Road to VR's Scores

  • Games
For 154 reviews, this publication has graded:
  • 40% higher than the average critic
  • 11% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Half-Life: Alyx
Lowest review score: 30 Gnomes & Goblins
Score distribution:
  1. Positive: 83 out of 154
  2. Negative: 9 out of 154
159 game reviews
    • 72 Metascore
    • 59 Critic Score
    Borderlands 2 VR technically works in VR but hasn't managed to escape the feeling of being an outright port. There's not much to the game which really feels like it's making good use of VR, and more than a handful of players are likely to find the game uncomfortable without cranking up the comfort settings. By the time you add up all the cons of playing the game in VR—no co-op, no DLC, no VR-specific interactions, poor graphics, gamepad-first design, and necessary immersion-reducing comfort settings—you might start to wonder why you aren't just playing the original Borderlands 2 in PSVR's 'game theater' mode—if not on your TV without the bother of the headset.
    • 86 Metascore
    • 89 Critic Score
    Beat Saber's signature VR rhythm gameplay feels solid on PSVR, even at the highest levels of difficulty. This is a highly active game that not only creates a great sense of embodiment, but can also be a decent workout. The new Campaign mode adds surprising life to the game, and modifiers combined with objectives can bring new meaning and challenge to songs you thought you knew forwards and backwards. A roster of 16 quality songs is a good start, and the company plans to add more over time, but how much additional songs will cost and whether or not they come quickly enough to keep players satiated in the long term is still up in the air.
    • tbd Metascore
    • 80 Critic Score
    Echo Combat shines when you're in the heat of the moment, with its brilliant zero-g locomotion scheme, and variety of weapons, counter-weapons and throwable grenades; despite only serving up three maps and two gameplay modes, there's just enough meat on the bone here. The lobby and match-making system so far have only gotten in the way of this, rather than helped, but offer minor inconvenience to the overall feeling that the game is truly from the future.
    • 68 Metascore
    • 30 Critic Score
    Déraciné is one of the finest examples yet of someone setting out to create a VR game before actually finding out what's fun or interesting to do when you have a headset on your head and motion tracked controllers in your hands. Although comfortable to play and decent looking, the game is designed in a way that perfectly deprives the player of any agency, leaving it as little more than a point and click simulator where you watch a woefully scattered story about characters you have no reason to care about. If nothing else, Déraciné offers up several concrete examples of how not to design a VR game.
    • tbd Metascore
    • 55 Critic Score
    Evasion brands itself as a bullet-hell shooter, but doesn't quite focus in on what makes the genre so appealing. While some of the elements are there, what results is an often ineffectual standard arcade shooter with a measure of random laser-filled chaos to its name. Co-op mode is measurably a better experience than single player, but only just, as player-to-player interactions are limited to infinite heals, making the human element the only pressing reason to stick around.
    • 79 Metascore
    • 80 Critic Score
    Transpose is an innovative and fresh take on the VR puzzle genre. Although lacking any real narrative, it more than makes up for this with devilishly complex puzzles and loads of stylish atmosphere. The cooperative 'Echo' mechanic works extremely well, and gets you thinking both spatially and chronologically to best solve the game's ever increasingly difficult brain teasers. Some more graphical polish would be much appreciated, along with some refinements on object interaction.
    • 77 Metascore
    • 80 Critic Score
    In Death is an extremely difficult roguelike bow-shooter that is both extremely well realized and frustratingly hard. If you're into punishment, the seemingly infinite number of Purgatories that await ought to get you at least a little bit excited, because 'In Death' promises a constantly increasing level of difficulty along with cool unlocks as you die time and time again. Expect to put in a lot of time into your permanent sojourn in Purgatory to get the most out of it.
    • 60 Metascore
    • 50 Critic Score
    Twilight Path wants to deliver something grand, but doesn't give itself enough time to set up a world that you can connect with (and therefor care about). Without that, the game is purely reliant on its puzzles for delivering engaging gameplay, but misses a key opportunity to train the player with core concepts that are expanded and challenged as the game progresses. While the player is imbued with special spirit powers, they ultimately don't make you feel very powerful or part of the world.
