Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
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- Critic Score
So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]- Pocket Games
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- Critic Score
The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]- Pocket Games
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- Critic Score
As good as it gets. We sincerely doubt whether another driving game - of any kind - will beat this for some time. Go buy it. [Winter 2001, p.38]- Pocket Games
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- Critic Score
Looks uninteresting at first glance, but proves to be a highly addictive title after a long learning curve. [Winter 2001, p.42]- Pocket Games
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- Critic Score
An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]- Pocket Games
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- Critic Score
The control is perfect...all games should feel this good. [Spring 2003, p.27]- Pocket Games
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- Critic Score
The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]- Pocket Games
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- Critic Score
Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]- Pocket Games
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- Critic Score
An instant classic that raises the bar for portable RPGs. The story never comes together, but that's what the sequel's for. [Spring 2002, p.36]- Pocket Games
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- Critic Score
One of the most imaginative, compelling, and outright fun RPGs to grace any system in years. [Spring 2004, p.30]- Pocket Games
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- Critic Score
The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]- Pocket Games
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- Critic Score
One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]- Pocket Games
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- Critic Score
Lots of fresh and tasty new gameplay added to the Zelda mix. [Spring 2005, p.73]- Pocket Games
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- Critic Score
Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]- Pocket Games
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- Critic Score
A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]- Pocket Games
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- Critic Score
A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]- Pocket Games
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- Critic Score
Holds your interest by constantly throwing new play mechanics and puzzles at you. [Spring 2002, p.42]- Pocket Games
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- Critic Score
One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]- Pocket Games
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- Critic Score
If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]- Pocket Games
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- Critic Score
Easily the best traditional card game compilation on the GBA. [Summer 2004, p.43]- Pocket Games
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- Critic Score
A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]- Pocket Games
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- Critic Score
It looks, sounds and plays like a cartoon, and most importantly, it's just damend fun. [Spring 2002, p.30]- Pocket Games
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- Critic Score
You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]- Pocket Games
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- Critic Score
The ability to step off the board and walk around is great. [Spring 2004, p.37]- Pocket Games
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- Critic Score
Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]- Pocket Games
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- Critic Score
The best handheld fighting game currently available. [Winter 2001, p.40]- Pocket Games
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- Critic Score
This is it, the game that brought video games in America back from the dead. [Summer 2004, p.15]- Pocket Games
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- Critic Score
Not only is this the best game of the classic series, it's arguably the best game in the history of the NES. [Summer 2004, p.14]- Pocket Games
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- Critic Score
The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]- Pocket Games
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- Critic Score
A reminder that good things are still being done in 2D. [Spring 2005, p.74]- Pocket Games