PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 71 Metascore
    • 80 Critic Score
    The game is really quite brutal, but individual runs quite short. It’s a perfect palate-cleaner game – quick to load, easy to switch to from other applications, and over pretty fast. Unless you’re good at it, which, you know… I’m pretty much not. But it’s also just wonderfully silly fun. Bright, chaotic in the all the best ways, and always surprising.
    • 71 Metascore
    • 70 Critic Score
    With an impressive AI, clever campaign and focus on gameplay, Elven Legacy is well worth the asking price. [Aug 2009, p.59]
    • PC PowerPlay
    • 71 Metascore
    • 80 Critic Score
    While it's clearly not a game for everyone, fans of the original series will find a lot to fall in love with, and at a bargain price to boot. [Apr 2014, p.54]
    • PC PowerPlay
    • 71 Metascore
    • 50 Critic Score
    This shoddy console port has cast a shimmering invisible cloak over what would have been a serviceable third-person shooter. [Sept 2012, p.55]
    • PC PowerPlay
    • 71 Metascore
    • 80 Critic Score
    Be a Lethal Weapon in single-player, enjoy a different take on multiplayer. Visceral gives you the best of both worlds. [May 2015, p.57]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    A very basic adventure game, but more than capable of planting a big dumb grin on your face for its duration. [June 2012, p.64]
    • 71 Metascore
    • 60 Critic Score
    It was clearly all utter gibberish so I forgot it immediately. [Issue#261, p.69]
    • 71 Metascore
    • 60 Critic Score
    It was a nice idea, no doubt about it. It just wasn’t presented in a way that it deserved. PC shooters have done some amazing things, but Timeshift, ironically, seems like a bit of a step backwards. [Jan 2008, p.51]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Great old fashioned stealth built on a wonky, badly optimised game engine.
    • 71 Metascore
    • 60 Critic Score
    Okay, so there's plenty of irritating stuff but we're here for the clicking, and there's plenty of clicking to be had. This is no challenge to Diablo or even Dungeon Siege, but the world is big and there's plenty of stuff in it to murder. And isn't that, at its heart, the essence of the action RPG? [Christmas 2008, p.79]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Drifting Lands is a genuinely fun shooter/RPG hybrid brought down by a forgettable story and repetitive structure. [Issue#264, p.68]
    • 71 Metascore
    • 60 Critic Score
    A solid strategic base brought low by cheap AI and some shonky net code. [March 2014, p.56]
    • PC PowerPlay
    • 71 Metascore
    • 80 Critic Score
    Aimed towards a younger audience but still has enough depth to appeal to mature gamers. [Dec 2015, p.62]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Fun enough for some dedicated campers, with some truly tense multiplayer action. [Aug 2014, p.50]
    • PC PowerPlay
    • 71 Metascore
    • 70 Critic Score
    Pretend you’re buying it for your kid brother, or spare your blushes and order online because there is a surprising amount of fun to be had in loading this chubby bad boy up and thrashing the hell out of pigs with sticks for an hour or two. [Sept 2008, p.61]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    It bothers me that it seems to think it’s an update, not a rehash, of the dungeon crawl formula. It bothers me that it could have been so much more. But it is what it is: a good game which doesn’t bother with the bits it thinks we don’t care about. [Jan 2008, p.49]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Specialises in trick shots before mastering the fundamentals. Deeply flawed, but hard to ignore. [Issue#267, p.58]
    • 70 Metascore
    • 70 Critic Score
    An excellent free-to-play game, but a less than stellar paid experience. Definitely worth the download, but not worth your cash. [Nov 2011, p.44]
    • PC PowerPlay
    • 70 Metascore
    • 30 Critic Score
    Terrible pings, no servers and a tiny player base. [July 2010, p.58]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Despite some niggles, Sanctum is a solid PC debut for this indie dev. Recruit a friend and get ready to lose a few hours! [June 2011, p.66]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    I Am Setuna might fill a current market gap, but it doesn't do anything new or interesting. [Issue#254, p.53]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Instead of reinventing the wheel, Hi-Rez just painted it silver, added some bling, and called it a velocity-transfer-disc. [Apr 2010, p.54]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    The take down system is cool, and the hacking has its heart in the right place. But the developer has been told: this game accompanies the film. Bond can't change the story. It's play it like you saw it on the silver screen, or reload from the last checkpoint. Fortunately, the production, the gestalt of this new-era Bond is strong enough to make QOS a pile of fun. [January 2009, p.49]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    A beautiful expansion of a franchise hampered by its history. [Oct 2014, p.60]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    Neither hardcore sim nor arcade fun, Take On Helicopters can't even get in the air. [Jan 2012, p.46]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Unique, arty, and ambitious, yet awkward. [Sept 2011, p.68]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Crippled by performance issues and bugs, there's an incredible game waiting to emerge if Rocksteady can remedy the Bat's woes with patches. [Aug 2015, p.55]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    A little too ambitious for its own good, Aurio still shows serious promise for Cameroonian game development. [Issue#251, p.62]
    • PC PowerPlay
    • 70 Metascore
    • 70 Critic Score
    Difficult, nerdy, tedious but satisfying. What more could you want in a lover? [May 2011, p.70]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    Complex without being deep, Brink is a hollow interpretation of Splash Damage's classic teamplay formula that speaks to the very core of what is wrong with multiplayer FPS today. [July 2011, p.58]
    • PC PowerPlay

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