PC Master (Greece)'s Scores

  • Games
For 206 reviews, this publication has graded:
  • 68% higher than the average critic
  • 4% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 93 Star Wars: The Old Republic
Lowest review score: 15 Hoodwink
Score distribution:
  1. Negative: 7 out of 206
206 game reviews
    • 69 Metascore
    • 72 Critic Score
    An interesting experiment of an “intellectual” action game, with unique protagonists, a story with strokes of magnificence and dilemmas. Alas, its launch is badly-timed (many blockbusters around this time of year). Of Orcs and Men is not for everyone, but at least all fantasy fans should have a peek. [December 2012]
    • PC Master (Greece)
    • 69 Metascore
    • 80 Critic Score
    If we forget the roots of the franchise, we have ourselves a pretty awesome and addictive 3rd person shooter. [May 2013]
    • PC Master (Greece)
    • 69 Metascore
    • 72 Critic Score
    The addition of Team Dynamics is the face of the new FIFA Manager series. We now have full control of team interactions- we can not only talk to each player, but to interfere as well, either peacefully or aggressively, within the whole hierarchy of the team. [January 2013]
    • PC Master (Greece)
    • 69 Metascore
    • 74 Critic Score
    Obviously, Syndicate does have the eye-candy factor, as well as interesting battle features, a large number of available weapons and palm-sweating moments of action. But its lack of personality betrays it, as does the completely predictable finale, the absence of remarkable opponents, the colorless locales and the lacking multiplayer mode. [April 2012]
    • PC Master (Greece)
    • 68 Metascore
    • 78 Critic Score
    An interesting and honest action/shooter, it should have worked more on the features that strive to set it apart from other games of the genre. But even in its current version, Binary Domain is fun and worth investing time into, especially if you are a fan of sci-fi and frenzied shooters. [June 2012]
    • PC Master (Greece)
    • 68 Metascore
    • 82 Critic Score
    A dialogue system and a fully functional inventory would not only vastly enhance the game, we could be talking about the birth of a new sub-genre. Even so, we enjoyed it. From now on, when someone asks, what the heck of a game is The Cave, we will answer “a really great game”… after all, that’s what really matters. [March 2013]
    • PC Master (Greece)
    • 68 Metascore
    • 78 Critic Score
    If you thought that game developing is a game, you’ve guessed right! Now you will probably start to appreciate more the developers of your favorite games and realize the obstacles they face. [June 2013]
    • PC Master (Greece)
    • 68 Metascore
    • 65 Critic Score
    Mixed emotions, overall. On the one hand we have the same graphics, not at all improved. On the other, Steam offers functional multiplayer and workshop support, that breathe life into an old game. [May 2013]
    • PC Master (Greece)
    • 68 Metascore
    • 80 Critic Score
    Little Inferno has a story to tell. It has neither beginning, nor end. It sports but a few characters, and does not care for correct narrative structure. It will leave you with plenty of questions, all of them unanswered. But it will accomplish what few games can. It will mesmerize you. It will awaken your imagination and force you to think of your own ending. It will move you and make you beg for more! [February 2013]
    • PC Master (Greece)
    • 67 Metascore
    • 80 Critic Score
    A surprise hit indie for me. It fails to score some high marks in particular areas, but overall is an exceptional endeavor and will offer hours of entertainment if you take the time to know it better. [March 2012]
    • PC Master (Greece)
    • 67 Metascore
    • 63 Critic Score
    Following Magicka’s bad example, we have the same formula. Fun gameplay, miserable connection problems. [May 2013]
    • PC Master (Greece)
    • 67 Metascore
    • 68 Critic Score
    It’s not a bad game, the problem is that it’s too generic. No character, no identity, nothing to make us remember it by, after reaching the end credits. [November 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 79 Critic Score
    Bold and fresh, despite its shortcomings. Moreover, if the original vision of the developers had been fully fleshed out, this would have been one of the best games of the year. [November 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 70 Critic Score
    In essence, it’s Strike Suit Zero without the (let’s face it, mediocre) story, focused only on arcade-style action. No missions, no objectives, just a goal to survive the endless waves of spacecrafts that attack each round, ever chasing an even better high-score. [June 2013]
    • PC Master (Greece)
    • 66 Metascore
    • 74 Critic Score
