Pure Xbox's Scores

  • Games
For 630 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Death's Door
Lowest review score: 10 Rugby World Cup 2015
Score distribution:
  1. Negative: 46 out of 630
635 game reviews
    • 84 Metascore
    • 60 Critic Score
    Resident Evil 3 is a short, heavily scripted and somewhat scrappy follow up to last year's sublime Resi 2 remake. The series' trademark slow-burn tension and gentle puzzling are replaced here by all-out action that feels far too safe and linear – for the most part, a series of tightly confined corridors bookended by sloppy boss battles and chase sequences which tend to wrestle control away from the player in an effort to add unnecessary cinematic flair. There are a handful of highlights; graphically, it's the best the series has ever looked and both Jill and Carlos are decent re-imaginings of the original characters but, overall, this one struggles to reach anywhere near the heights of its predecessor. Combat feels disappointing for the most part, the Nemesis is underutilised and the whole thing is over far too quickly, with very little in the way of replay value.
    • 88 Metascore
    • 90 Critic Score
    DOOM Eternal takes the hugely solid foundations laid down in 2016's excellent franchise reboot and adds more of absolutely everything. This is a bigger, faster, funnier, more relentless and endlessly replayable game than its predecessor and it's one that gives you a ton more variety in how you go about dishing out death to the hordes of hell that await you across its meaty single player campaign. It looks stunning, plays beautifully and is quite simply one of the most strategic, intense and hugely satisfying first-person shooters we've ever played.
    • 80 Metascore
    • 80 Critic Score
    Call of Duty: Modern Warfare serves up the freshest take on a stale formula in years, with a new engine and revitalised multiplayer mode that takes full advantage of a finely-tuned weapon customisation system and some welcome changes to ballistic mechanics. While Spec Ops fails to deliver much long-term attraction, the story mode proves there’s plenty of justification for a narrative element in a modern shooter. Free maps and updates bring everyone onto the same page in multiplayer, but Infinity Ward's take on the battle pass template still needs some work.
    • 90 Metascore
    • 90 Critic Score
    Ori and the Will of the Wisps is another excellent entry in the series that manages to build successfully on everything that made the original such a standout experience. With satisfying platforming, a handful of amazing boss encounters, expanded combat options and a story every bit as tear-inducing as its predecessor's, this is another outstanding effort from Moon Studios – as well as being one of the most beautiful games we've ever laid eyes on and easily one of the best platformers currently available on Xbox One.
    • 84 Metascore
    • 80 Critic Score
    Gears 5 is an odd thing; it's neither a grand leap forwards, nor a complete rehash of what came before, and therefore sits somewhere in the middle of the two. On the whole, the improvements do outweigh the negatives (the non-linear approach to campaign levels and the small changes to horde mode being some of the most notable), and while The Coalition still has some work to do to really make the series its own, this is a far bolder and more varied approach the relatively safe Gears 4. If you love shooters and you want a good place to jump back into the series, this is perfect place to work the rust out of your lancer.
    • 49 Metascore
    • 20 Critic Score
    Homefront: The Revolution has bigger problems than its myriad of technical issues. Sure, the constant freezing of the game to save is jarring, and the game as a whole is largely unpolished, but even when everything works it just isn't captivating in any way. Pass this up.
    • 67 Metascore
    • 50 Critic Score
    A missed opportunity to exploit the exciting cyberpunk environment and story that was developed for it. The shooting is unsatisfactory, and the whole game has an old fashioned feel to it that doesn't sit well in comparison to other, more modern games.
    • tbd Metascore
    • 50 Critic Score
    Whilst Cubikolor is not a bad game, it lacks the imagination and something special to make it stand out from the crowd. It's an interesting title for a quick pick-up-and-play but is nowhere near as gripping as it could be, given that the core idea behind the gameplay is fairly interesting. Unless you're an absolute puzzle fanatic, you can safely skip it.
    • 73 Metascore
    • 50 Critic Score
    There's certainly not much wrong with Mystery Castle, but it's not doing anything to make it stand out from the crowd either.
    • 72 Metascore
    • 70 Critic Score
    Neon Chrome is an admirable blend of genres that provides a stiff challenge and potentially massive amounts of playing time. There a feeling of repetition to be found for sure and the need to die, die, and die again won't be for everyone. Those with the mettle though, will find a fun and enjoyable shooter that has the potential to be both strangely compelling and unrelentingly addictive.
    • 54 Metascore
    • 70 Critic Score
    In conclusion then, Soul Axiom is a slow burning game, but one that satisfies if you engage with the world and its lore.
