RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • tbd Metascore
    • 82 Critic Score
    Overall, Atelier Sophie is a pleasant and comforting experience that Atelier fans will know well. Newcomers to the series will find a cozy and welcoming endeavor that highlights the hidden wonders of the mundane. The story, light yet still having purpose, is strengthened by the DX version’s additional scenes surrounding Sophie’s grandmother and her importance to the community. There is a theme of growth and self-improvement while emerging from the shadows cast by those before. Sophie is an upbeat, positive, and wholesome protagonist surrounded by a grand cast of colorful characters, each with their own ambitions. By the time the game is over, Kirchen Bell will feel like a home away from home. It’s small, but it has a lot of heart, much like the game itself.
    • 73 Metascore
    • 78 Critic Score
    Despite my complaints, Outriders makes for a solid, if slightly underwhelming, experience. Several elements left me scratching my head, and there are some bizarre glitches. But going god-mode with your abilities is good fun, even if battles can feel repetitive. Your enjoyment of the game will stretch further if you have a buddy or two to bring along with you for the (out)ride. People Can Fly threw a lot at the wall, and some of it definitely stuck. With DLC and updates surely to come, the Outriders crew will hopefully hone its focus on the parts that work. There is a solid core already, but I hope Square Enix and People Can Fly will take steps to freshen up the gameplay and story so the momentum doesn’t die out the way humans did back on Earth so long ago.
    • 80 Metascore
    • 92 Critic Score
    Fantasian was something of an impulse play for me. I hadn’t considered getting an Apple Arcade subscription before I found out about the game, but so far, I’m glad I did. Of course, I’m pretty immersed in the Apple ecosystem, so it was an easier adjustment for me than it might be for others. I’d like to hope that Fantasian may one day make its way to other systems — it felt like it would be right at home on console and PC when I played it on my Apple TV — but for now, it’s Apple or bust. I absolutely think the game is worth it. It’s such a delightful and nostalgic adventure, especially if you’re like me and your first Final Fantasy was on the original PlayStation.
    • tbd Metascore
    • 90 Critic Score
    Steam Prison is an extremely enjoyable visual novel in several respects, especially if you don’t mind romantic undertones in well-crafted fantasy stories. The Switch port includes the Fin Route DLC that was sold separately on PC and some general upgrades to music and art. This probably makes it the “ultimate” version of the title. If you haven’t yet played the game and are an otome fan, it is easy enough to recommend even at its hefty price for the sheer amount of content and replayability you get. However, I’d be hard-pressed to say if it is a sure-fire purchase if you’ve already played another version of the title since you’ve probably seen most of the content before. That said, as far as VNs go, Steam Prison is another solid addition to the Nintendo Switch lineup.
    • 76 Metascore
    • 86 Critic Score
    Those visual and technical annoyances and failure to stick the landing properly on its otherwise strong narrative muddied the experience for me. Bravely Default II is a beautiful, interesting throwback RPG that falls short of its full potential because of small details. The 2020 worldwide pandemic during Bravely Default II’s development may be a factor, but I wonder if this twice-delayed game needed a few extra months.
    • 88 Metascore
    • 90 Critic Score
    Monster Hunter Rise features the most advanced, deep, and experimental gameplay in the series. It has something for everyone, and it will serve as not only the best entry point to the series, but one of the best entries in the series. It’s innovative, fun, complex, charming, and it’s a fantastic way to lose a couple hundred hours of your life.
    • 83 Metascore
    • 87 Critic Score
    Judgment is a successful spinoff from the Yakuza series that simply demands a follow-up. If Yakuza: Like a Dragon is pulling the main series towards turn-based combat, then Judgment would be an excellent place to continue exploring its real-time brawler roots. If you’re looking for a next-gen title that will deliver much more than just pretty visuals, it’s well worth a purchase on the PS5! If, however, you already own the title on the PS4, your money is likely better spent on other games (You HAVE played Yakuza: Like a Dragon, right?)
