Ragequit.gr's Scores

  • Games
For 1,247 reviews, this publication has graded:
  • 76% higher than the average critic
  • 7% same as the average critic
  • 17% lower than the average critic
On average, this publication grades 5.5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Disco Elysium: The Final Cut
Lowest review score: 20 AR-K Episode 2: The Girl Who Wasn't There
Score distribution:
1251 game reviews
    • 77 Metascore
    • 74 Critic Score
    Steel Assault is one of the cases that I would compare to a good cup of coffee. Enjoyable while it lasts, but something you'll probably forget after a few days. The wide gap between difficulties and the lack of variety in its action set pieces diminish its replayability and lasting appeal.
    • 74 Metascore
    • 74 Critic Score
    Just Cause 3 is the poetry of explosions. Continuous, glorious, nerve-shattering explosions. A particular breed of gamer will be in paradise, but if you are looking for a meaningful story or well written characters, Just Cause 3 comes up short compared to the competition.
    • 67 Metascore
    • 74 Critic Score
    Inexplicably not created in UbiArt framework, China offers a quality stealth platforming experience that Assassin's Creed fans will enjoy, but will ultimately remain in the genre's high water mark's (Mark of the Ninja) shadow.
    • 80 Metascore
    • 74 Critic Score
    Even though its writing comes off mostly as a well-meaning but adolescently naïve and anime inspired take on the bleak cyberpunk dystopia towards which we are invariably headed, The Red Strings Club piques the player’s interest by constantly throwing a new gameplay mechanic at them, with its social engineering mini-game presenting a rewarding challenge that all cyberpunk enthusiasts will relish.
    • tbd Metascore
    • 74 Critic Score
    Unorthodox, intoxicating fun from a time when everything seemed to be simpler, easier and full of beautiful danger. It may not be the Lost Holy Grail of 90’s point-and-click adventure gamers, but Red Comrades is a true cult gem, sparkling with irreverent humor and deranged puzzles. Given its low price point, it’s very easy to recommend to genre fans looking for something off the beaten path.
    • 70 Metascore
    • 74 Critic Score
    Tech Support: Error Unknown features a mix of Papers Please! gameplay mechanics and Orwell gameplay and mechanics. It does not innovate but it manages to convey the angst of working as IT support, especially for an evil mega-corp.
    • 71 Metascore
    • 74 Critic Score
    A heartfelt, if not groundbreaking tribute to the King’s Quest games of yore, The Order Of The Thorne successfully honors its inspirations but has yet to prove if it can firmly stand on its own as a solid adventure game proposition of our times.
    • 69 Metascore
    • 74 Critic Score
    A delightfully tongue in cheek death cult simulator, whose excellent aesthetics stumble over a very high randomness factor. Each new game relies more on blind luck than strategy in its early stages, painfully taking you out of the “Our Fish Lord Cometh” fantasy and reminding you of the underlying mechanical structure. Still, quite a refreshing “shot” in between more demanding games.
    • 52 Metascore
    • 74 Critic Score
    Escape Dead Island is a solid c-reel splatter movie, offering simple yet satisfying stealth and combat, along with a plethora of interesting collectibles to discover. Its main narrative and the way it presents itself is by far its greatest strength. Its cardinal sin is that it is being sold as a full price AAA title, when it is very clearly, a budget release, destined for Steam sale cult game stardom. It will entertain you, but the price needs to be right.
    • 69 Metascore
    • 74 Critic Score
    A true old school platformer with a lot of trial and error and many "cheap" deaths. Gamers who have the patience to deal with this will enjoy the story and some moments of good level designing.
    • 75 Metascore
    • 74 Critic Score
    With the latest installment, Mr.47 is back in his original and true form. For everyone who was looking for the sequel to Blood Money, this is it, if you can get past the rough always-online component that affects the single player experience and leaves a bad taste.
    • 74 Metascore
    • 73 Critic Score
    Partisans 1941 appearance in the genre of real time tactics games tries to bring us memories from the past of the genre. Even though it is composed of some fresh ideas, these are left half-finished and the result can be frustrating. But where it fails miserably is when its developers try to tear apart the connection of Nazism to the dark events of WW II.
    • tbd Metascore
    • 73 Critic Score
    KAPIA is a point and click adventure reminiscent of the great classics of the 00's. Although it's pretty polished it seems as a demo of something bigger and the ideas it addresses fail to develop organically. As far as puzzles are concerned, they are fairly plain and offer little challenge. Considering that it was developed by just two people, some aspects of the game like its aesthetics, animations and voice acting are very commendable.
    • 67 Metascore
    • 73 Critic Score
    Even though Inquisition-Martyr does a lot of things right, the surprising technical issues and the combat gameplay, which is more superficial than it actual looks like, do not do it any favors. However, and despite the issues, it remains the best representation of the W40K universe lore in videogames.
