PlayUA's Scores

  • Games
For 40 reviews, this publication has graded:
  • 57% higher than the average critic
  • 7% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 6.1 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 96 Death Stranding 2: On The Beach
Lowest review score: 60 Constance
Score distribution:
  1. Positive: 29 out of 40
  2. Negative: 0 out of 40
40 game reviews
    • 73 Metascore
    • 70 Critic Score
    While playing Gecko Gods, there is a constant desire to praise the game for its cozy atmosphere, gameplay design, and puzzles that seamlessly come together into a unified structure. It evokes incredibly pleasant memories, shaping the overall impression into a positive one. However, segments where the game can block progress and trap the player inside one of its main puzzles kill the desire to praise it too highly.
    • 74 Metascore
    • 73 Critic Score
    Darwin’s Paradox! is a game that presents its content in a way that prevents it from feeling stale over time. It frequently introduces small gameplay mechanics, both for the protagonist and the surrounding environment. Unfortunately, this experience is effectively tailored for a single playthrough, lasting roughly four hours.
    • 74 Metascore
    • 67 Critic Score
    Fatal Frame II: Crimson Butterfly Remake captures the haunting atmosphere and emotional core that made the original a cult classic, but its slow pacing, repetitive combat, and technical issues keep it from reaching the heights of modern horror remakes.
    • 70 Metascore
    • 66 Critic Score
    A.I.L.A feels like a game made with a genuine love for the horror genre. It attempts to balance popular gameplay solutions with its own narrative vision. Unfortunately, shooting mechanics and enemy animations are overly simplistic, to the point where some moments may even come off as unintentionally comical. Even the solid level design and competent audio work can’t fully mask the sense of an often derivative experience. Still, I enjoyed it far more than last year’s Alone in the Dark.
    • 81 Metascore
    • 60 Critic Score
    Constance aims to be a stylish 2D action-platformer with metroidvania elements and a heartfelt story about burnout, mental health, and childhood creativity. Its vibrant art, strong soundtrack, and solid platforming lay a promising foundation, with a dreamlike world that reflects the heroine’s emotional struggles. Unfortunately, the game falters where the genre matters most. While Constance looks and sounds great, it lacks depth, balance, and identity, resulting in a technically competent but ultimately forgettable adventure.
    • 71 Metascore
    • 66 Critic Score
    Little Nightmares III tries to faithfully follow in the footsteps of its predecessors, but the new developers fail to elevate it to the next stage of the series’ evolution. While Supermassive Games attempted to integrate co-op, this decision seems questionable, given the limited opportunities for meaningful interaction. The game offers only the bare minimum, sprinkles in a few additional mechanics, and still drowns in its own limitations.
    • 72 Metascore
    • 72 Critic Score
    Created single-handedly over eight years by developer MAS, Artis Impact is a unique indie RPG that feels more like an interactive anime than a conventional game. Its mysterious world, eccentric heroine, and offbeat humor make for a distinctive experience full of secrets and style. The turn-based combat system offers freedom but lacks balance, and RPG elements feel underdeveloped. Still, the game’s individuality, atmosphere, and sheer creative vision make it a hidden gem for indie enthusiasts.
    • 77 Metascore
    • 70 Critic Score
    Hell Is Us is a game that captivates through its sound, enemy design, and overall grim aesthetic. It immerses you in a world that doesn’t hand out answers but instead encourages and compels you to seek them on your own. For some, this will be a source of frustration; for others, a motivation to uncover the truth and reach the finale. Rogue Factor has managed to create a game that feels both familiar and, in some ways, innovative, though its shortcomings are often just as noticeable as its strengths.
    • 55 Metascore
    • 70 Critic Score
    After 11 years in development, Lost Soul Aside delivers flashy, responsive hack-and-slash combat with plenty of bosses, varied weapons, and enjoyable exploration. The story and RPG systems are shallow, and technical issues (especially on PC) hold it back, but strong gameplay and visuals make it a solid choice once patched and discounted.
    • 78 Metascore
    • 62 Critic Score
    The story in Tape 2 picks up the pace earlier. However, this is achieved mainly thanks to its compactness, which unfortunately reflects negatively in the number of repeated video recordings, locations, and the variety of objects to explore. Certain moments highlight the beauty of relationships, but they fail to meaningfully develop the mystical aspect, which hardly goes beyond being a catalyst for emotions.
    • 75 Metascore
    • 70 Critic Score
    The painted style and animations of South of Midnight are undeniably the most striking aspects of the game. Unfortunately, it suffers from the developers' clear focus on visuals and music. Well-designed boss fights can't save the game from repetitive arena encounters and a lack of a real sense of progression. The vibrant and melodic soundtrack slightly enhances some repetitive elements but doesn't fix them.

Top Trailers