PlayUA's Scores

  • Games
For 40 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 6.1 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 96 Death Stranding 2: On The Beach
Lowest review score: 60 Constance
Score distribution:
  1. Positive: 29 out of 40
  2. Negative: 0 out of 40
40 game reviews
    • 74 Metascore
    • 73 Critic Score
    Darwin’s Paradox! is a game that presents its content in a way that prevents it from feeling stale over time. It frequently introduces small gameplay mechanics, both for the protagonist and the surrounding environment. Unfortunately, this experience is effectively tailored for a single playthrough, lasting roughly four hours.
    • 73 Metascore
    • 70 Critic Score
    While playing Gecko Gods, there is a constant desire to praise the game for its cozy atmosphere, gameplay design, and puzzles that seamlessly come together into a unified structure. It evokes incredibly pleasant memories, shaping the overall impression into a positive one. However, segments where the game can block progress and trap the player inside one of its main puzzles kill the desire to praise it too highly.
    • 72 Metascore
    • 72 Critic Score
    Created single-handedly over eight years by developer MAS, Artis Impact is a unique indie RPG that feels more like an interactive anime than a conventional game. Its mysterious world, eccentric heroine, and offbeat humor make for a distinctive experience full of secrets and style. The turn-based combat system offers freedom but lacks balance, and RPG elements feel underdeveloped. Still, the game’s individuality, atmosphere, and sheer creative vision make it a hidden gem for indie enthusiasts.
    • 71 Metascore
    • 66 Critic Score
    Little Nightmares III tries to faithfully follow in the footsteps of its predecessors, but the new developers fail to elevate it to the next stage of the series’ evolution. While Supermassive Games attempted to integrate co-op, this decision seems questionable, given the limited opportunities for meaningful interaction. The game offers only the bare minimum, sprinkles in a few additional mechanics, and still drowns in its own limitations.
    • 70 Metascore
    • 66 Critic Score
    A.I.L.A feels like a game made with a genuine love for the horror genre. It attempts to balance popular gameplay solutions with its own narrative vision. Unfortunately, shooting mechanics and enemy animations are overly simplistic, to the point where some moments may even come off as unintentionally comical. Even the solid level design and competent audio work can’t fully mask the sense of an often derivative experience. Still, I enjoyed it far more than last year’s Alone in the Dark.
    • 67 Metascore
    • 78 Critic Score
    Killing Floor 3 offers enough new elements to make the gameplay more engaging. This makes the character classes stand out more clearly, each limited to four weapons, with customizable gear, extensive skill trees, and ultimate abilities. However, Tripwire Interactive still needs to refine the movement mechanics, especially the smoothness of enemy animations, their interactions with players, and the sliding mechanic.
    • 55 Metascore
    • 70 Critic Score
    After 11 years in development, Lost Soul Aside delivers flashy, responsive hack-and-slash combat with plenty of bosses, varied weapons, and enjoyable exploration. The story and RPG systems are shallow, and technical issues (especially on PC) hold it back, but strong gameplay and visuals make it a solid choice once patched and discounted.
    • tbd Metascore
    • 77 Critic Score
    Super Fantasy Kingdom blends roguelite, economic strategy, and light RPG elements into a surprisingly deep kingdom-management challenge. Despite its heroic cast, survival depends far more on building a strong economy than on powering up characters. Randomized resources, events, and heroes force constant adaptation, while steady meta-progression keeps long-term runs rewarding. With unique classes and active post-launch updates the game offers rich replayability. Though early-game repetition can feel tedious. A fresh twist on the roguelite formula.
    • tbd Metascore
    • 80 Critic Score
    Metroid Prime 4: Beyond is a polished but very linear return to the series. It shines with atmosphere, cinematic presentation, memorable music, and well-integrated allies that humanize Samus. However, exploration is heavily guided, difficulty is unusually low, and the open desert hub feels mostly like padding. Despite limited challenge and freedom, strong pacing and varied scenarios make it an engaging comeback.
    • tbd Metascore
    • 78 Critic Score
    Stoic reworked the concept of Towerborn in response to community feedback, aiming to deliver a more narrative-driven experience. As a result, the game has shed many of the tedious elements that previously felt designed to artificially consume players’ time where it wasn’t necessary. Overall, the reorganization of the entire game was well worth it.

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