    • 63 Metascore
    • 40 Critic Score
    The game doesn't do justice to the premise and is ultimately frustrating and disappointing as a result. The addiction factor is in full effect relatively early on, but the number of problems it displays will soon put paid to that for most players.
    • 67 Metascore
    • 60 Critic Score
    Oozing charm and potential, this really is a great example of what a small development team can achieve and Brainy Studio's pride in their creation is alluded to throughout the game. It's undeniable that TurnOn does a lot of things right, which makes it sadly all the more noticeable when something doesn't quite hit the mark.
    • 67 Metascore
    • 50 Critic Score
    Luckily, the game is not overly pricey at $7.99 and the alternate modes help to keep the interest up, with score chasing on the leaderboard always available to be relied upon to add some interest. With that said, match-3 games are generally good for relaxation, but with the control gremlins to contend with, this isn't one that we found to be terribly restful.
    • 67 Metascore
    • 50 Critic Score
    Even at a budget price, players new to the franchise can safely avoid the set as there's much better gameplay to be found elsewhere, such as in the likes of the Metro: Last Light or even Techland's own Dying Light, both of which outshine Dead Island and Dead Island: Riptide in almost every area.
    • 55 Metascore
    • 50 Critic Score
    While there's a moderately entertaining co-op experience underneath the lazy level design, short game length, bland missions, occasional bugs, and minor kinks in the combat system, the quality and value most certainly aren't in line with what we expect from a $50 game.
    • 87 Metascore
    • 90 Critic Score
    Doom is a big, loud, visceral experience that not only impresses visually with a silky-smooth framerate and detailed texture work, but which reaches into your soul and jacks up your heartrate as it does so.
    • 75 Metascore
    • 70 Critic Score
    It probably isn't a game that you'll blast through in a single sitting and it certainly won't be for everybody, but Not A Hero is definitely a good deal of fun.
    • 75 Metascore
    • 70 Critic Score
    Although it's easy to pick up, Tropico 5 is a deep and complex strategy title which keeps things interesting by throwing ever-changing challenges in to the story structure to mix things up.
    • 83 Metascore
    • 90 Critic Score
    OlliOlli2: XL Edition is the best version of Roll7's stellar skateboarding game, although just by a smidge. The addition of manuals to the core game is a huge boost to the trick system, and makes it possible to combo every single level from start to finish.
    • 71 Metascore
    • 70 Critic Score
    The Battleborn experiment has been largely successful. Fusing humour and shooting together with the mechanics from a MOBA sounds like it should be a recipe for disaster, but the charm of the graphical style and characterisation lifts the whole game.
    • 36 Metascore
    • 30 Critic Score
    Super Night Riders undoubtedly started out as a good idea. 80s and 90s racing games were cool, of that there is no doubt. But when you compare the visuals here to what's on display in upcoming projects such as 90s Super GT or Racing Apex – which aren't even finished yet - and then throw in super-repetitive gameplay and framerate issues, it all runs out of fuel rather quickly.
    • 74 Metascore
    • 60 Critic Score
    While Episode 2 doesn't quite hit all the targets, the mature and creepy story already has its hooks in us.
    • 79 Metascore
    • 70 Critic Score
    Overall, we can recommend a second dive into Agent 47's murky world.
    • 46 Metascore
    • 40 Critic Score
    Coffin Dodgers is a classic example of a good idea backed up by poor execution.
    • 48 Metascore
    • 50 Critic Score
    The soundtrack is the highlight of this mixed bag of good ideas and poor implementation and when all is said and done, it's a shame that the gameplay and visuals cannot live up to the scene set by the music.
    • 83 Metascore
    • 90 Critic Score
    Absolutely essential.
    • tbd Metascore
    • 50 Critic Score
    There's a slight control issue with control when riding a lightcycle that you'll need to get used to, and we're confused as to why you'd be riding in the brightest game world ever when the movies almost entirely take place at night or in dark arenas, but those things can be overlooked. What we can't get past are the money-gouging tactics that end up detracting from the experience, the botched launch, and the missing season pass content.
    • 77 Metascore
    • 80 Critic Score
    It's not particularly long but the challenges, quests and collectibles are pitched just at the right level to keep you engaged long after the main story is over.
    • 87 Metascore
    • 90 Critic Score
    Should this truly be the last time we seek respite in the warm glow of a bonfire, we can rest easy knowing Dark Souls III is a deserving and satisfying end to a phenomenal series.

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