RPGamer's Scores

  • Games
For 1,240 reviews, this publication has graded:
  • 26% higher than the average critic
  • 7% same as the average critic
  • 67% lower than the average critic
On average, this publication grades 7.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Heroes: Trails of Cold Steel IV
Lowest review score: 20 Mugen Souls
Score distribution:
1245 game reviews
    • 73 Metascore
    • 80 Critic Score
    The writing is as tongue-in-cheek as it is serious, the characters are delightful but two-faced, and the world that Spearhead Games has crafted is a complete joy to explore.
    • 73 Metascore
    • 40 Critic Score
    My biggest piece of advice when it comes to this game is to play the demo. You will experience everything the game has to offer in it and you will know very quickly whether you can stomach the fan service.
    • 73 Metascore
    • 60 Critic Score
    Dark Deity feels like a love letter to Fire Emblem in so many ways, and while it does have elements that make it stand on its own, it’s not fully there yet. That being said, there’s a lot to like in Dark Deity, with an addictive gameplay loop and ensuring tons of possibilities for customization to make its gameplay shine. I was so pleasantly surprised with Dark Deity on numerous occasions and I am eager to see if Sword & Axe LLC can iron out the kinks. Any strategy fan looking for a good challenge, interesting gameplay, and fun and customizable cast of characters should find Dark Deity up their alley. Just maybe wait for a patch on the Switch in hopes that the performance issues get addressed.
    • 73 Metascore
    • 70 Critic Score
    The addition of extra layers and modernity to a classic old-school dungeon crawler makes Wizardry: Proving Grounds of the Mad Overlord‘s remake an enjoyable accomplishment. The gameplay is still punishing, but it’s more manageable with added layers of strategic planning to make bad luck easier to swallow, while the presentation’s overhaul adds enough to make everything feel exciting to be a part of. The biggest detriment is that it is perhaps too faithful to the original as the punishing difficulty is sure to turn some away even as it brings turn-based thrill-seekers ever closer to see just how hard these games can really be. So, with that in mind, there’s still a lot to enjoy in this faithful remake of a true classic.
    • 73 Metascore
    • 50 Critic Score
    Disgaea 6 ticks many worthwhile boxes for series veterans looking to chase that next stat fix; however, newcomers may find the sweet relief when the final boss is at last vanquished by the auto-battle system to be the only high worth noting, and for all the wrong reasons.
    • 73 Metascore
    • 70 Critic Score
    Salt and Sacrifice is, by and large, a faithful continuation in the niche Ska Studios carved out for itself with Salt and Sanctuary. Nearly every element will be immediately familiar to those who’ve played its predecessor, with gameplay that sees all the common action RPG staples carried out admirably. However, it’s in its one novel concept, mage hunts, that it misses the mark a bit, as these add some frustrating pieces to the puzzle without really bringing anything worthwhile and unique to the formula. While it may clock in a bit below its predecessor in terms of overall package, main gameplay staples like combat and exploration continue to be of enjoyably high quality, and make this series’ second outing a worthwhile entry.
    • 73 Metascore
    • 70 Critic Score
    Parts of the game are genuinely impressive: the voice acting makes the story a delight, the character and party customization is deep and involving, and I wish every turned-based RPG would include the option for battles to move so quickly. However, the graphics are sub-par, the music can't carry such a lengthy experience, and there are occasional difficulty spikes that can only be solved by extensive grinding. Overall, Demon Gaze II is still a strong and enjoyable dungeon crawler, albeit not without some flaws.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order is a mighty callback that brings back a series that was an afterthought. It is a successful return for the series, boasting strong gameplay and an impressive and growing list of available heroes. There are a few missteps and annoyances, but these do not outweigh the positives features this game offers. The game shines when played with friends, but is perfectly fine as a single player action RPG romp. It is an easy game for Marvel fans to pick up and play, but is also enjoyable to those that might not be as familiar with the characters and settings.
    • 73 Metascore
    • 60 Critic Score
    Always Sometimes Monsters falls short of its potential.
