PSW Magazine UK's Scores

  • Games
For 170 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 30 World Series of Poker
Score distribution:
  1. Positive: 74 out of 170
  2. Negative: 13 out of 170
170 game reviews
    • 68 Metascore
    • 60 Critic Score
    What we have here is a variation on Tamagotchi that's been roughly crowbarred into The Sims 2. So it's a good job that the animals themselves are so well animated and likeable.
    • 79 Metascore
    • 70 Critic Score
    Very much a case of new year, same Tiger, boasting the least significant set of updates we've seen in the series for some time. That said, it still rightfully deserves to dominate the genre, being immensely satisfying when it goes right, and deeply frustrating when it goes wrong.
    • 58 Metascore
    • 50 Critic Score
    If the presentation wasn't so ropey this might have been a contender, but as it is, Eagle Eye Golf is a bit of a cheap knock-off.
    • 75 Metascore
    • 70 Critic Score
    Armageddon is fine. Nothing special, but not bad, and its Konquest mode is probably the perfect game for that Saturday afternoon period just before the footy kicks off, when your head still hurts from Friday.
    • 75 Metascore
    • 80 Critic Score
    It's a game with real ambition, a title that isn't afraid to overreach itself in the pursuit of perfection. Fittingly, it's game with real balls. Tony Montana would be proud.
    • 51 Metascore
    • 30 Critic Score
    The two-player multiplayer modes basically repeat the same flaws and even add some new ones, such as computer-controlled allies rarely pulling their weight. A waste of a licence, and a waste of your time and money.
    • 50 Metascore
    • 50 Critic Score
    Although the low price and decent racing make this good value, it's uninspired stuff.
    • 84 Metascore
    • 90 Critic Score
    To put it simply, it's gorgeous in every respect, even though it's only in 2D. PS2's last great game? What a way to go.
    • 69 Metascore
    • 80 Critic Score
    Online or off, MotoGP is a very slick racing experience, and its deceptively simplistic gameplay hides a very effective control system and devastatingly addictive racing.
    • 81 Metascore
    • 60 Critic Score
    It's all a bit dour in truth, with little excitement generated by the commentators, the court-side atmosphere and, most significantly, what happens on the court itself.
    • 59 Metascore
    • 50 Critic Score
    The only downside is it would have been perfect Wi-Fi fare, only there are no online features at all. The lack of vehicles is also a shame, but at least the PS2 version's decent fighting system remains.
    • 93 Metascore
    • 70 Critic Score
    For all the style and attention to detail that's been put into this game, it's a pity the bulk of your time is spent fannying around completing boring and what feel like irrelevant side-quests.
    • 58 Metascore
    • 60 Critic Score
    Don't expect too many surprises if you've played a Dynasty Warriors, a Kessen or a Samurai Warriors game before, but don't expect this to be complete and utter sh.t either. After 17 similar games, you should know what you're getting.
    • 84 Metascore
    • 80 Critic Score
    The game is simply unadulterated fun, and often what keeps you playing is the incentive of seeing how they'll interpret the next part of the film.
    • 75 Metascore
    • 70 Critic Score
    The story can weigh things down, but generally it drives the game along well enough. It's just a shame there isn't more to do in Tokyo itself.
    • 63 Metascore
    • 70 Critic Score
    There's incredible depth to how you strike the ball, which makes the overall game very satisfying. There's little in terms of game modes, and no online mode is a bitter pill, but as a pure golf simulation it's very slick indeed.
    • 79 Metascore
    • 70 Critic Score
    There's plenty of depth and subtlety to uncover in the fighting system, and the only niggles centre on the game's relative lack of fluidity. Everything else makes this a top PSP fighter. And yes, we know, you told us so.
    • 72 Metascore
    • 70 Critic Score
    Thankfully, the difficulty has been offset by the inclusion of regular checkpoints and some new moves for Arthur - the ability to hang from ledges gives some welcome leeway when jumps are mistimed, and a double tap on the D-pad makes him dash. It's great, simplistic, old-school adventuring, but fiendish with it. Crap gamers: you have been warned.
    • 56 Metascore
    • 80 Critic Score
    There's so much packed into this you'll be playing it long after you've completed the main story mode - and you can't say that about many PSP games now, can you?
    • 52 Metascore
    • 70 Critic Score
    The story is unchanged and the notion of unlocking tracks and videos also returns, yet even though his first outing on PS2 saw him get flamed by all but his most loyal fans, G Unit Edition is a surprisingly decent 50 Cent game. Westwood would be proud.
    • 84 Metascore
    • 70 Critic Score
    There's still that nagging feeling that, certainly on a few of the defensive plays, you could put down the controller and it wouldn't make any difference to how the action panned out.
    • 73 Metascore
    • 80 Critic Score
    It's not a radical departure from the original game, which is good, but thoughtful additions like hurling your crash-test dummies through the windscreen online and extra emphasis on exploring the many paths on offer in each track mean that FlatOut 2 is the perfect way to continue driving in high-speed wonky lines.
    • 53 Metascore
    • 60 Critic Score
    The charm factor is certainly still here in abundance. Ultimately though, it's simply far too frustrating for its own good.
    • 63 Metascore
    • 70 Critic Score
    Despite our low expectations, Miami Vice is competently made and surprisingly enjoyable. It isn't the most original of games and doesn't really push beyond the pattern established in the first mission, yet it does prove that PSP can 'do' shooting games and deserves some credit for that.
    • 72 Metascore
    • 60 Critic Score
    To get the most out of Super DBZ you need to be willing to spend hours and hours plumbing the depths of the combo system and mastering every character. Beyond that, there's just not enough to do here.
    • 64 Metascore
    • 80 Critic Score
    So ignore the significantly-improved-yet-still--not-quit-brilliant single-player mode and bear in mind that this is a game that demands at least two people of roughly equal ability, preferably more.
    • 61 Metascore
    • 60 Critic Score
    While the single-player game can be a total bitch, the multiplayer takes that frustration and turns it into actual excitement.
    • 73 Metascore
    • 80 Critic Score
    If you like your game with punch, this is as hard-hitting as they come. Varied missions and non-stop chaos make this a winner. [Issue 81]
    • PSW Magazine UK
    • 79 Metascore
    • 60 Critic Score
    The Alpha games feature special counter moves, and more characters and combos with each progressive title. The main question is: do you want to spend 20 quid on this collection when you've probably already got most of the titles in the loft?
    • 51 Metascore
    • 70 Critic Score
    The barrage of 'street'-speak, stupid player names (we want to punch the prick who calls himself '1/2 Man, 1/2 Amazing'), yawnsome hip-hop and seriously over-the-top commentary all becomes a bit much, though we guess it kind of comes with the territory. If you're after a more skilful alternative to NBA Street V3 then And 1 Streetball should be right up your, er, street.

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