PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sword of the Sea
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
2481 game reviews
    • 47 Metascore
    • 40 Critic Score
    Between its sticky brawling mechanics, repetitive level design, and extremely low difficulty, Hellboy Web of Wyrd simply feels like an unfinished game that was early on its journey to greatness. There’s a heft to its combat, yet the controls aren’t nearly snappy enough, and it’s too easy to be engaging. The striking art design means its worlds look nice, but they’re made up of the same rooms and hallways. Incomplete or not, it utterly fails to realize what could have been and only continues Hellboy’s video game curse.
    • tbd Metascore
    • 30 Critic Score
    With an inconsistent story, total absence of scares, and clunky combat, Final Transmission makes for a shallow last gasp of air for The Callisto Protocol. This new franchise has been lost in space since launch and an onslaught of patches and DLC hasn’t made it any less of a disappointment. Final Transmission just highlights what was already bad about The Callisto Protocol, and ensures that it has ended as poorly as it began.
    • 64 Metascore
    • 40 Critic Score
    AEW: Fight Forever tries its best to invoke one of the most beloved wrestling games, but it’s a pale imitation that doesn’t live up to that legacy. The occasionally entertaining match doesn’t make up for most of the game feeling like an annoying chore to complete, and this doesn’t even seem like a particularly strong core to build off for a sequel. Wrestling fans deserve better, and developer Yuke’s continues to deliver middling games within the genre regardless of the brand it is associated with.
    • tbd Metascore
    • Critic Score
    Disney Dreamlight Valley lets players dive into a magical world full of Disney characters. It is a colorful, fun, and highly addictive adventure that is let down by a rather curious decision. It was strange to see so little love paid attention to the realms outside of the Valley that I was kind of left wondering why they even existed in the first place. However, inside the Valley is a world that sucks you in and keeps you invested in discovering all the recipes, fish, gems, and more. After 40 hours, while Disney Dreamlight Valley isn’t without its flaws and odd bugs, it is well worth diving into for Disney and life simulation fans alike. [Early Access Score = 75]
    • 63 Metascore
    • 40 Critic Score
    Bright Memory: Infinite feels like a tech demo someone made just to prove they could do it. It’s not a bad game, in fact it looks and feels great to play. It just doesn’t feel like a completed game, as you will reach the credits before the 2 hour mark.
    • 60 Metascore
    • 45 Critic Score
    Edge of Eternity just sort of is. There is nothing really memorable here, just a bunch of ideas that don’t really deliver much of a kick. The UI is just disastrous, turning any task into a kick in the privates and the combat is just flat, with nothing really exciting about it. The basic premise of the story is strong enough and the characters aren’t horrible, but the dialogue felt rushed far too often.
    • tbd Metascore
    • 40 Critic Score
    If you’re looking to enjoy the next Battlefield title, turn back now. With the next patch not slated to arrive for another month, and the next content update to release some time after that, it’s going to be a while before 2042 can earn the right to be called a true Battlefield game. It’s best to wait until the smoke clears and DICE fixes any major bugs (maybe even wait for it to go on discount) before spending $70 on this game.
    • 63 Metascore
    • 40 Critic Score
    It’s unfortunate that Koei Temco has no intention of remaking or remastering the Fatal Frame series from the beginning. This slightly upscaled and modified port from Nintendo Wii U to current gen platforms puts forth a subpar experience that doesn’t sell me on the series. It seemed to just be the most convenient installment to make available for the 20th anniversary and it shows. If you’re like me and Maiden of Black Water is your first Fatal Frame game, I recommend you keep those expectations low.
    • tbd Metascore
    • 45 Critic Score
    While Tricore definitely has something here, Yuoni wholly misses the mark—if it was even aiming for anything at all. If you want a survival horror game with stealth mechanics, go play Alien: Isolation or Outlast. If you want a narrative-rich, detailed world, go play the classic Resident Evil games. If you want a horror game with traditional Japanese horror elements and spirits, go play Fatal Frame.
    • 52 Metascore
    • 40 Critic Score
    I appreciate Akiba’s Trip: Hellbound & Debriefed for spawning a sequel that I fondly remember. I just have an extremely hard time overlooking so many glaring problems that were glossed over to repackage and sell it in this state. Unless you really loved Undead & Undressed or just don’t want a hole in your collection, this is one to pick up on sale.
    • 51 Metascore
    • 45 Critic Score
    Balan Wonderworld feels like it’s shrouded in mystery because there’s a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game’s costumes (including those that can’t jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
    • 48 Metascore
    • 30 Critic Score
    I Saw Black Clouds has very little to redeem it. The characters are unrealistic and the plot twists and turns in an incoherent manner that introduces continuity issues. Player choices occasionally make a difference but are often ignored and sometimes even dubbed incorrect. Endings are mixed up and player relationships are pointless, plus the game can be buggy too. The irony is that Shropshire has its fair share of ghost stories and it even claims to be the most haunted county in the UK. Maybe the game would have been better telling one of those stories instead.
    • 56 Metascore
    • 40 Critic Score
    I sincerely wanted to enjoy this adventure. Everything I had read about it excited me but here I am, feeling as though I wasted too many hours and grew a dozen new white hairs stressing over a game that was just not ready to be released. From in-game glitches to progression-halting bugs, what little fun there was ended up marred by a game that just didn’t feel finished. Who knows, maybe the other versions of the game don’t have as many problems as the PS4 version. That’s just not a theory I want to spend time to test myself.
