PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Death Stranding
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • tbd Metascore
    • 28 Critic Score
    If this were an early access game, I’d probably give it some leeway, but Aquarist isn’t in early access — it’s a full release on PlayStation that overcharges for the buggy mess that it is. It has the potential of being a fun guilty pleasure game, but it’s bogged down by the crazy bad bugs and game halting glitches. Even if it manages to fix the big stuff, it still leaves the unoptimized control scheme, sluggish cursor, and clashing graphics. This is the definition of sleeping with the fishes, something no one wants to do.
    • 70 Metascore
    • 30 Critic Score
    There is nothing remotely redeeming about this game. Nothing that even the most die-hard loyal Sonic Fans would or should advocate for. I hope that one day someone who cares enough about this franchise could give us something-anything of substance. A fan can hope, can’t they? A fan can hope.
    • 67 Metascore
    • 30 Critic Score
    What a horrible experience this was. Whatever minuscule redeeming qualities this game might have are drowned out by just how infuriating it is. And I can’t think of anybody who is a fan of this franchise that can honestly call this game good with a straight face. Get this game if you’re a fan of the series, but don’t be surprised if it just ends up making you hate yourself for waiting nearly two decades for what is essentially the video game equivalent of Freddy Got Fingered.
    • 68 Metascore
    • 40 Critic Score
    It really is a shame that Gundam Versus has so many technical problems. It's obvious that there's a lot of content here that a true mech action fan could spend dozens of hours exploring, and as one of those true mech action fans I am beyond disappointed at my ability to dig in and see just how deep the game might be.
    • 65 Metascore
    • 37 Critic Score
    I decided to slug through about a dozen events before tossing in the towel on campaign, particularly because all the events are nearly identical.
    • 38 Metascore
    • 36 Critic Score
    Don’t bother with Godzilla because it’s a tedious, poorly produced, irritating, utterly underwhelming production that has only the bare minimum to offer die-hard followers of the franchise.
    • 48 Metascore
    • 35 Critic Score
    The gameplay is uninspired and repetitive, the story is a mess, nobody will care about the protagonist, and the challenge is minimal. And the worst part? Nothing about this is scary. You’ll stumble across a few appropriately freaky parts but even those begin to dwindle with time. If you want frightening, play Outlast. Otherwise, save your money and wait for something else.
    • 27 Metascore
    • 28 Critic Score
    Then there’s the issue of the game’s awful instability: It’s glitchy, buggy, and just poorly put together. When you combine everything, you get a monumentally disappointing experience that really isn’t worth the price of admission. Plain ol’ nostalgia will only get you so far, Bloober Team.
    • 43 Metascore
    • 42 Critic Score
    NBA Live is a colossal disappointment in more ways then one; the technical aspects are well below average, the physics and animations are some of the worst we’ve seen this year, the AI is mentally deficient, and worst of all, nothing about this feels real.
    • 45 Metascore
    • 40 Critic Score
    Has a few flashes of quality and originality, but it’s ultimately mired beneath a multitude of disappointing flaws. The entire game is just plain dull and the experience suffers from a distinct lack of refinement. The technical aspects are well below par, the plot and characters are of little interest, the controls and camera are wonky, and the AI is poor.
    • 43 Metascore
    • 37 Critic Score
    Aliens: Colonial Marines has little to nothing in the way of redeeming value.
    • 33 Metascore
    • 30 Critic Score
    Nothing more than a half-assed rush job, resulting in a monotonous, glitch-riddled, highly repetitive portable experience. The game looks like hell, the AI is terrible, the story is meaningless, and the controls just aren't right. There is some legitimate entertainment to be found in the multiplayer, but that aspect is so terribly plagued with technical mishaps and an overall ho-hum feeling that it's not reason enough to warrant a purchase.
    • 52 Metascore
    • 49 Critic Score
    Raccoon City is just [p]lain boring to me. There's nothing here I want to return to. The game can be fun with other people, there are a few patented Resident Evil scares, and the controls work fine (provided you're willing to put up with some clunkiness). But everything else about it is really…I dunno, "meh."
