PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 53 Metascore
    • 20 Critic Score
    With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.
    • 53 Metascore
    • 50 Critic Score
    Fleeing from Cell, Frieza, or Majin Buu's sadistic assaults has its moments of brilliance. But the often tedious exploration, subpar combat system, and intrusive gacha mechanics keep the game from being anything more than a curiosity.
    • 53 Metascore
    • Critic Score
    Most games will attempt to “hook” you within the first couple of hours — this includes RPGs with run-of-the-mill introductory and fetch quests — combined with epic moments and multiple concepts. In Sword Art Online: Alicization Lycoris‘ case, those epic moments and engaging concepts happened far too little too late, and you had no choice but to sit through hours of banal and monotonous linearity.
    • 53 Metascore
    • 35 Critic Score
    Dull and clunky, this is one hell of a weak, uninspired action game that's plagued with poor design choices and technical issues.
    • 53 Metascore
    • 45 Critic Score
    Redneck Ed can be fun at times but the poor gameplay balance, underwhelming controls, and crude visuals make it a hard game to recommend.
    • 53 Metascore
    • 60 Critic Score
    Eximius: Seize the Frontline attempts to implement some interesting ideas and design concepts. However, an array of technical problems and lack of polish hold back what could have been a great title. Perhaps with some more development time, Eximius can eventually fulfill its huge potential.
    • 52 Metascore
    • 40 Critic Score
    Fallout 76 just barely fulfills its promise of the ability to experience Fallout with friends. However, an overall lack of content and polish will wear down even the most ardent Fallout fans.
    • 51 Metascore
    • 50 Critic Score
    Overkill's The Walking Dead is an ambitious online multiplayer experience. It nails the aesthetic of The Walking Dead universe. However, it struggles in almost every other department. Bugs and game-halting instances have been very apparent in the near 20 hours spent with it.
    • 51 Metascore
    • 70 Critic Score
    Wonderful presentation, fun abilities, and a good sense of humor help buoy Away along, but it's disappointingly light on content and has no real replay value.
    • 51 Metascore
    • 60 Critic Score
    I enjoyed One Piece: World Seeker in spite of its flaws, but anyone who isn't a big fan of One Piece will likely find the game a chore to get through.
    • 51 Metascore
    • 50 Critic Score
    Silver Chains has a spooky atmosphere and an interesting, if typical, narrative. But its horrifying performance issues and the completely horrible final sequence put a pretty big damper on the game as a whole.
    • 49 Metascore
    • 50 Critic Score
    Two of the three games are still pretty great, but this is one of the most brazenly offensive cash grab releases I've seen in recent memory.
    • 49 Metascore
    • 55 Critic Score
    As much as I wanted Night Book to be good, not even FMV can salvage this otherwise lackluster experience. Despite solid acting performances from the entire cast, it isn't enough to elevate this paint-by-numbers slog to the next level. It's probably best to leave this tome on the shelf where it belongs.
    • 48 Metascore
    • 50 Critic Score
    Although it often looks cool and has some strong level design, Those Who Remain is tedious, and loaded with boring item hunts and frustrating "stealth" sections.
    • 48 Metascore
    • 30 Critic Score
    From its opening moments to its final seconds, Paws and Soul fails to establish any semblance of harmony between its gameplay and story.
    • 48 Metascore
    • 45 Critic Score
    Arkham Horror: Mother's Embrace suffers from a bland and unspectacular combat system, a questionable sanity gimmick, and a litany of technical issues that are too glaring to ignore. Although it's an adaptation of a board game, you might as well call it a "bored game" due to the tedium and frustration you'll experience.
    • 47 Metascore
    • 50 Critic Score
    Devil's Hunt's weighty combat and at times beautiful visuals are plagued with inconsistency, and lack the level of polish of the titles it borrows from. The result is an unfulfilling teen drama whose flashes of brilliance aren't near enough to justify it's $35 price tag.
    • 47 Metascore
    • 30 Critic Score
    Paranoia feels like someone got hold of the license and then either couldn’t figure out what to do with it or had a lot of nice ideas that were then horribly constrained by budget and time. Were it budget-priced or still in Early Access, it might be forgivable. But as a full, major release? It’s too short, too annoying, and too uninteresting to recommend to anyone – even the most ardent of Paranoia fans.
    • 47 Metascore
    • 40 Critic Score
    There are some good ideas in play here, but Food Truck Simulator gets many of its basic elements wrong to the point where the game becomes a repetitive pain to play.
    • 46 Metascore
    • 65 Critic Score
    Babylon's Fall has fast, flashy combat and a generally enjoyable structure, but is packed with issues, ranging from it's limited co-op function to live service elements, which appear to have sealed its fate.
    • 45 Metascore
    • 30 Critic Score
    Bland, boring, and uninspired, Narcos: Rise of the Cartels isn't quite the tie-in product that fans of Netflix's series would want to see. It's bogged down by flawed fundamentals, a repetitive campaign, and unengaging gameplay.
    • 44 Metascore
    • 30 Critic Score
    The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.
    • 44 Metascore
    • 60 Critic Score
    Perhaps with a couple of in-depth quality-of-life updates, Waking can be something special. For now, the reality is its unique narrative is held back by some fundamental design oversights.
    • 44 Metascore
    • 40 Critic Score
    Top-down, two-player food fights sure sound like a recipe for success, but Nom Nom Apocalypse lacks the mechanical garnish to distinguish itself in the competitive rogue-lite space. There's challenging battles, there's tactics, but nary enough depth to sustain long-term play.
    • 43 Metascore
    • 30 Critic Score
    This game fails at almost everything it sets out to do. With janky animations, embarrassing story, awful combat mechanics, and horrible enemy layouts and AI, there's just not much positive to say about it.
    • 43 Metascore
    • 40 Critic Score
    Bugs, glitches, missing features, sluggish gameplay, and unreliable systems -- it's a smorgasbord of problems that would lead anyone to conclude that WWE 2K20 should not have been released in this state. In modern times, WWE 2K20 is the jabroni of pro-wrestling games. It didn't just set the bar, it lowered the bar.
    • 41 Metascore
    • 55 Critic Score
    RICO: London can be good fun at times, but it's also janky, unpolished, and frustrating. Also, the co-op's broken. That doesn't help.
    • 41 Metascore
    • 20 Critic Score
    Men of War: Assault Squad 2 – Cold War shows so little effort into making a game that it can barely count as a cash grab.
    • 40 Metascore
    • 40 Critic Score
    This is a poor offering from Square Enix and one that tarnishes what could’ve been a triumphant return to the Front Mission franchise. All the talent and experience in the world from brilliant creators led to this farce of a spinoff. The game might be called Left Alive, but it’s barely breathing at this point.
    • 39 Metascore
    • 20 Critic Score
    Broken and buggy. Remothered: Broken Porcelain is marred with poor design decisions, a nigh-incomprehensible plot, and a lot of poor taste. In its current state it's barely playable, and it's really not worth the effort.

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