Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 81 Metascore
    • 70 Critic Score
    Mixing up your items is still the name of the game, though. While you level up in fights, a lot of your sense of progression comes from creating more powerful items (and finding higher-quality ingredients to do so). Holing up in your atelier, mixing the perfect items for quests, is still one of the most satisfying crafting systems around. You frequently return to your home to store materials, encountering warm little character events. A degree of automation makes mixing easy to get into, but customisation has evolved to the point where you can’t help but think up alterations to make, for instance, your bombs more powerful. There’s a strong connection to your items and equipment. [Issue#185, p.82]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A personal journey through troubled waters that won’t strike a chord with everyone. The scenery sweetens the deal if you’re debating buying a ticket for this voyage. [Issue#165, p.86]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 70 Critic Score
    This looks sharp and, most importantly, feels good as you pull the trigger. [May 2008, p.115]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    The step-up in fluidity afforded by PS5 makes this feel like a premium offering, but finicky handling, dull Playground mode, and sparse new content hamper the fun. [Issue#185, p.86]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 70 Critic Score
    Fantastic for kids. [Christmas 2013, p.86]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 70 Critic Score
    A deep 3D fighter. [Feb 2011, p.114]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 70 Critic Score
    Way superior to rival "Beijing 2008." [Oct 2008, p.103]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    For 2D shooter nostalgists this is close to essential, but for everyone else it's just a comprehensive curio. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Most of the issues have been addressed, making for a much more palatable bike sim. It’s still lacking spectacle and charm, but the quality’s much higher. [Issue#185, p.88]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    Watch Dogs relies on unfiltered girth to entertain. Another victim of cross-gen releases, there’s nothing particularly ‘new-gen’ about the game, but there are plenty of good ideas and a lot of activities to keep you busy. The fundamentals for a truly special game are in place – but as was the case with Assassin’s Creed and Far Cry, it now falls to the sequels to fully realise it.
    • 71 Metascore
    • 70 Critic Score
    It makes experimenting with cartoonish ultra-violence so, well, painless. [Feb 2008, p.90]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 70 Critic Score
    It's rarely short of absurd charm or interesting things to do. [Oct 2014, p.88]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    You'll only come over all outraged and teary when Edinburgh Castle goes 'boom'. [Sept 2007, p.116]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 70 Critic Score
    Our biggest concern is the putting. The analogue control that's so effective for approach shots lacks sensitivity on the greens. [Apr 2007, p.110]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 70 Critic Score
    A sequel with increased complexity but no more finesse than the original. Payday 2 has a swag bag full of worthy ambitions, but overstretches when it comes to execution.
    • 70 Metascore
    • 70 Critic Score
    Colorado scores an unexpected win when it comes to a much overlooked element. [Dec 2016, p.80]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 70 Critic Score
    After a handful of runs you may feel as if you’ve seen everything. The combat system still makes this worth a try if you’re itching for more roguelikes. [Issue#186, p.82]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 70 Critic Score
    The issues aren’t ruinous, and in the case of the multiplayer more an inconvenience that EA needs to address than anything else – but it’s enough to take the shine off what should be one of the best shooters on PS4.
    • 80 Metascore
    • 70 Critic Score
    The problem here isn't the looks or the amount of stuff there is to do, it's the controls. [Oct 2009, p.109]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 70 Critic Score
    What lets it down is the lack of variety in design. [Dec 2016, p.80]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Loads of geeky fun. [Aug 2009, p.118]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 70 Critic Score
    Regarding this catastrophic failure of infrastructure, a wearying, cynical malaise of ‘Eh, what can you do about it?’ pervades Rania’s early forays into the city and proves just a little too real for us. The game’s own answer to this question is ‘carry out individual acts of kindness’, as with each one Rania makes Nivalis a slightly less miserable place for at least one person she encounters on her rounds – and sometimes that’s enough. [Issue#182, p.156]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 70 Critic Score
    Played in small bursts, EDF's knowingly daft, trashy action is an unapologetic hoot. [Sept 2011, p.107]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    The game's relentlessly narrow focus frustrates as much as the repetitious grind of the racing. [May 2008, p.98]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 70 Critic Score
    Kane & Lynch 2 is as much an online grudge generator as it is a video game. [Issue#51, p.120]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A fiddly one to get to grips with, stick with Snake Pass and everything will eventually click. When it does, it's a decent platformer that should raise a smile or two. [June 2017, p.82]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 70 Critic Score
    There's a decent fighting system underneath all the pencil-sketches and pixie dust. [Mar 2009, p.102]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    Frequent death promotes experimentation with an impressive collection of weaponry and party member traits, making this great for a quick trip and less something for lengthy sessions. [Issue#150, p.94]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    The closest Killzone Mercenary comes to having a thing is in its touch controls, and as satisfying as they are the marriage of console shooter and iOS game doesn’t elevate it into the realm of the exceptional.
    • 73 Metascore
    • 70 Critic Score
    There are at least enough creative, sharing and multiplayer options to stop things going stale. [July 2010, p.118]
    • Playstation Official Magazine UK

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