    • 83 Metascore
    • 85 Critic Score
    Regardless of my feelings on the final changes, or at my annoyances at the reptetitions, few games touch my soul as deeply as this series does. NieR Replicant ver.1.22474487139… is still an experience that will always stick with me, whether I think my hard work has been rewarded or not. The original 2010 release came with many caveats, and Replicant has softened many while bringing some of its own, but this is a game that makes me think and feel more than most others. It’s tedious, mindless, and even frustrating at times, but this rerelease makes a peculiar, melancholy and beautiful game much easier to recommend.
    • 77 Metascore
    • 86 Critic Score
    The price tag for this remaster may seem a little high, but considering the amount of effort required to overhaul this flawed classic into an enjoyable play experience amongst other games in the instant-gratification era, SaGa Frontier Remastered is appropriately priced at $24.99 USD on all platforms at the time of release. Any hesitation I had about recommending this game to JRPG fans in general, as well as SaGa fans, was washed away after spending time with it. Do not miss out: give this one a chance, take in the vast and strange world that is SaGa Frontier.
    • 82 Metascore
    • 85 Critic Score
    The writing is fantastic. Unlike some titles, the writing paints a beautiful picture of the world without droning on and on. Each event is sufficiently described with good detail but never overstays its welcome. For the whole fifteen hours! For this reason, the pacing makes for an addicting experience. Not only is it tight and succinct, but the characters come to life with each dynamic interaction. Everyone has a distinct voice, the world is appropriately harrowing and, as Sir Brante does, players learn how the world works as we become more exposed to it.
    • 45 Metascore
    • 50 Critic Score
    Did I enjoy being scared? Yeah, I did. I don’t understand people who watch a horror movie, laugh at it the whole time, and then talk about how the movie just wasn’t scary. If you allow yourself to be scared, this game creates some reliable tension. Unfortunately, the entire premise is essentially the theft of what Hideo Kojima’s team created, and nothing is built on top of that. As if the mind-shatteringly awful ending wasn’t bad enough, the final achievement is titled “See the names of Gods.” This is awarded for seeing the credits. I’m just going to leave that there and let you finish my final thoughts on your own.
    • 78 Metascore
    • 80 Critic Score
    Part of the appeal of roguelikes is the depth. Since static maps aren’t developed and a linear (or non-linear) story doesn’t unfold in typical RPG fashion, a generous serving of content is almost required. Curse of the Dead Gods feels like a proof of concept in this way, because what’s here is tight, enticing, and consistent, but it needs more. Without meaningful changes across runs, everything just kinda bleeds together. Maybe that’s okay. Maybe Curse of the Dead Gods was always intended to be a 15-hour game. If that’s what you’re after, then by all means, but a game like this needs teeth and a degree of chaos oftentimes found in other roguelikes. With this hybrid genre hotter than ever, maybe it came out of development just a little too late.
    • 56 Metascore
    • 61 Critic Score
    Once again, I find myself disappointed in a Neptunia spin-off. I always appreciate Compile Heart trying different things with the series, but many don’t turn out well. I have a sudden urge to replay Producing Perfection, the other game in which the CPUs become idols. At least that game was over in three hours and had a lot of fun moments. The terrible combat ruined most of Neptunia Virtual Stars for me, and when I’m not enjoying a Neptunia game, it just makes me sad. The wait for another good Neptunia spin-off continues…
    • 71 Metascore
    • 68 Critic Score
    I did get moments of enjoyment from the game in a few of the tactical battles and the strategic movement of my armies around the map, but felt unengaged with a lot of the game’s system and honestly not as connected with my units as I would be in other tactical RPGs where permadeath can feel more odious. For those who are willing to overlook some of these flaws, it could be a fun experience to play a campaign once. Replay value is there for those who want it, given you can play other nations and that upon beating Normal mode you unlock additional challenges, but I would not expect each playthrough to be wildly different aside from new story angles.
    • 60 Metascore
    • 60 Critic Score
    While I can’t say I’m invested in Coop’s tired journey through his senior year in high school, I may be enticed enough to take the next episodes for a spin. But that would only be the case if the second half of Freakpocalypse maintains its quality in my memory. For all I know, I was lulled into a stupor or a kind of Stockholm Syndrome. One of the costs of reviewing for a site like RPGFan is that we try to finish every single game we review, and this one put me to the test.
