  2. Negative: 1 out of 25
31 game reviews
    • tbd Metascore
    • 85 Critic Score
    Mi’pu’mi managed to pleasantly surprise me with Black Jacket. The demo felt like a clever experiment, but the complete experience feels like a complete, layered game with a welcome narrative component. Playing the demo, you would be forgiven to think it was just “Blackjack with hats”. The ceiling, however, turned out to be much higher than it looked, thanks to the willingness of the team to experiment with the formula. The cards do things, the bosses feel like people, and the run actually goes somewhere. The juxtaposition with Balatro has been hovering over Black Jacket like a Sword of Damocles. To be honest, I think it’s an unfair comparison. Maybe it’s not a genre-defining game like Balatro is, but it’s a weirder and more deliberately narrative proposition. Black Jacket tries, and in my opinion succeeds, in carving their own place in the genre. I can’t wait to see how it will be expanded in the future.
    • 77 Metascore
    • 90 Critic Score
    Vultures – Scavengers of Death is a great time for lovers of either Tactics games or Survival Horror. If you’re a sucker for both like me, you’ve found a new obsession and a new team to keep a careful eye on.
    • 78 Metascore
    • 80 Critic Score
    Despite its simplicity, there’s a lot of charm holding everything together. The conspiracy-heavy writing, oddball NPCs, and constant stream of strange theories give the game a personality that keeps you curious about what will happen next. Even when the gameplay becomes routine, the world itself remains engaging enough to keep pushing forward, especially as new upgrades and shop expansions gradually change how you interact with the station. Overall, it’s a cosy but slightly chaotic management experience that works best when you lean into its weirdness rather than expecting deep simulation systems. If you enjoy laid-back shop sims with personality and don’t mind some repetition, there’s a lot to enjoy here.
    • 77 Metascore
    • 78 Critic Score
    Bus Bound is difficult to review because so many of its features will be shortcomings for some players and selling points to others. Those craving a realistic bus or transport management sim will find the title lacking desirable features. However, players who just want to hop behind the wheel of a bus and get rewarded for exploring a city with simple mechanics will find hours of enjoyment in stillalive Studios’ latest game. Despite the issue I’ve honed in on in this review, Bus Bound remains a game I will revisit long after the review period. It offers a relaxing driving experience with the ability to curate routes and session length to your liking. It also sets solid foundations for any future updates.
    • 83 Metascore
    • 78 Critic Score
    Moomintroll: Winter’s Warmth is a visually charming and faithful adaptation of the Moomins that captures the heart and tone of its source material, even if its gameplay struggles to keep up. While the repetitive task structure and frustrating navigation can wear you down over time, the game’s beautiful presentation, strong atmosphere, and authentic character portrayals make it a cosy, if occasionally uneven, experience.
    • 74 Metascore
    • 90 Critic Score
    At the end of it all, this is one of those games I know I’ll come back to. Not because I have to, but because I want to. And honestly? That says a lot.
    • 74 Metascore
    • 82 Critic Score
    High Above is, at release, a strong game, but it also feels like a game that could grow into something even better. Thankfully, the developer actively listens to his community and posted a roadmap for future updates alongside the game’s release, so I’m excited to see what High Above evolves into. If you’re looking for a game to play in the long hours of the night, this is one I’m happy to suggest to you.
    • 83 Metascore
    • 86 Critic Score
    All together, KuloNiku: Bowl Up! blends cosy gameplay, storytelling, and creative mechanics into a package that’s easy to recommend. It’s a flavorful take on the genre that brings just enough new ingredients to the table to stand out, one that’s well worth digging into.
    • 72 Metascore
    • 85 Critic Score
    This game explores grief, love, and the struggle to move forward when part of you remains stuck in the past. It doesn’t always give clear answers, and sometimes that’s frustrating. But it stays with you, and that’s what Life is Strange has always done best. My Life is Strange: Reunion review will sit at a well-deserved [85].
    • tbd Metascore
    • 84 Critic Score
    Retro Relics isn’t a game that shouts for your attention. It gently invites you in, hands you a metal detector, and lets you decide what kind of adventure you want to have. Whether you follow your grandfather’s clues right away, focus on making money, or simply wander in search of interesting relics, the experience is calm, reflective, and surprisingly engaging.
    • tbd Metascore
    • 80 Critic Score
    Overall, I genuinely enjoyed my time with Nom Nom: Cozy Forest Cafe, and I would recommend it, especially to players who love cosy games with lots of room for creativity. The standout feature here is absolutely the huge range of customisation options, both in the items you make and in decorating your cafe. Being able to design your own pixel art, experiment with styles, and really make the space feel personal gives the game a unique charm and keeps the experience fresh.
    • 83 Metascore
    • 90 Critic Score
    Mio: Memories in Orbit surprised me in the best possible way. As someone who doesn’t usually play platformers or Metroidvania games, I went in unsure of what to really expect. What I found was a beautifully crafted experience that pulled me in through its atmosphere, movement, and quiet storytelling.
    • 86 Metascore
    • 90 Critic Score
    Cairn is thoughtful, challenging, and quietly powerful. It understands that sometimes the most meaningful journeys are the ones we take alone.
    • 85 Metascore
    • 79 Critic Score
    Under the Island surprised me, but not necessarily in the way I thought it might. I went into the game expecting a certain experience based on the limited gameplay I had seen (which is on me). But ended up struggling a lot more than anticipated. The game is good, the story is fun, and the overall gameplay is smooth. However, the difficulty of the puzzles and the general lack of direction had me feeling frustrated.
    • 90 Metascore
    • 88 Critic Score
    Dare I say it, I think Lost and Found Co. may just be my very favourite hidden object game! And believe me, that’s high praise coming from me, because I’ve played a lot of them! The deciding factor has to be the fantastic animations, it makes the world feel so alive.
    • tbd Metascore
    • 96 Critic Score
    Mythmatch is absolutely delightful. I was so absorbed playing that I lost many hours excitedly giving in to “just one more in-game day”. It’s not an experience I’ve really had since coming across Stardew Valley, and I love it.

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