    • 73 Metascore
    • 80 Critic Score
    While it isn't a revolution on the tried-and-true gameplay formula, it nevertheless takes the genre into a fresh direction, retaining what makes it work for fans while putting some unique touches on the combat system, setting, and overall flavor. It presents a bleak, dystopian future and is wracked with unrelenting difficulty, but if the cost of admission is a few prematurely grey hairs, it's absolutely worth it.
    • 73 Metascore
    • 70 Critic Score
    It’s a lovely place to spend time in, but My Time at Portia overestimates just how long players will want to spend there. Crafting, collecting resources, and interacting with the townsfolk is all a lot of fun and a very appealing prospect but by the time I was around two-thirds of the way through main missions I was more than ready to be done. The artificial extension of the main story as players have to wait for NPCs to decide to do something is nothing but an annoyance, while the combat is generally unappealing. In the end, it’s a game that has some incredibly strong points that was very enjoyable for the majority of the time spent with it, but the significant weaknesses mean it’s not a universal recommendation.
    • 73 Metascore
    • 90 Critic Score
    Super Robot Taisen OG Saga: Endless Frontier succeeds in trying something new and making it work.
    • 73 Metascore
    • 60 Critic Score
    So how does this remaster of a vaunted classic stack up in the end? It’s a strange beast, where each step taken by Nightdive to inject some modern convenience is countered by an outdated design decision, though fans of the original will be happy the developers decided to hew closely to what they remember so fondly. It’s all very much a case of “one step forward, one step back,” resulting in a game that absolutely honors its source material, for better or worse. For new audiences, however, that same approach leaves a lot less to latch on to. A classic it may be, though it never quite manages to be as memorable as its equally punishing predecessor despite coming close. Between its crass difficulty, clashing gameplay systems, and at-times-puzzling implementation, System Shock 2 is a game that aims to take the player’s breath away but winds up running dangerously low on oxygen instead.
    • 73 Metascore
    • 70 Critic Score
    Star Ocean: First Departure R is a quality game that any fan of RPGs should add to their library. The series might have faded, but its origins still shine brightly, even in today’s age.
    • 73 Metascore
    • 60 Critic Score
    Despite the numerous flaws, Kararot still offers a wonderful retelling of the main story, above-average graphics, and a great soundtrack, so it’s worth picking up for established and new fans of the series alike.
    • 73 Metascore
    • 70 Critic Score
    Hard West has flavor and grit in spades, but it's hard not to wonder what it could have been had its Kickstarter campaign been even more successful. It's not a game for anyone who wants to foster a posse through a single campaign, or who cares about individuals over the demands of the conglomerate plot. Analytic-minded hombres who appreciate unforgiving battles, step right up.
    • 73 Metascore
    • 80 Critic Score
    Alpha Protocol is an excellent hybrid between a straightforward third person shooter, a tactical game like the Tom Clancy series, and a plot-driven epic like Mass Effect; it is unlike anything else on the market.
    • 73 Metascore
    • 50 Critic Score
    ICLA had an opportunity to transform Pokémon Shining Pearl into a much more memorable experience. Having played the original, it’s disappointing to see that the Shining Pearl is the same game I played back in 2006, with nothing more than a pretty coat of paint. None of the balancing issues are fixed, the backtracking is still as much of a slog as ever, and the roaster of Pokémon is far from impressive. As much as I love Bidoof, even my favourite loaf of beaver bread couldn’t save the experience for me, and my hope is with the next remake is that it receives meaningful adjustments, instead of rehashing a mediocre Pokémon game that isn’t memorable in the slightest.
    • 73 Metascore
    • 60 Critic Score
    Cladun Returns boasts great dungeon crawling with countless options for customization and optimization to take on any situation. It features a ~25 hour story campaign as well as endless side content. While combat is simple, the controls are responsive and the dungeon design is fun and increasingly challenging. Unfortunately, the game overall comes off as one-dimensional in this respect. It lacks any semblance of a narrative, and the small piecemeal levels and lack of a cohesive world don't offer much in terms of exploration or immersion. It is also graphically unsuitable for the PlayStation 4 and large TV displays. Those looking for a pure dungeon crawl with both roguelike and standard dungeons will find that Cladun Returns delivers way more than its fair share. Players looking for a more immersive, story-driven classic RPG experience should look elsewhere.