    • 68 Metascore
    • 65 Critic Score
    I really wanted to like Shattered – Tale of the Forgotten King, and there are definitely aspects of this game that are praiseworthy, but it wore me down through the constant repetition of fighting the same enemies with the same tactics and the frequent feeling of not knowing where exactly I was or where I was supposed to go. I’m sure there’s more to discover than I did by the time I found my way to a bad ending and the closing credits, but I don’t think I’ll be able to bring myself to dive back in and uncover it.
    • 71 Metascore
    • 75 Critic Score
    Despite Pioneers of Olive Town’s blemishes, simply farming is as fun and rewarding as it’s always been. There’s no question as to why Story of Seasons has seen 25 years of success, and there’s no doubt that the series is making positive strides forward in allowing players the freedom such simulation games should offer. With the most robust customization system the series has seen to date, the freedom to marry whomever of the marriage candidates you like, and countless crops and animals to care for, Pioneers of Olive Town is a solid entry in the series. But I’m also left wondering why Pioneers of Olive Town excludes features from previous entries that could have alleviated some of its most glaring issues, such as Trio of Towns allowing you to pause time when reorganizing your farm and letting you move barns with the animals inside.
    • 86 Metascore
    • 93 Critic Score
    I originally intended to wait for the PS5 version of Yakuza: Like a Dragon to start my first playthrough. When the PS4 version came out, however, I found I couldn’t wait, and I impulse bought it. I’m glad I did, since it ended up being my favorite game of 2020 and it gave me a story about love, loyalty, and helping those in need during a really trying time. But I’m also glad I played this game again on PS5. Not only is the experience better thanks to the higher resolution, better frame rate, and faster load times, but it’s just a damn good game that I’m happy to play multiple times. There are definitely a few growing pains in the transition from beat-em-up to RPG, but I have no doubt that Ryu Ga Gotoku Studio will address these issues in the next Yakuza game. And with the way Yakuza: Like a Dragon ends, I hope they are already working on a sequel. Because I want more!
    • 76 Metascore
    • Critic Score
    As the final piece of The Outer World‘s DLC, Murder on Eridanos simply didn’t live up to my expectations for the series. If anything, it feels like a semi-memorable side quest inflated into a full-scale DLC. Maybe Obsidian ran out of things to say about the universe of The Outer Worlds! While the DLC’s inconsistent tone and lack of meaningful choices left me cold, there were a few interesting characters that did pull me in for a few hours. If you enjoyed the core game of The Outer Worlds, then Murder on Eridanos may give you another reason to visit the Halcyon system. Otherwise, it’s as dead as Halcyon Helen on the ballroom floor of the Grand Colonial.
    • 72 Metascore
    • 68 Critic Score
    It’s too bad because the positive things this game does with its gameplay, characters, and how those elements interact with one another are impressive, innovative design and could easily be scooped out of this game and dropped into a much more agreeable story. But the premise and the all-around gross vibe drag down Kowloon High-School Chronicle. There is fun to be had if you’re willing to wade through the muck, but some people just won’t want to.
    • 82 Metascore
    • 83 Critic Score
    By the time I finished Gnosia and reached the true ending, I had played 210 Loops, and I almost felt as though the game was dragging on. Still, I had fun with the numerous escapades I got into when I could play at a more leisurely pace, and the ending sequences made me feel as if the overall experience was worth it. It has been a while since I’ve played such a creative single-player visual novel, and I enjoyed my time experimenting with the various loops and getting to know an endearing cast of characters. This is a title I can easily recommend to gamers who are patient and looking for a solid, unique visual novel experience. Just be sure to start up an entirely new game save once you see the ending credits for the first time and then see what happens. …Trust me, okay? It is worth it!
    • 79 Metascore
    • 89 Critic Score
    Speedrunners will likely delight in ripping through this game, while others will enjoy a leisurely adventure as they poke into every inch of the world plumbing for secrets. A magical adventure tinged with nostalgia can be hard to find these days, but Ocean’s Heart delivers a stellar, fun experience that may leave you craving more.