    Dawnguard basically adds a storyline/side quest of roughly ten hours, that introduces the Vampire Hunters regime of Skyrim, the notorious Dawnguards and a royal fraction of Vampires that could care less about this whole fuss. More of what we like, but hardly worth the 20 euros. [November 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 89 Critic Score
    It's really a "diamond". The infinite options within the strategic map, the unique soundtrack brimming with symphonic choirs and the sheer "epicness" that accompanies your every move, all mark a game that will conquer the hearts of fantasy culture fans. [March 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 55 Critic Score
    The features of DR2:OTR would have been welcome in a DLC priced at 10 euros, but are unacceptable for a standalone product, despite the somewhat lowered price. [February 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 68 Critic Score
    Many better shooters out there, where you can assume a sniper's role as well. What does V2 have to counter-offer? Had it followed another path, with more emphasis on stealth and the preparation of the shot, it could have made a difference, as a game of another subgenre. [July 2012]
    • PC Master (Greece)
    • 66 Metascore
    • 60 Critic Score
    I’m under the impression that Strike Suit Zero’s developers paid attention to aspects of the game that, although important, like graphics, music, presentation, were not the truly essential ones- thus leaving important elements, like gameplay, A.I and action, to chance. [March 2013]
    • PC Master (Greece)
    • 65 Metascore
    • 74 Critic Score
    A great example of what horror can bring to gaming- especially when not even a handgun is used. [May 2013]
    • PC Master (Greece)
    • 65 Metascore
    • 70 Critic Score
    The first gaming slap in the face of the year. Expectations grew as we learned news during its development as well as the early gaming experience. Alas, we are let down by a very low difficulty level, a very short gaming duration as well as bad story narration. All the major plot elements are revealed too soon, the game rushes to its finale and we are not met with the anticipated climax. [May 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 90 Critic Score
    It’s one of the games that got me excited because its story is intertwined with the gameplay and with a philosophical view on our reality. Highly suggested for people that enjoy stories in any form. [June 2013]
    • PC Master (Greece)
    • 65 Metascore
    • 56 Critic Score
    Choplifter HD might help you pass some pleasant moments with its arcade action and simple interface, but once you are done with it, you will put it aside and within seconds, you will forget it ever existed. [March 2012]
    • PC Master (Greece)
    • 65 Metascore
    • 62 Critic Score
    Traditionally, the problem with these games is that the developers churn them out mechanically, in short development cycles, without attention to detail. London 2012 is no exception. Despite its flaws however, some games are actually fun and that grants the game high replayability values. [August 2012]
    • PC Master (Greece)
    • 64 Metascore
    • 52 Critic Score
    Sub-par presentation, naïve A.I., that can easily be tricked, many meaningless missions, almost dead multiplayer, many technical problems and crashes. But Naval War has one thing working, that always adds interest: the unpredictability factor. [June 2012]
    • PC Master (Greece)
    • 64 Metascore
    • 89 Critic Score
    It’s an addictive game that seems to become even better as you play. If it keeps getting the right support and if the tie-in with the TV series proves successful, we might have a game that will keep us occupied for a lengthy amount of time. [May 2013]
    • PC Master (Greece)
    • 64 Metascore
    • 65 Critic Score
    Given enough patches and DCLs, SimCity might eventually become the game that should have been on its release and justify the ambiguous choices that its developers made. [May 2013]
    • PC Master (Greece)
    • 64 Metascore
    • 77 Critic Score
    Schizophrenic, old-school platform-euphoria… and everything that goes with that. [November 2012]
    • PC Master (Greece)
    • 64 Metascore
    • 78 Critic Score
    It’s pretty obvious, Inquisitor is not a game for everybody. The hardcore mechanics, the increased difficulty curve, the old-school aesthetics, will undoubtedly irritate those accustomed to playing only polished and streamlined action-RPGs like Skyrim. [November 2012]
    • PC Master (Greece)
    • 63 Metascore
    • 71 Critic Score
    Underperforming in crucial (for its genre) aspects, Blades of Time is nevertheless a decent suggestion for action game fans, when it inevitably finds its way to the bargain bin. [June 2012]
    • PC Master (Greece)

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