    • 50 Metascore
    • 48 Critic Score
    NeverDead rocks with the music and the visuals can be a treat but beyond that, it's not much fun. There are just too many problems that hinder one's enjoyment, and those problems are critical because they translate to faultless deaths.
    • 33 Metascore
    • 33 Critic Score
    AMY
    AMY lets you down in just about every possible category. The mechanics are bad, the Lana/Amy tandem is barely mediocre, the acting and writing is sub-par, the game design (from the ridiculous checkpoints/saving system to how the environment is laid out) is poor and immensely frustrating, and lastly, it just isn't scary.
    • 50 Metascore
    • 43 Critic Score
    X-Men: Destiny trips and stumbles out of the gate, and never gets going. Way too many problems hold it back; the shortcomings range from control to story to presentation to technical elements, etc, etc, etc. It's just a really disappointing production and one that isn't even worth a rent.
    • 51 Metascore
    • 44 Critic Score
    Nobody wanted to love DNF more than me but I just couldn't get any enjoyment out of it.
    • 49 Metascore
    • 46 Critic Score
    It's accessible and sort of amusing for a little while, but the instant you realize the single-player element is extremely short and ultimately disappointing, you might regret the purchase.
    • 44 Metascore
    • 47 Critic Score
    If you desperately want to try something new and are willing to put up with a totally disappointing production, maybe you'll want this when it drops down to a budget price.
    • 36 Metascore
    • 41 Critic Score
    Everything about playing Power Gig: Rise of the SixString is either disappointing or irksome in some way.
    • 48 Metascore
    • 48 Critic Score
    Deadliest Catch: Sea of Chaos has a few good ideas and takes a decent stab at producing a fishing RTS of a certain kind. But controlling the boat sucks, the mini-games aren't exactly engrossing, and the total lack of intensity drags the entire experience down.
    • 43 Metascore
    • 35 Critic Score
    Quantum Theory is the epitome of awful game design. Uninspired. Underdeveloped. Gray. Some of the worst story telling this generation has seen, coupled with some of the worst visuals you'll find on your beautiful PS3 or Xbox 360, in addition to level design that'll bore you the minute you lay your eyes on it.
    • 43 Metascore
    • 38 Critic Score
    Naughty Bear is just another game that features a great concept but fails miserably in execution, which is why you really shouldn't bother paying full pop for this one.
    • 60 Metascore
    • 49 Critic Score
    Simply put, this just isn't worth your money. This would've been an acceptable game back on the PlayStation and maybe even early PlayStation 2 days, but the level of shallowness in game mechanics, the poor visuals, the boring story, the lousy audio, and the awful controls make it totally unacceptable for this generation.
    • 44 Metascore
    • 37 Critic Score
    Last Rebellion is a dull, witless, ugly, uninspired adventure with only glimpses of the quality and innovation that could’ve been obtained with a lot more work on the part of the designers.
    • 27 Metascore
    • 31 Critic Score
    Really, only the control is a possible saving grace but that’s not enough to compensate for the tremendously bad presentation, design, style, and overall gameplay.
    • 44 Metascore
    • 40 Critic Score
    So we're not sure what the purpose of Tony Hawk RIDE is. It's a product with a worthless peripheral, for sure. It's also running some sort of dated graphics engine transforming your powerhouse console into a Nintendo Wii.
    • tbd Metascore
    • 42 Critic Score
    Sometimes it worked; sometimes it didn’t. And it felt downright silly to be flinging the controller all over the place during battle.
    • 61 Metascore
    • 45 Critic Score
    Cars Race-O-Rama takes a good concept and fails to implement it properly. The idea comes up well short due to erratic and somewhat unreliable physics, an overly bland atmosphere, a sense of definite repetitiveness, and a lack of mechanical upgrades that could’ve made the experience richer.
    • 63 Metascore
    • 41 Critic Score
    For $49.99, it’s a definite pass; maybe when it drops down to budget price all you nature fans might give it a try. Just don’t expect much…at least it’s cheaper than a real safari.

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