    • 91 Metascore
    • 92 Critic Score
    I loved Slay the Princess, but truthfully enjoyed Scarlet Hollow even more. The sheer number of story permutations and complex character relationships offer a replay value I’ve rarely seen in a VN. I’ve only completed two playthroughs, but I will be returning for another few runs before the next episode. Black Tabby Games has created something special that all adventure game and VN fans should experience, even if they don’t love horror. Yes, Scarlet Hollow is technically a horror game, but it’s not full of jump scares or cheap thrills. Instead, it gently pulls you into the world of this small, decaying town, allowing you to experience the rot within. By my fourth day in the game, I realized I didn’t want to leave Scarlet Hollow. It’s the first time I’ve ever been content in a small town, and if that isn’t a testament to the quality of this wonderful, terrifying game, nothing could be.
    • 71 Metascore
    • 67 Critic Score
    Despite having themes and concepts that speak to me, the game was ultimately a mediocre experience. I liked the vivid graphics and endearing characters but was turned off by the tepid music and mushy controls. My final thought regarding Viola: The Heroine’s Melody is that it’s simply another game that falls into my “I wanted to love it, but I didn’t” category.
    • 81 Metascore
    • 90 Critic Score
    Everhood wears its inspirations proudly on its sleeve, but it’s a different beast entirely. With hidden secrets, harder difficulties, and an absurd world that I’ve grown fond of, I think I’ll be back more than a few times to get on the dance floor with some old friends.
    • 55 Metascore
    • 72 Critic Score
    All in all, Half Past Fate: Romantic Distancing is a title that doesn’t do anything wrong in its gameplay or story presentation. Truth be told, it is really only hampered by its brief duration. If you’re looking for a shorter diversionary title with an emphasis on romance development that doesn’t ignore the pandemic experience we’ve all been going through, you might want to look into this cute episodic adventure. Like most rom-coms though, don’t expect it to be insanely memorable afterward.
    • 71 Metascore
    • Critic Score
    Unfortunately, even these side quests feel lazy, with some occurring as what would be a “boss rush mode” in many other games. While such a mode isn’t necessarily unwelcome, for this to be the bulk of what’s offered is inappropriate. For those seeking a challenge, though, you will certainly find it here. For the completionists, or those who simply want to see the journey through, The First Samurai will sate, not “wow.” For all others, you are likely better off saving your $10. I can’t say I didn’t have fun, but I can say that as epic as Nioh 2 is, the material deserves better.
    • tbd Metascore
    • Critic Score
    A New Home is the perfect name for this DLC, not only because of the new home that Lea gets within CrossWorlds, but because MMORPGs are precisely that to some people: a new, digital home away from home. It’s a coincidence that I happened to re-subscribe to FFXIV the same week I played through this DLC, but A New Home has helped ease any anxieties I may have about coming back and reminded me of the warmth that playing games online with friends can make you feel. The fact that it’s the same excellent CrossCode gameplay with more puzzles to grind my teeth over for hours, no matter how frustrating, is just a bonus.
    • 73 Metascore
    • 85 Critic Score
    While it isn’t a perfect game, Werewolf: The Apocalypse – Heart of the Forest is a rather unique and clever take on the visual novel genre that combines it with some truly engaging RPG elements. I found myself feeling immensely satisfied with my first playthrough, even if not every path I took ended up being ideal in the end. I found myself already pondering just what decisions I might make differently on a second (or even third one) given how much evolution the title does. That in and of itself is a sign of an enjoyable game to me!
    • 59 Metascore
    • 70 Critic Score
    I’m just glad that most of what Dragonborne has to offer at least put a smile on my face. The world is perfectly pocket-sized, and it’s easy to navigate and progress, and there’s a real charm about its humour and simplicity. Yet, the combat and the repetitive dungeons stop me from fully embracing the game. I played Final Fantasy Adventure for the first time in 2019; even though it was nearly 30 years old, I saw the ambitious spark that ignited the Mana series and how it inspired many kids growing up (even if that tree puzzle is ridiculous). Dragonborne isn’t far off from replicating that kind of nostalgia — and it succeeds in some ways — but it falls short in others and remains a sleeping dragon.

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