PlayStation Country's Scores

  • Games
For 1,962 reviews, this publication has graded:
  • 35% higher than the average critic
  • 21% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 8.9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 DOOM Eternal
Lowest review score: 0 My Name is Mayo
Score distribution:
1963 game reviews
    • tbd Metascore
    • 80 Critic Score
    Instruments of Destruction is a decent indie stab at a spiritual Blast Corps sequel. It’s really quite good, though the Build and Destroy mode isn’t so great, though that’s more down to the UI. Time to get moving!
    • tbd Metascore
    • 60 Critic Score
    Halls of Torment is pretty good and this DLC is an affordable way to add some more content. The new level and characters aren't the best though.
    • tbd Metascore
    • 60 Critic Score
    Republic of Pirates isn't the most deep of experiences. The campaign's rigid structure will show you all the ropes of building your island colonies. The ship combat feels mostly like a sidenote. As a result, it's not complex enough to give you serious control issues. The interface is mostly fine and the basic presentation does sprinkle in some much needed character. It's a leisurely experience with little jeopardy and that might be enough for beginners.
    • tbd Metascore
    • 40 Critic Score
    The Order of the Snake Scale is a small and cheap effort that struggles to serve up mystery or tension. Whilst the music can be atmospheric, most areas are lifeless and combat is sparse. It's an adventure game but the steps you take to progress the story feel strangely disconnected. The tank controls lead to an awkward fumble and the first-person view, whilst making it easier to navigate, is an ugly thing to look at. It's playable but far from cohesive.
    • 64 Metascore
    • 70 Critic Score
    Painkiller takes the original fan-favourite FPS and turns it into one of those modern squad shooters where there's a lot of fun to be had for a day and then the content dries up fast. It might be worth seeing what support this game gets before you jump in.
    • 80 Metascore
    • 80 Critic Score
    If you can get past its PS1-era looks, which do have their own charm, there's a lot of fun to be had with it. Especially if you're a fan of auto-battling roguelites like we are.
    • 78 Metascore
    • 70 Critic Score
    Xenotilt is cool and impressive but it doesn't explain itself very well and the visuals can sometimes overwhelm the gameplay.
    • 73 Metascore
    • 70 Critic Score
    I do think Forgive Me Father 2 nails the atmospheric presentation. I don't care much for the Priest's gruff narration but the visuals are impressively stylised. The music helps reinforce it and the gunplay is solid. The campaign has a steady pace that rarely lets up and multiple endings and difficulty settings allow for plenty of return visits. I do wish movement was sharper but the arsenal shows a good variety of weapons.
    • 45 Metascore
    • 30 Critic Score
    Fast and Furious Arcade Edition is a vacuous void of a game that while it might work well in an arcade environment, but is so sadly lacking in this home port. The AI rubberbanding is among the worst we’ve ever seen in our memory, if not ever, to the extent that no matter how well you drive, the opposition will be on you regardless. Don’t waste your time and money buying and playing this, instead pick up Burnout Paradise on the PSN store as you’ll get more from that for less money. Avoid this at all costs.
    • tbd Metascore
    • 70 Critic Score
    Gnomdom is a nice cosy little puzzle game with a fun setting. Family friendly puzzles and nice presentation make this an easy game to recommend.
    • 77 Metascore
    • 70 Critic Score
    Platypus Reclayed is an unexpected remaster that has worked wonders with the original game's visual style and, following a patch, now offers up some enjoyable shooting too.
    • tbd Metascore
    • 60 Critic Score
    UBOAT really offers something tactical and tense. There's a lot to think about and the campaigns are long and varied. Unfortunately, it's curtailed by a console port that struggles to stay ship shape. Even if the technical bother eventually gets ironed out, the controls feel too much of a handful. Putting the time in does reap some rewards but I sense this is a game much more at home on mouse and keyboard.
    • 88 Metascore
    • 90 Critic Score
    BALL x PIT offers up a truly original mix of genres and does it all in a way that genuinely impresses.
    • 87 Metascore
    • 90 Critic Score
    Trials in the Sky 1st Chapter is an excellent remaster. Yes, you’ll probably want to switch off the US voiceovers and some of the plot exposition can be a bit cliched and longwinded, but the combat and mechanics are solid. Graphically sumptuous with lovely music, we look forward to many hours more from FC.
    • tbd Metascore
    • 60 Critic Score
    Ship Graveyard Simulator 2 manages to depict the intricate workflow of scrapping a ship. It's a slow, gradual process that requires an awful lot of time from you. Contracts and valuable cargo do help establish a routine and success can be monetarily lucrative. Unfortunately, it moves too slowly and feels too much like work to really maintain my focus. It's repetitious and doesn't deliver many surprises.