    • 60 Metascore
    • 40 Critic Score
    It’s a real shame that even though the game looks so bright and colorful the whole package is just incredibly dull. With only a handful of game modes, a bland story, and no local co-op mode to spice things up a bit, it’s not going to take you long to tire of this. Even if you’re a fan of the anime it’s probably better to give this one a miss.
    • 35 Metascore
    • 40 Critic Score
    The biggest sin that Crossroads commits is being boring; a sad take for a franchise that is definitively not. Whether you like the series or not, you can’t argue that the films are almost always bombastic and entertaining, whereas here it’s just really uninteresting and flat, doing both the Fast and Furious franchise and driving games both a disservice. There are some bad licensed games out there that I could still recommend to the hardcore fans out of love for the series but Fast and Furious Crossroads is so bad that only the absolute die-hard fans will get any enjoyment out of this one. And even then, you may want to strongly reconsider this stain on an otherwise loved franchise.
    • 60 Metascore
    • 40 Critic Score
    There are a lot of great strategy games on the PlayStation 4. Maybe, if that weren’t the case, it would be easier to forgive 1971 Project Helios being a bland adventure with largely forgettable characters engaging in claustrophobic encounters against enemies that all sort of blend together. I mean, it works well enough on the system. The loading screens are a little long for something so basic, but that isn’t an egregious offense. You can even see how sometimes it is trying to push people to be aggressive. Unfortunately, I found it completely unappealing in every way, which isn’t great when it was surrounded by better games every time I turned on my system.
    • 75 Metascore
    • Critic Score
    Ys: Memories of Celceta is fun and pretty straightforward for a JRPG. These characters don’t have explosions of personal growth, mostly sticking to their given roles in Adol’s tale. Russell’s original review did note frame rate issues which are no longer a problem in the PS4 port. That 60fps is the best quality of life update the game could ask for. Do yourself a favor, head back to the Great Forest and discover the secrets within over your summer break.
    • 49 Metascore
    • 45 Critic Score
    A mediocre experience that’s less psychological horror than it is torture. There are better horror experiences out there.
    • tbd Metascore
    • 40 Critic Score
    SuperMash is an unfortunate example of a concept working better on paper than in execution. Whilst the mashing system is fun to mess around with and watch the first few times, that magic quickly wears off and all you’re left with is the poorest imitations of great game genres.
    • tbd Metascore
    • Critic Score
    For $8, a couple of new upgrades, dull storytelling, and three new zany commercials doesn’t cut it. There are also postcards strewn about DL-C1, but after getting that horrible stress headache I just can’t seem to care about going back to find them all. Sadly, I am not having fun at all with the “Hot Garbage” DLC. I thought returning to my job working for Kindred would be just as much of a trip as the first go-around. But this vacation was a real stinker.
    • 55 Metascore
    • 15 Critic Score
    Just because it’s for kids doesn’t mean they deserve a super low-quality product phoning it in on a known IP.
    • 73 Metascore
    • Critic Score
    I think as long as Bungie continues to refine the process for new players, testing with people who have never played the game before, it will get to a place that can act as a great ramp into the Destiny 2 that I personally know and love.
    • 47 Metascore
    • 40 Critic Score
    There’s still plenty of room for Decay of Logos to mature into a quality experience. However, it’s hard to shake the feeling that with these many issues, it had no business being released at this point in time. Through diligent work and keeping a keen ear to the community, these missteps can be overcome. But really, the paying audience shouldn’t have to be your QA team. Unless you are fond of the “early access” style of unpolished releases, you should absolutely steer clear of this cataclysmic clusterf.ck.
    • tbd Metascore
    • 45 Critic Score
    The problem with Whipseey and the Lost Atlas is that it doesn’t do anything to differentiate itself from the platformers it has clearly been inspired by. And despite looking, sounding and controlling wonderfully, Blowfish Studio’s two dimensional platformer invites unflattering comparisons due to its lack of originality.
    • 50 Metascore
    • 40 Critic Score
    What’s not to love about smashing together virtual reality, mechs, and killing some Nazis? Unfortunately, the execution isn’t just lacking, it fundamentally removes many of the best elements of those things, undercutting the strength it could have were it a deeper experience.
    • tbd Metascore
    • Critic Score
    Joker’s Wild taught a lot of lessons, but mostly, it’s shown that it is worth it to experience all of things live in real time, rather than joining in after the fact. Something big is coming, and Season of the Drifter began paving the way for the future.
    • tbd Metascore
    • 40 Critic Score
    R.B.I. Baseball 19 is once again a disappointment. The extremely low production values, lack of game modes, inconsistent animations, and uninspired gameplay result in one lackluster delivery.
    • 56 Metascore
    • 40 Critic Score
    The story is dull, the combat is bland, and it just feels really repetitive. Overall, it’s not a very challenging game and is unlikely to hold your attention for long.
    • 56 Metascore
    • 30 Critic Score
    Once the game was in my hands, reality struck me like a Detroit Smash and what I had before me was a mess. Jump Force is ugly, janky, confusing, and far too simple. It does what other games have already done before, but with far less confidence or success. It tries to hide its misgivings behind cool special moves and motion blur, but fails at that too. It’s a total swing and miss.
    • tbd Metascore
    • 45 Critic Score
    Song of Memories is just such a bizarre game. It tries really hard to be different with it’s sudden and drastic tonal shifts in storyline, but it’s not a game that is going to be held up as one of the greats of its genre. Its sluggish early pacing, forgettable characters, and dull rhythm mini-game means that this can only really be recommended to the most die-hard of fans.

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