PC Gamer's Scores

  • Games
For 3,861 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3875 game reviews
    • 69 Metascore
    • 65 Critic Score
    The simplified avionics are well-suited for novice PC aviators, but with Wings' bland terrain and cookie-cutter campaign missions, it just doesn't pack enough ordnance for disconcerning jet-sim fans. [Jan 2005, p.90]
    • PC Gamer
    • 16 Metascore
    • 7 Critic Score
    I've played Flash-game advertisements that are more fun than NRA Varmint Hunter. [March 2005, p.73]
    • PC Gamer
    • 80 Metascore
    • 79 Critic Score
    A must-have for Medal of Honor fans, but we still like "Call of Duty" better. [Jan 2005, p.70]
    • PC Gamer
    • 62 Metascore
    • 68 Critic Score
    Early missions can be a bit of a grind, and you can't buy anything fancy right away, even if you have the cash. [March 2005, p.66]
    • PC Gamer
    • 72 Metascore
    • 66 Critic Score
    Tries to be two games in one, and ends up doing neither terribly well. [Jan 2005, p.80]
    • PC Gamer
    • 55 Metascore
    • 31 Critic Score
    Mass murder by dragonbreath has never been so monotonous. [Feb 2005, p.71]
    • PC Gamer
    • 79 Metascore
    • 74 Critic Score
    Features some challenging and logical puzzles and an entertaining story. [Feb 2005, p.72]
    • PC Gamer
    • 65 Metascore
    • 35 Critic Score
    A disaster. [Feb 2005, p.60]
    • PC Gamer
    • 71 Metascore
    • 58 Critic Score
    The final insult is the atrocious console save-system. The game saves automatically between each level and a couple of times during each level, but if you stop playing, you have to restart teh entire level. [Jan 2005, p.86]
    • PC Gamer
    • 55 Metascore
    • 49 Critic Score
    Ultimately, like so many franchise tie-ins, it's just criminally mediocre. [Feb 2005, p.68]
    • PC Gamer
    • 50 Metascore
    • 15 Critic Score
    All you get here is abysmal action, miserable controls, and a story ripped piecemeal from the cartoon. [March 2005, p.75]
    • PC Gamer
    • 83 Metascore
    • 73 Critic Score
    The crappy force-feedback effects and poor controller support (both my FF joysticks proved useless for playing the game) are sharp reminders of CMR 2005's console roots. [Holiday 2004, p.96]
    • PC Gamer
    • 81 Metascore
    • 83 Critic Score
    Like any good ride, it delights at every twist and turn and leaves you wanting more. [Jan 2005, p.74]
    • PC Gamer
    • 76 Metascore
    • 88 Critic Score
    The best-ever WWII sim gets new planes, new settings, and carrier operations. [Jan 2005, p.76]
    • PC Gamer
    • 77 Metascore
    • 84 Critic Score
    It's a fantastic expansion that adds even more gameplay depth to a game that was already incredibly complex. [Jan 2005, p.96]
    • PC Gamer
    • 79 Metascore
    • 82 Critic Score
    The biggest problem with online play is that it's far too easy to dominate with a single player. [Feb 2005, p.52]
    • PC Gamer
    • 67 Metascore
    • 78 Critic Score
    One of the best values you'll ever find in a $10 add-on. [Feb 2005, p.72]
    • PC Gamer
    • 77 Metascore
    • 80 Critic Score
    A strong sports sim, with depth to spare. [Jan 2005, p.83]
    • PC Gamer
    • 54 Metascore
    • 45 Critic Score
    The story wouldn't be half-bad if it weren't for cliched dialogue (delivered by overly dramatic voice actors) and forgettable characters. [Jan 2005, p.81]
    • PC Gamer
    • 66 Metascore
    • 76 Critic Score
    Pitfall has enough charm to win me over, even if linear platformers are a bit dated. [Jan 2005, p.81]
    • PC Gamer
    • 83 Metascore
    • 70 Critic Score
    The new design focus has created a schizophrenic game in which neither single-play nor multiplay is successful. [Holiday 2004, p.90]
    • PC Gamer
    • 51 Metascore
    • 43 Critic Score
    The sandbox play that makes up the bulk of Superpower 2 is alternately tedium and lunacy. [Feb 2005, p.70]
    • PC Gamer
    • 77 Metascore
    • 89 Critic Score
    A treasure of a wargame. It aptly portrays his fight to conquer the world, and it works hard to transport you to the scene of its battles. [Feb 2005, p.75]
    • PC Gamer
    • 58 Metascore
    • 43 Critic Score
    Unfortunately, the gameplay grows stale real quick, and any joyful fantasies about dropping smoke-jumping firefighters into an inferno are quickly put to rest. [Jan 2005, p.75]
    • PC Gamer
    • 59 Metascore
    • 39 Critic Score
    It's one thing to make a bad game - that I can forgive. It's worse to take one of the great PC-game franchises and ruin the hell out of it. This isn't Leisure Suit Larry - it's just annoying softcore porn. [Holiday 2004, p.106]
    • PC Gamer
    • 58 Metascore
    • 60 Critic Score
    Yes, there is groping, discrete heavy petting, and conveniently concealed canoodling, but it's all rendered in fewer than 10 different animations...which get old quickly. [Sept 2004, p.68]
    • PC Gamer
    • 77 Metascore
    • 79 Critic Score
    This third Law & Order game is not only the most faithful to the atmosphere of the TV show, but also offers an engaging story. [Jan 2005, p.90]
    • PC Gamer
    • 55 Metascore
    • 52 Critic Score
    The videogame equivalent of a bad Vietnam B-movie. [Jan 2005, p.88]
    • PC Gamer
    • 85 Metascore
    • 90 Critic Score
    THUG 2's combination of goofball story, challenging skate stunts, and ever-more-ridiculous objectives is so addictive that I'd learn to play with my feet if my hands fell off. [Jan 2005, p.97]
    • PC Gamer
    • 71 Metascore
    • 60 Critic Score
    A formidable simulation, but landlubbers are likely to run aground on its steep learning curve. [Oct 2004, p.90]
    • PC Gamer

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