    • 54 Metascore
    • 50 Critic Score
    Two decades on, the Sonic Wings series needed a shot in the arm but this isn't it. With it's bland gameplay and drab visuals, there aren't many reasons to recommend this flawed shoot 'em up.
    • tbd Metascore
    • 70 Critic Score
    Cats & Seek: Kyoto is another hidden cat game from Silesia Games, developed by noobzilla. It’s cute to a tee and for a tiny bit more than a mcdonalds milkshake, will keep you amused for ninety minutes at a push across its two levels. So rather sparse, even for a hidden cat game. At least you get a jukebox and a jigsaw into the bargain.
    • 74 Metascore
    • 70 Critic Score
    Gloomy Eyes expands on the VR movie of the same name by using the same assets to loosely follow the same plot beats. The camera and movement throughout the pre-rendered landscape aren't the most streamlined but there's still fun to be had. The narration is a highlight.
    • 70 Metascore
    • 70 Critic Score
    King of Meat has a lot of charm and confidence to it and some of the humour is on point, but this mix of platforming and combat never really impresses in either area and the whole thing has a 'free to play' energy despite having a £25 price tag.
    • 75 Metascore
    • 80 Critic Score
    Baby Steps is a compelling, frustrating mix of wandering and storytelling. Nate is unlikeable and the humour plays off his inability to accept help or advice. Traversal is surprisingly accessible but leaves plenty of room for skill and challenge. The lack of a map really messed with my sense of direction and the later game really tried my patience. It's an accomplished effort that I think is worth playing, if you've got the patience for it.
    • tbd Metascore
    • 50 Critic Score
    I really struggle to get into a flow state with Extinction Rifts. The ingredients are there with short and sharp levels that challenge your ability to remember and react. Unfortunately, there's just enough downtime between encounters to make maintaining a combo tricky. Aesthetically, it's got some colour but lacks style and bombast. There's a solid idea here but it's not polished or truly focused.
    • 75 Metascore
    • 70 Critic Score
    If you remember Puzzle Quest, or just like tile-matching games, this is the definitive way to experience the game.
    • 82 Metascore
    • 80 Critic Score
    I think Adventure of Samsara's brand of search action is well tuned. The combat feels deliberate but takes a backseat to the exploration. Once the movement suite is unlocked, the pacing livens up and discovery can feel very rewarding. I'm not enamoured with the pixel art but the cutscenes have an enchanting level of animation to them. Despite the tenuous links to the old game, this feels like a solid addition to Atari's catalogue.
    • 73 Metascore
    • 60 Critic Score
    While it was interesting to play such a rare shoot 'em up, Mamorukun ReCursed! feels a bit clunky, quite dated and not actually all that impressive. It's a capable enough game but not the best example of the genre.
    • tbd Metascore
    • 60 Critic Score
    Aside from the graphics, which are nice and cartoony, everything else about this roguelike auto-battler is a little off. The tweaks they've made to the usual formula just feel like a barrier to fun but when you get past all of that, there's some entertainment on offer here.
    • tbd Metascore
    • 80 Critic Score
    Hidden Cats in Tokyo is the latest from Silesia Game and their frequent collaborators NukeArts. Across its fifteen levels you’ll find all manner of hidden felines and additional objects, though the less said about finding up to a hundred people in a couple of levels, the better. There’s a plot but it’s largely rhubarb, though you can at least skip that and get to finding the cats. The art is often cute and on occasion, exquisite. This is worth a play anyway.
    • tbd Metascore
    • 70 Critic Score
    Welcome to Basingstoke is a daft post apocalyptic rogue-like that’s ostensibly set in the north Hampshire town, though it’s just so dark. As in difficult to see. The only time you can play reliably is at night. Never mind that Basingstoke is fifty miles from London, it has tube stations. Given the devs are from London, you’d assume a little familiarity with that. In-game tracking for class unlocks is a bit inconsistent too, as well as the stealth melee kills trophy being broken at the time of writing.
    • 83 Metascore
    • 80 Critic Score
    Earthion feels authentic but evolved. If Mega Drive players would have been blown away by this shoot 'em up if it had been released back in the '90s but it still impresses now.
    • 60 Metascore
    • 60 Critic Score
    Hirogami offers a lovely aesthetic and soundtrack that the platforming can't quite match. It's full of ideas with each animal form having a great sense of purpose but switching between isn't always snappy. The fixed perspective can make judging depth tricky and the necessity for hitting level goals can present some players with a late roadblock. At times, it's wonderful but it's not firing on all cylinders.
    • tbd Metascore
    • 40 Critic Score
    Inside ZOE Begone! there's a good idea but it doesn't really come together as a game and feels like it's a few patches away from being its best self.

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