Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]- Play Magazine
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- Critic Score
Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]- Play Magazine
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- Critic Score
Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.- Play Magazine
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- Critic Score
Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63]- Play Magazine
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- Critic Score
Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]- Play Magazine
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- Critic Score
Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]- Play Magazine
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]- Play Magazine
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- Critic Score
Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]- Play Magazine
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]- Play Magazine
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- Critic Score
The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]- Play Magazine
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- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
A bare-bones run-of-the-mill 3D puzzle-actioner saturated with eye-bleeding color and overflowing with tired devices and clunky gameplay. [Sept 2005, p.56]- Play Magazine
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- Critic Score
It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]- Play Magazine
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- Critic Score
The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
We're treated to slow-paced gameplay hindered by arbitrary rules - having to start every stage without your weapon, and being forced to sneak around the level to find it, is a huge contrivance. [Nov 2004, p.90]- Play Magazine
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- Critic Score
Far too many key elements are poorly executed. [Nov 2004, p.87]- Play Magazine
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- Critic Score
I kept waiting for a real adventure to unfold, but it never materialized. [Sept 2004, p.73]- Play Magazine
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- Critic Score
Setting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77]- Play Magazine
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- Critic Score
Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]- Play Magazine
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- Critic Score
Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]- Play Magazine
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- Critic Score
Budokai has style, but the substance is almost non-existent. [Nov 2003, p.92]- Play Magazine