RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 75 Metascore
    • 75 Critic Score
    Still, I hesitate to recommend Voice of Cards: The Isle Dragon Roars to anyone other than Yoko Taro enthusiasts or players looking for a streamlined introduction to turn-based RPGs. The game is far too short, simple, and easy to maintain your attention for long, and its plot remains unmoving well beyond the point at which you’re likely to lose interest. Nonetheless, its compelling late-game narrative, charming graphical style, and superb score leave me cautiously optimistic about what a sequel can bring to the table. I just hope that the next time this dragon lands, it has learned lessons from its first, flawed foray.
    • 86 Metascore
    • 75 Critic Score
    Despite my grievances, this is a competent, tightly developed game. I would argue it’s played even a little too safe. Although a genuinely enjoyable experience, I am shocked at the lack of surprises or variety in storytelling and gameplay. This is a perfect example of a game that needs more time in the oven. I can’t imagine the developers will leave this project behind anytime soon, but I certainly hope updates are free and don’t come in the form of paid DLC — at least for a little while. Wildermyth feels unfinished, but the core is sound.
    • 65 Metascore
    • 75 Critic Score
    When all is said and done, your satisfaction with the DS version of MUA 2 will rely in large measure on what you expect going in. The game is relatively short, but you're supposed to play it more than once.
    • 82 Metascore
    • 75 Critic Score
    All in all, this title is an uneven experience. The story is more substantial than most roguelites but is hampered by the randomly determined pacing. A few classes are a blast to play, while others feel too weak at high difficulties without good luck. For the first 20 hours or so, you are regularly getting new story content and new upgrades, and it’s easy to sink hours into Tainted Grail: Conquest. I just wish it kept up the pace all the way to the end of the story.
    • 79 Metascore
    • 75 Critic Score
    For as messy as Kingdom Hearts is, for all of its flaws, the series has a lot of heart and emotion that’s been beautifully conveyed through the music over the years. With Melody of Memory, I got the chance to re-experience many of the tumultuous emotions that I’d felt since the beginning and reconcile them. This was a series I once adored and recently began to feel disenchanted with, but this game reminded me of joy I’d felt hearing each song for the first time over the years. And while the package could be better, and I wish I enjoyed playing it more, this feels like the only way to cap off the Dark Seeker Saga. Whether I’ll be back for the next Saga, I’m not sure, but Melody of Memory captures my journey with the series perfectly: we’ve had our ups and downs, but ultimately, Kingdom Hearts has been influential in my life, and I don’t regret seeing the series through.
    • 67 Metascore
    • 75 Critic Score
    If the game mechanics of Anniversary Edition don’t click with you right away, 2G is different enough and beginner-friendly enough to satisfy, and the reverse is true if you find the beginning hours of 2G lacking in tension or difficulty. Neither game is a masterpiece, but combining both games into one affordable package was a great idea and makes this collection a worthwhile purchase, especially since 2G had such a limited Western release. I appreciate PQube giving this oft-forgotten series a new lease on life and look forward to where they take the series next.
    • 77 Metascore
    • 75 Critic Score
    Sunshine Islands is a passable installment in the Harvest Moon series. It's a great pick up and play game, but it doesn't do much new.
    • 85 Metascore
    • 75 Critic Score
    This isn't the next big JRPG, but it'll certainly take you a long time to complete.
    • tbd Metascore
    • 75 Critic Score
    Essentially, The Chapter of Marisa is more Eiyuden Chronicle: Hundred Heroes. That’s probably in its favor if you enjoyed the base game, but if you were expecting drastic change or development, this DLC will disappoint. Given its length, I’m reluctant to recommend purchasing this DLC for its full asking price, as it seems more than a tad steep for its short playtime. Should The Chapter of Marisa ever get a significant sale, that might be a different story if you enjoyed Eiyuden Chronicle: Hundred Heroes. Just be warned to temper your expectations accordingly.
    • 52 Metascore
    • 75 Critic Score
    Cing produced two of the DS's finest adventure games with Trace Memory and Hotel Dusk: Room 215, but AGAIN was just "meh." It's not a bad game, but it's not great either.
    • 72 Metascore
    • 75 Critic Score
    Recommended to those seeking an RPG that is light in all senses of the word.
    • 77 Metascore
    • 75 Critic Score
    Evaluating World of Final Fantasy as a complete package feels a little strange because its target audience is so ambiguous. I've been playing Final Fantasy for the majority of my life, and yet it's almost as if WoFF has no idea how to appeal to me as a longtime fan. I love the series for a multitude of reasons, but WoFF's fanservice feels cheap, and does disservice to the original works it references.
