PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 58 Metascore
    • 60 Critic Score
    Although it's cool that you can customize your army and equipment and change sides in the battle whenever you wish, Bladestorm is just too repetitive to be worth $60. [Dec 2007, p.89]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]
    • PSM Magazine
    • 38 Metascore
    • 55 Critic Score
    Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    The games all blur together, and many of them are so similar that it seems like there are more like 20 or 30 games rather than 200+. [Nov 2007, p.90]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    This latest Spider-Man is pure repetition-ville. [Dec 2007, p.89]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    Jackass: The Game on PSP has a lot more longevity. [Nov 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    If you can get used to the emphasis on room construction (over in-combat strategizing), you'll have fun with Soul Nomad. [Nov 2007, p.88]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    The mini-games range from pretty fun to pretty meh, neither truly stellar nor truly awful. [Nov 2007, p.86]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    Ultimately, Heritage of War is a solid game, but it does little to differentiate itself from the many other RPGs already on the market. [Dec 2007, p.89]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    Really radsauce gameplay. [Nov 2007, p.88]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Doesn't hold a candle to the fun-filled action of the Naruto anime or manga. [Oct 2007, p.84]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 84 Metascore
    • 65 Critic Score
    It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]
    • PSM Magazine
    • 71 Metascore
    • 55 Critic Score
    Should be enjoyable for hardcore RPG gamers or longtime fans of the series. [Nov 2007, p.88]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Suffers from the same flaws as its predecessors: namely, repetitive combat and mostly brain-dead opponents...and for a PS3 game, it doesn't look all that next-gen. [Oct 2007, p.78]
    • PSM Magazine
    • 56 Metascore
    • 65 Critic Score
    Just another mediocre RPG: one that feels suspiciously like a "Final Fantasy" knockoff, at that. [Nov 2007, p.88]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    We enjoyed the series' addictively simple-yet-fun gameplay seven years ago, and we enjoy it just as much now. [Nov 2007, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Little more than a port of the PS one title, "Harvest Moon: Back to Nature." [Nov 2007, p.89]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Why isn't this game a PS Store download? [Aug 2007, p.87]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Most will find the experience too juvenile. [Aug 2007, p.86]
    • PSM Magazine
    • 63 Metascore
    • 55 Critic Score
    It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    It's definitely not for everyone, but some (like me) will adore it. [Sept 2007, p.83]
    • PSM Magazine

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