    • 78 Metascore
    • 85 Critic Score
    Much of the thrill lies in the game's realistic (albeit fractured) atmosphere, although a few jump scares await that should get the pulse of even the bravest horror fan thumping. It treads a fine line between adventure game, with its puzzles and found objects that tell a story, and a dark indie film that sweeps you along at a fast clip. While too short for some, in the end the experience reflects concise storytelling that may have ultimately suffered with a longer format.
    • 73 Metascore
    • 80 Critic Score
    The story, while pretty simplistic, uses classic gaming tropes that aren't hard to swallow, but consequently leave little aftertaste. The lack of any penalty for dying leeches some of the excitement of killing the world's titanic bosses, although in the end, Windlands 2 competently sets the stage for a larger, more epic dive into the evil that destroyed the world. Looking past some of the smaller blemishes, what remains is a beautiful, and difficult platformer that promises more fun yet to come.
    • 90 Metascore
    • 100 Critic Score
    A superb game; the promising result of tasking a group of clearly talented game designers and developers with building a game around a brand new medium like VR. The game expertly executes every idea it brings to the table. There's charm throughout, derived from excellent animation, art direction, FX and SFX, right down to the interactive credits sequence.
    • 74 Metascore
    • 55 Critic Score
    Torn is a single player adventure game that’s inspired by arguably the greatest sci-fi television of all time, The Twilight Zone and Black Mirror. There’s much to like about Torn, but in the end it left me feeling, well, a bit torn.
    • 79 Metascore
    • 79 Critic Score
    With strong gunplay, randomized objective locations, and unlocks to chase, Firewall Zero Hour has a distinct allure for those looking for FPS immersion.
    • tbd Metascore
    • 90 Critic Score
    Electronauts' greatest achievement is perhaps its ability to translate untrained musical creativity into something that sounds good while maintaining the feeling of really crafting something of your own. The experience overcomes a familiar musical barrier—the fear of playing something that sounds bad—which all too often keeps people from connecting with music from the creator's perspective. Fans of EDM will find Electronauts to be a totally unique way to experience and interact with music while expressing their inner groove, and those with more musical talent will find a surprisingly capable set of tools for mixing and performing.
    • 68 Metascore
    • 50 Critic Score
    Marvel Powers United VR's high production value can't keep secret the game's true identity: unabashed wave shooting mechanics, bland enemies, and arcade gameplay that's more about points than fun or skill. If you were hoping that Powers United would make you feel like your favorite superhero, you'll be disappointed that the game offers no story, character development/progression, or meaningful exploration of the rich Marvel universe, and instead hinges around collecting outfits, poses, and props.
    • 68 Metascore
    • 65 Critic Score
    Seeking Dawn is a VR sci-fi shooter with an ambitious list of features on top of its single or multiplayer campaign mission: weapon crafting, base defense, resource management, and survival elements. While all of these are certainly present, some feel shoehorned in for the sake of making a full length game. At its core though, it's a standard sci-fi shooter brought to life in VR, and done so with enough care and attention that would make it a really fun experience if it weren't for the crafting drudgery.
    • 76 Metascore
    • 92 Critic Score
    Budget Cuts is one of the smartest VR games to come out in recent memory, using a unique teleportation-portal system to let you stealthily zip around the sprawling, robot-filled office space like a knife-wielding Nightcrawler. There's so much to like about Budget Cuts, from it's humorous take on workplace automation to its adrenaline-filled action. It's safe to say Budget Cuts has lived up to its name in this full-length VR stealth game.
    • 65 Metascore
    • 55 Critic Score
    Downward Spiral: Horus Station presents a visually rich world in this shooter-meets-adventure game hybrid, but crucially fumbles both story and gunplay elements to a very middling overall effect. While gunplay is optional, I hasten to think that based on storytelling alone, that Downward Spiral just doesn't have the guts to be anything but a very beautiful, but unfortunately boring exercise in opening doors, pushing buttons, and retrieving keycards.
    • tbd Metascore
    • 83 Critic Score
    Red Matter showcases impressive worldbuilding, a knack for high degree of polish, and an engaging enough story to make this a single sitting game worth at very least three hours of your time. Puzzles aren't terribly difficult, but usually come to a satisfying enough resolution, and always feel necessary to the overall narrative. While the game's commander, a voice over guide, can grated on my nerves, it's an easy defect to ignore in the face of an overall excellent sci-fi thriller adventure.