    • tbd Metascore
    • 75 Critic Score
    Otome Daoshi -Fighting for Love- is a visually impressive otome visual novel that, unfortunately, fails to stand out narratively or mechanically in the crowded Switch market. While the artwork is a highlight, and the experience may appeal to those seeking light entertainment, many players may find better value picking the game up on sale versus its standard $49.99 USD price. Given the genre’s high competition, Otome Daoshi is best considered as a secondary choice rather than a must-play title.
    • tbd Metascore
    • 75 Critic Score
    With a great amount of variety and choice, Last Dream: World Unknown is an RPG Maker game that deserves to be celebrated. The game is here to remind us that old school RPGs can still be fun, but it also brings back memories that we don't always want to admit — that some parts are best left in the past. Regardless, if you love the NES and early SNES days of turn-based combat, I highly recommend this game. Otherwise, the archaic dungeons, awkward world map navigation, and the basic plot might put you off.
    • 70 Metascore
    • 75 Critic Score
    No game, including other horror titles, looks as good as Layers of Fear 2, yet it falls incredibly short in design. Even the story, which I personally enjoyed, is needlessly enigmatic and overly "artsy." Layers of Fear 2 isn't for everyone, but for those who want to dive into a visually stunning, off-putting environment, this will sate.
    • tbd Metascore
    • 75 Critic Score
    Ultimately, Vestaria Saga II, much like the first game, is a collection of cool, innovative, smart concepts and well-developed characters strung together haphazardly by a largely incomprehensible story. The brutal difficulty is in no way for everybody, but if you want an intense tactical challenge, this is still a good vehicle for it. If you’ve had your fill of Fire Emblem and want more, the Vestaria Saga series is an appropriate next step. But hurry up, Zade has towns on the other side of the world to save!
    • 76 Metascore
    • 75 Critic Score
    As someone who really enjoyed Chaos;Head, I really, really wanted to like Chaos;Child. And there are a number of things I do like about it: the cast is fun, the core mystery is gripping, and the level of gore, while not for the faint of heart, is on par with a Sion Sono flick (nasty and weird, but not wholly distasteful). However, its preoccupation with padding its length with the same tired tropes and non-consensual sexual fantasies makes it tough to recommend to any but the most devoted Science Adventure Series fans. Please 5pb, hire a copy editor.
    • 83 Metascore
    • 75 Critic Score
    I really like a lot of what VA-11 HALL-A is doing. I think changing up the choice mechanic, taking control away from you, and putting the focus merely on dialogue and not one character's story are all fantastic, but a lot of the ideas sound better on paper to me. Glitch City is a fascinating world, and Sukeban Games have created something truly unique that has inspired many. VA-11 HALL-A deserves its large fan following, but it's not mixed quite right for me to love everything on offer.
    • tbd Metascore
    • 75 Critic Score
    Ara Fell is a solid example of what RPGMaker games can be, and while it never wows it's certainly a lot of fun.
    • 68 Metascore
    • 75 Critic Score
    The Falconeer absolutely has its high points, and all of the elements of a great game are there. It’s just disappointing that they don’t gel enough to be wholly satisfying. Visually, the game is stunning, without caveat. The combat can be exhilarating … at its best. The story can be interesting, even fascinating … sometimes. The game’s heights are extreme, but so are its lulls.
    • 73 Metascore
    • 75 Critic Score
    While I enjoyed my time in space in Episode 1 of The Expanse, a part of me still wanted more. Unfortunately, that’s not only because it was so enthralling that I couldn’t wait to see the other side of the cliffhanger ending, but because it’s so short. On a second playthrough, I picked all the opposite choices of my first run, but the consequences are too far-reaching to feel any difference. Episode 1 mainly serves as a mere reintroduction to Camina and her surroundings, which are new to fans of the show and newbs alike. It’s The Expanse, not The Compact, and I get the feeling I’ll need to see the rest of the series to have a firm position on where it lands.
    • 63 Metascore
    • 75 Critic Score
    Fire Emblem: Shadow Dragon & the Blade of Light shows how much and how little the series has changed over the past 30 years. It was fun experiencing Fire Emblem‘s origins for the first time in the original format. For a game released in 1990 on the Famicom, it indeed has a grand story with beats reminiscent of games from that era. However, I do know the third game of the series, Monshou no Nazou (Mystery of the Emblem), is a remake of this game and features a lot of improvements. It makes me wish we got that game instead; it would have been closer to how the series is today.