    • 76 Metascore
    • 73 Critic Score
    Simon the Sorcerer: Origins is an adventure game aimed primarily at fans of adventure games and the series in general, and we would not recommend it to someone new to the genre, due to the way the puzzles are implemented. It will not change Simon's status in the adventure world, but it is a fine addition to the series, which respects the material it is called upon to manage.
    • 75 Metascore
    • 73 Critic Score
    Gravity Ghost creates a nice world in space where the swinging between planets is an interesting and relaxing activity. Even if you don't find this enough, the great music and the well narrated story is a reason to give the game a chance.
    • 76 Metascore
    • 73 Critic Score
    One of the best Single-Player segments we've seen in a Call of Duty game, combined with rather lacking Multiplayer, comprise a title that goes in with guns blazing but ultimately falls short.
    • 71 Metascore
    • 73 Critic Score
    The apparent willingness from the development team to invest emotion and drama in the game's plot, combined with various, interesting, characters give us a nice start for an interactive storytelling game whose biggest drawback is the complete lack of voice overs. At this point, the choices we make do not lead to serious differentiation of events, but that's something many games of this relatively new category suffer from.
    • tbd Metascore
    • 73 Critic Score
    Amazingly hand drawn backgrounds and characters, together with a crispy atmosphere, offer a unique Norse vibe to this crafting/survival 2D experience. Suggested for diehard fans of the genre or for those looking for a Scandinavian themed setting. Otherwise it suffers from a barebones combat system and pacing issues that make the game repetitive and cumbersome after a while. It works as a whole but doesn't stand out against similar titles.
    • 54 Metascore
    • 72 Critic Score
    Moebius: Empire Rising bears a resemblance to an expensive item, like the ones its protagonist values. While initially it seems extremely valuable, even though it comes in a not so beautiful package, in the end it appears to be of not so high value. It's not fake by any means, it's just that it does not correspond to the promises its fame and figure had created.
    • 63 Metascore
    • 72 Critic Score
    Assassin's Creed Chronicles: India is a decent effort, perhaps the closest thing to Prince of Persia we can have today, but it certainly would have better luck if it maintained a high level of quality throughout its (short) duration.
    • tbd Metascore
    • 72 Critic Score
    Save Koch boasts quality of writing and depth of event inter-connectivity, that far exceed its humble budget. On the other hand, it drops players in media res with very little explanation of its world, characters or dependencies, heavily relying on a player's willingness to experiment for hours on end. Depending on your particular tastes, this can be either a diamond in the rough or a bitter case of "almost".
    • 62 Metascore
    • 72 Critic Score
    Clever profound, narrative elements which target a mature audience are hindered by gameplay elements which are intended for rather inexperienced players. The lack of gameplay identity or - better- the confusing amalgam of its elements really spoil the happiness.
    • 80 Metascore
    • 72 Critic Score
    Detective Di: The Silk Rose Murders is a commendable first effort from Nupixo Games who seem to grasp what a traditional point and click adventure game should be. The puzzles have a sense of purpose and its interesting setting and plot will keep players hooked, although its short duration and easy challenge will, most likely, not satiate seasoned players.
    • 55 Metascore
    • 72 Critic Score
    Honest, atmospheric and whilst not groundbreaking, ideal company for a rainy afternoon of whiskey and cigarettes.
    • 72 Metascore
    • 72 Critic Score
    If Mass Effect: Andromeda had been released a few years ago, it might have been appreciated for what it really is: a fun (if unoriginal) little space opera that offers lots of hours of gameplay. In the post-Witcher 3 era, however, all "Open-World RPG" games have to reach certain standards in order to fully earn our appreciation. In this regard, looking at Andromeda reveals shallow and juvenile writing, unreached potential and funky animations... and all this took 5 years and 40 million dollars to create.
    • tbd Metascore
    • 72 Critic Score
    Scott Whiskers in: the Search of Mr. Fumbleclaw is not the adventure that will change your life, nor will it thrill you, but it is perfectly capable of making you have a few pleasant "adventurous hours", especially when the last few months have been in relative short supply.
    • 71 Metascore
    • 72 Critic Score
    An overly ambitious effort that has it's moments, but ultimately falls short of it's advertised potential.
    • 78 Metascore
    • 72 Critic Score
    Kunai is quite entertaining with its frantic action and acrobatics and while it doesn't do anything blatantly wrong, in terms of fascinating discoveries and memorable set pieces it has little to offer.
    • 68 Metascore
    • 72 Critic Score
    Smoke and Sacrifice is a remarkable Action-Adventure with beautiful aesthetics and cohesive crafting and itemization, blemished with backtracking and repetitive fetch quests. But, in all honesty, the most glaring flaw that becomes apparent about halfway through the story, in an otherwise enjoyable game, is the lack of really memorable, immersive moments, whether pertaining to enemy encounters, topography, or incentive to keep exploring.

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