Playstation: The Official Magazine (US)'s Scores
- Games
For 952 reviews, this publication has graded:
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48% higher than the average critic
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4% same as the average critic
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48% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Red Dead Redemption | |
|---|---|---|
| Lowest review score: | NFL Tour |
Score distribution:
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Positive: 413 out of 952
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Mixed: 450 out of 952
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Negative: 89 out of 952
952
game
reviews
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- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Critic Score
Resident Evil completionists who missed these simple shooters elsewhere may find them briefly amusing, but casual Move enthusiasts needn't snag both. [Sept 2012, p.85]- Playstation: The Official Magazine (US)
Posted Aug 1, 2012 -
- Critic Score
Despite the surprisingly solid gameplay, not all is perfect: Animations are stiff, close combat can feel clunky, and the voice-acting's more miss than hit. [March 2011, p.78]- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Critic Score
The PSP version of Shaun White Snowboarding isn't as ambitious in size and scope as the PS3 game, but it addresses many of big brother's shortcomings. [Feb 2009, p.71]- Playstation: The Official Magazine (US)
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- Playstation: The Official Magazine (US)
Posted Dec 22, 2010 -
- Critic Score
Mana Khemia is hardly innovative, but if you're a fan of classic Japanese-style RPGs, you don't want to miss it. [May 2008, p.87]- Playstation: The Official Magazine (US)
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- Critic Score
Badman's core mechanic is frustrating in that you can't directly control your troops, so it feels like luck plays as much a role as skill. [Nov 2009, p.84]- Playstation: The Official Magazine (US)
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- Critic Score
While it's far from an essential download, this beat-'em-up offers old-school fun to the hands of Simpsons fans. [Apr 2012, p.87]- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
Building on that solid foundation, its more polished sequel gives armchair athletes another great reason to get off the couch. [Holiday 2012, p.76]- Playstation: The Official Magazine (US)
Posted Nov 20, 2012 -
- Critic Score
Those looking for a challenge will definitely find some bloody enjoyment in Betrayal, but the easily frustrated may be left seeing red. [Oct 2011, p.82]- Playstation: The Official Magazine (US)
Posted Aug 25, 2011 -
- Critic Score
It's definitely clever and fun, though, and Inferno's raft of improvements is enough to finally make Alone worth your attention. [Holiday 2008, p.81]- Playstation: The Official Magazine (US)
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- Critic Score
R-Type Command isn't a bad game per se; it's just incredibly average, with too many flaws to overlook. [Aug 2008, p.79]- Playstation: The Official Magazine (US)
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- Critic Score
This top-down arcade shooter has a slow and steady pace that's a great match for it's moody, sci-fi horror vibe. [April 2011, p.85]- Playstation: The Official Magazine (US)
Posted Mar 17, 2011 -
- Critic Score
Looking beyond the kid-friendly presentation, we found a goldmine of fun in this staggeringly deep yet lighthearted civ-management adventure. [Sept 2011, p.87]- Playstation: The Official Magazine (US)
Posted Aug 2, 2011 -
- Critic Score
The PSP effort really could've used a little more of the full-sized version's actual evolution. [Dec 2009, p.81]- Playstation: The Official Magazine (US)
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- Critic Score
Fighting other players online might be new to the portable series, but too much of the game just feels old. [Dec 2010, p.79]- Playstation: The Official Magazine (US)
Posted Oct 28, 2010 -
- Critic Score
A poor pace potholes the proceedings...Alice chugs and chugs and chugs. [July 2011, p.84]- Playstation: The Official Magazine (US)
Posted May 28, 2011 -
- Playstation: The Official Magazine (US)
Posted Mar 5, 2012 -
- Critic Score
A few game modes and a neat Autolog feature that allows us to challenge friends to score-based competitions keep things interesting for a while, but Crash gets quite stale after a few spins around the block. [Dec 2011, p.77]- Playstation: The Official Magazine (US)
Posted Oct 29, 2011 -
- Playstation: The Official Magazine (US)
Posted May 6, 2011 -
- Critic Score
Even the repetitive pacing and level structure can be forgiven, because it's simply fun to annihilate stuff. [Holiday 2009, p.85]- Playstation: The Official Magazine (US)
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- Critic Score
Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]- Playstation: The Official Magazine (US)
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- Critic Score
Gameplay-wise, shooting has been simplified with a Circle button hold-and-release, which feels gimped compared to the now almost-standard analog-flipstick of most ballers. [Jan 2009, p.85]- Playstation: The Official Magazine (US)
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- Critic Score
Final Fantasy Tactic addicts should almost feel right at home. Almost. [Aug 2012, p.81]- Playstation: The Official Magazine (US)
Posted Jun 29, 2012 -
- Critic Score
Those that didn't like the way the first Prinny controlled will likely find similar complaints with the sequel. [March 2011, p.79]- Playstation: The Official Magazine (US)
Posted Feb 10, 2011 -
- Critic Score
Still, a great selection of familiar characters, weapons, and abilities make the grind semi-rewarding for those willing to stick with it. [Holiday 2011, p.78]- Playstation: The Official Magazine (US)
Posted Nov 26, 2011 -
- Critic Score
Nier can be surprisingly rewarding, but learning to appreciate its bizarre charms does require patience. [July 2010, p.78]- Playstation: The Official Magazine (US)
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- Critic Score
Still, Rock of Ages is a true original and remains quite amusing despite some awkward moments. [Aug 2012, p.80]- Playstation: The Official Magazine (US)
Posted Jun 29, 2012 -
- Critic Score
Although it lacks the surprises or intrigue inherent to most Sting-developed games, Hexyz Force still manages to provide a satisfying experience for on-the-go RPGers. [July 2010, p.85]- Playstation: The Official Magazine (US)
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- Critic Score
For nearly every aspect of the game, awesomeness comes with a caveat. The shooting mechanics are responsive, intuitive...and annoying as hell. The run-and-gun style works just fine - as long as we never let a bullet touch us. [June 2010, p.66]- Playstation: The Official Magazine (US)