    • tbd Metascore
    • 87 Critic Score
    Sacralith: The Archer's Tale marries expert-level visual polish with a clever and engaging bow shooting extravaganza to make what is clearly approaching AAA territory. The narrative, and characters within it, are also high on visual polish, and thanks to motion capture, are decidedly 'human enough' to be convincing. The level of difficulty is extremely high, making for multiple hours of bow shooting throughout the game's singular campaign.
    • 93 Metascore
    • Critic Score
    Beat Saber is stylish, fun and hits all the right notes for a VR-native rhythm game. In its Early Access state, it’s missing out on some variability when it comes to songs and visuals, but lays the foundation for a game that has the potential to charm a pretty wide audience. Gameplay is intuitive, but also difficult to master, making it a title worth revisiting, and passing around to anyone regardless of age or gaming background.
    • tbd Metascore
    • 72 Critic Score
    Psychonauts in the Rhombus of Ruin is a veritable Saturday-morning cartoon, replete with wacky characters and some pretty groan-worthy humor. Impressive animations and game environments are a big plus, although characters can straddle the uncanny valley at moments. The point-and-click style node teleportation works fairly well, but at the ultimate cost to immersion. In all, there's a strong family-friendly Nickelodeon vibe throughout the game, which can make it feel a little too juvenile for most of the tax-paying public.
    • 81 Metascore
    • 80 Critic Score
    Skyrim VR has successfully made its way to PC after squeezing onto PSVR, now boosting the pixels where it counts and leaving it an extremely stable experience. While flatscreen-to-VR ports tend to have the deck stacked against them, Skyrim VR for PC shows that you can bring an older, more mature game to VR and have great results. Besides some obvious holdbacks and design tropes from an early era in gaming, its vast and rich world, great voice acting and depth of play mostly make up for its shortcomings.
    • 45 Metascore
    • 50 Critic Score
    Bravo Team is a cover-based shooting gallery wrapped in a paper thin narrative. You can only kill so many faceless baddies before things become dull, and the game's limited number of weapons do little to mix up the monotony. It's nice to have another cooperative option on PSVR (and with PSVR Aim support to boot), but with the game's diminutive length and minimal allure of replayability, it'll be a one and done playthrough for many.
    • 85 Metascore
    • 79 Critic Score
    Moss is the beautiful opening to a promising tale of an adorable mouse and her silent helper. It's an artfully crafted game that you will want more of—more content, more story, and more depth. Moss feels like an opening chapter that's trying too hard to be a self contained story. It got the ball rolling but fumbled when it came to bring all the pieces together. If Polyarc can follow through with their (apparent) plans for timely episodic installments to the world of Moss, and continue building on this foundation, this could be the start of a world you'll look forward to losing yourself in any time there's a new story to be told.
    • 78 Metascore
    • 75 Critic Score
    Brass Tactics shows its makers' RTS pedigree in this visually stunning and well-balanced table top game, but fails to deliver on the promise of an engaging story mode. Skirmishes, multiplayer, both solo and co-op, help make up for this, but it's still a sore spot that VR players are expecting when looking for immersion over their flatscreen RTS cousins.
    • 84 Metascore
    • 90 Critic Score
    Sprint Vector may have borrowed some well-established kart racing tropes from the Mario Kart franchise, but that's where the comparison with other games stops. Using a unique locomotion system, Survios shows a masterful understanding of what it takes to make a fast-paced, but comfortable racing experience, one that will have you flying higher and running faster than you've ever gone before.
    • 78 Metascore
    • 75 Critic Score
    Fallout 4 VR definitely has it flaws as a VR title, some of which simply couldn't be addressed without completely overhauling the game. The overall effect is clear though: it works, and that might just be enough given the depth of the post-apocalyptic backdrop.
    • tbd Metascore
    • Critic Score
    For under $10, it’s hard not to take a chance on some WW2 deathmatch action. As it is now though, Front Defense: Heroes needs some serious TLC to become a trusted VR shooter that people will come back to. The core premise of the game is valid—essentially Day of Defeat in VR—but whether Fantahorn is able to put in the hours to make this rusty wheel eventually spin before its true consumer release… well … we’re hoping for the best.
    • 71 Metascore
    • 60 Critic Score
    When the best thing you can say about a VR game is that it makes you want to play its non-VR inspiration, an opportunity has been missed. There are definitely glimpses of the game it could have been, but too few to salvage the experience. Add a point if a substantial patch materialises to address some of the issues.

Top Trailers