    • 73 Metascore
    • 40 Critic Score
    River City: Rival Showdown isn't a strong or memorable title in this franchise, especially when compared to Tokyo Rumble, which is by far the more quality game. With the lack of direction, the difficulty spikes, and the time it takes to upgrade skills and equipment, Rival Showdown is an exercise in frustration more than anything else.
    • 73 Metascore
    • 70 Critic Score
    It isn't perfect by any stretch of the imagination, and its choice of storyline from the series makes a sequel unavoidable, but at last a worthy RPG featuring Akira Toriyama's magnum opus has been created.
    • 73 Metascore
    • 70 Critic Score
    I’ve had a soft place in my heart for Sakura Wars since I was first introduced to the series a decade ago. I personally lament the change to an action game, especially since it seems to make it feel a bit more dialogue-heavy without the lengthy strategy sections to balance out the gameplay. However, Sakura Wars has always been about the characters, interacting via L.I.P.S., and experiencing some insane, over-the-top anime antics. In that respect, the new Sakura Wars recaptures the spirit of the earlier entries and is a perfect bit of RPG comfort food to brighten your soul.
    • 73 Metascore
    • 50 Critic Score
    Those with a more retro mindset will find some enjoyment, but are also likely to discover that not everything trying to evoke the best of a former era does it successfully.
    • 73 Metascore
    • 60 Critic Score
    LBX: Little Battlers eXperience is generally a fun game, but has a fair share of missed potential.
    • 73 Metascore
    • 70 Critic Score
    Ikenfell is a difficult game to adjudicate on. In terms of its storytelling and visual presentation, it is an enriching experience that always had me eager to know what was going to happen next. From a gameplay standpoint, it’s a dull slog that just feels like it needed more of a punch and a lot less padding. While Ikenfell’s story and characters had me under its spell, it’s hard to look past the bulk of the game, where it just feels like it missed the mark.
    • 73 Metascore
    • 70 Critic Score
    HeistGeist is deserving of more attention. Those looking for an engaging title to get sucked into for a dozen or so hours will do very well to check it out. It’s not a particularly deep title; a lot of the choices feel like they have very little impact and there’s not a huge amount of ways for players to properly customise their deck, but there’s also a powerful argument that increasing the scope could very easily have caused more problems than benefits and diluted where the game does stand out. However, the tight implementation and focus on the narrative works in HeistGeist’s favour, and its storytelling and gameplay do more than enough to make me interested should Alex ever return for more.
    • 72 Metascore
    • 50 Critic Score
    Crimson Alliance is a fairly competent, if completely forgettable game.
    • 72 Metascore
    • 80 Critic Score
    What makes Sparklite noteworthy isn’t so much its gameplay ideas, which will certainly be familiar to fans of the genre. Rather, it does an admirable job of putting an engaging pick-up-and-play spin on a simple formula of roguelike elements fused with classic sensibilities, and becomes something greater than the sum of its parts. It isn’t incredibly lengthy, but each moment feels like progress made toward a larger goal, with plenty of inherent replayability baked right in; a top-tier soundtrack and pixel art presentation are just icing on what’s already a tasty RPG cake.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Treasures is a fun game for those looking to just wander around a Dragon Quest world and dig up treasure. Long-time series fans and those used to deeper ARPG combat systems might find the game to be too feature-lite though, with a dearth of monsters being the primary culprit from a series with more than a thousand to choose from. The main narrative can be breezed through in about 20 hours, but there are easily several times as many hours of fun to be had for those that enjoy a game with sidequests galore and post-game content. For a series with upwards of three dozen titles to its name over more than 36 years, it’s been a surprisingly long time since fans received a Dragon Quest console release. Mobile games aside, Dragon Quest Treasures is the first new release since 2019’s Dragon Quest Builders 2. While not as feature-rich as that preceding spin-off, Treasures forges its own way with a mountain of treasure to find and an expansive world that’s endlessly fun to explore.
    • 72 Metascore
    • 60 Critic Score
    While Final Fantasy Type-0 has a lot of problems, the game's focus on gameplay really works as that's its biggest strength.

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