    • 77 Metascore
    • 75 Critic Score
    World of Horror remains dependent on its writing, visuals, and quantity of randomized events. Once the well runs dry on new encounters, World of Horror loses its luster. Clicking quickly through repeat events reminds oneself that this is a game and not a cursed town in 1980s Japan. That said, completionists and horror enthusiasts will find much replay value as several missions create an air of variability, each with two, three—sometimes four—unique endings. This is a competently made game with much to appreciate, though repeat material and a bogged-down user interface stymie the otherwise delicious mood.
    • tbd Metascore
    • 75 Critic Score
    Lost Epic feels like it has great ideas but only good execution. It sits somewhere between full and half-hearted, perhaps something along the lines of “three-quarters hearted.” It feels like a game that is seventy-five percent of what it aims to be. Rather than having a series of cresting highs and sinking lows, it feels more like a steady wave of averageness. Lost Epic is ultimately adequate in all areas at the cost of being generally unremarkable. While I mostly enjoyed my time with it, I’d sooner recommend Ender Lilies: Quietus of the Knights to anyone looking for a gorgeous 2D action RPG.
    • 79 Metascore
    • 75 Critic Score
    While the musical presentation was excellent, the gameplay passable, and the controls well executed, the horrible job with the story and the disappointing graphics dragged down the game a lot. Add in the short playtime and you have a game that is a rental at best, but definitely not a purchase.
    • 71 Metascore
    • 75 Critic Score
    I also wager that ten years from now, Sand Land will be a slam dunk video game in “hidden gems” lists and “underrated games” essays. Once its price crawls below $25 and its bafflingly pointless “Deluxe Edition” content is packed in (or, better yet, deleted altogether), the game will be value caviar for hungry backloggers. Partially in honor of you future value seekers (hello from 2024, if so), I don’t want to outright pan the game for being an inconsistent and unnecessarily SaaS-ified jumble as it is now. It has plenty going for it, especially in its visuals and its vehicles. Just don’t give Bandai Namco your hard-earned ten extra dollars for shit they probably forced ILCA to shovel (the Deluxe Edition content) right as they were wrapping up development. Better yet, wait until Sand Land is on sale. That is, unless the 8 to 16-year-old in your life asks for it, in which case I guarantee they’d get sixty bucks worth out of the game.
    • 72 Metascore
    • 75 Critic Score
    Ultimately, though, I have incredibly mixed feelings about Yo-Kai Watch 2. On one hand, I really wanted to love it because it channels the more outlandish elements of the TV series incredibly well, but I also can't shake the feeling that Yo-Kai Watch 2 is more of a glorified expansion rather than a true sequel.
    • tbd Metascore
    • 75 Critic Score
    Romancing SaGa 2 is equal parts fascinating and frustrating. I've barely scratched the surface with some of the novel features this game offers you, so if you're thinking of playing it for the first time, I really encourage you to do so as there's a lot to love about this SNES remaster. Yet I also want this review to act as a warning on the difficult journey ahead, and while I've enjoyed my time with it for the most part, the obtuse nature and tough gameplay weren't always for me. If you love this series, you know what to expect and you'll enjoy every second. If this is your first SaGa, please don't go in blind: I didn't, and I'm glad I took the time to do some research and go through the game prepared.
    • 79 Metascore
    • 75 Critic Score
    Stella Glow is a game that makes a terrible first impression: The story is a hodgepodge of several other JRPGs that telegraphs its twists from a mile away, its villains' motivations fall apart under any scrutiny, and the game's attitude towards its female cast is abhorrent at the best of times. And yet, something happened as I spent time with it: I started having fun.
    • 72 Metascore
    • 75 Critic Score
    The Surge doesn't always fight fair and sometimes betrays the very best parts of what it's trying to do, but I can't deny how much fun it was when I really got into the groove and found myself tearing off limbs left and right. In his best moments, Warren hits hard and the enemies make you feel that power in a satisfying way. Regrettably, there's little reason to come back to the game once the final boss falls. You get the standard New Game+ mode, but with no multiplayer and only further upgrades to find, it really comes down to how long you enjoy the combat before it becomes dull. I finished The Surge in about fifteen hours, and that proved to be enough slicing and dicing for me. This is a solid step forward for Deck13, and I hope they continue this upward trend in the future.

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