PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 80 Metascore
    • 76 Critic Score
    Void Crew lacks long-term depth, but it's already the best misfits-in-space game in the whole universe.
    • 70 Metascore
    • 76 Critic Score
    Some issues keep it from being a stand-alone great, but fans longing for a reboot of Dungeon Keeper could do a lot worse than this clever, enjoyable dungeon manager.
    • 84 Metascore
    • 76 Critic Score
    "Quotation Forthcoming"
    • PC Gamer
    • 76 Metascore
    • 76 Critic Score
    Eventually it feels repetitive, but the quantity of character and dungeon permutations is sufficient to engage even jaded genre veterans for weeks. [July 2010, p.79]
    • PC Gamer
    • 76 Metascore
    • 76 Critic Score
    A documentary format worth expanding and repeating, more assists, and the same rough but rewarding racing.
    • 80 Metascore
    • 76 Critic Score
    An inspired dynamic score makes for some sublime hiking, but it’s somewhat slim and repetitive for the asking price.
    • 65 Metascore
    • 76 Critic Score
    Some of these brainteasers--including a tricky Enigma decoding machine segment and a complex darkroom sequence--are brilliant additions, while others will strain your patience and gray matter to the breaking point. [Dec 2008, p.59]
    • PC Gamer
    • 68 Metascore
    • 76 Critic Score
    SSHD is just a touched up portrait of a lesser-known, much-loved ancestor. [Jan 2010, p.80]
    • PC Gamer
    • 71 Metascore
    • 76 Critic Score
    A hard campaign (if you play on the hardest mode) and breakneck multiplayer are a good time, if often infuriating.
    • 74 Metascore
    • 76 Critic Score
    Scott Pilgrim EX is a palatable fresh helping of retro beatdown goodness, but it's too brief and easygoing to deliver more fun than its inspirations or its best contemporaries.
    • 73 Metascore
    • 76 Critic Score
    Performance and pacing problems mar an otherwise novel and comprehensive survival city builder.
    • 69 Metascore
    • 76 Critic Score
    Even though this game is an indie effort, the art and sound production are professional-quality. [Jan 2006, p.57]
    • PC Gamer
    • 84 Metascore
    • 76 Critic Score
    Streets of Rage doesn't do much to innovate, but it's a beautiful brawler with just enough depth to stay engaging through multiple runs.
    • 80 Metascore
    • 76 Critic Score
    It's good, but yet another dramatic tale of intrigue in a game already packed with them. [Feb 2015, p.77]
    • PC Gamer
    • 76 Metascore
    • 76 Critic Score
    Flashpoint's fresh subject matter, clever approach, and deep strategies make it worth playing. [May 2005, p.]
    • PC Gamer
    • 84 Metascore
    • 76 Critic Score
    I never grew bored or frustrated with SimGolf, but I didn't lose countless hours of my life to it the way I did to "The Sims" or "RollerCoaster Tycoon." [Mar 2002, p.62]
    • PC Gamer
    • 75 Metascore
    • 76 Critic Score
    Can occasionally drag, but is a mostly funny and intelligent puzzler that may improve your lexicon to boot.
    • 76 Metascore
    • 76 Critic Score
    A less dramatic reimagining than it pretends to be, but hopefully enough to breathe new life into the coolest MMO universe around.
    • 72 Metascore
    • 76 Critic Score
    A habit-forming FPS for its strategic possibilities and tactical depth, but the lack of matchmaking is especially worrisome.
    • 74 Metascore
    • 76 Critic Score
    Attacking settlements, especially your own, is good fun, but there’s hours of chores to complete before you can really become a raider.
    • 71 Metascore
    • 76 Critic Score
    Aside from the newly balanced weapons, you won't find many tweaks or fixes to the tried-and-true BF2 formula--long load times and the red nametag bug still hinder the game. [Jun 2006, p.52]
    • PC Gamer
    • 76 Metascore
    • 76 Critic Score
    A quck-and-dirty port that's worth trying, especially for "Deus Ex" fans. [July 2005, p.60]
    • PC Gamer
    • 73 Metascore
    • 76 Critic Score
    Wonderful and distasteful all at once, it entertains and fails in turns, like Frank Worthington. But I loved watching Frankie.
    • 78 Metascore
    • 76 Critic Score
    Owns its bleak theming completely, even if it can get a little repetitive.
    • 82 Metascore
    • 76 Critic Score
    Another witty Turnip Boy adventure chock-full of eccentric humour and enjoyable if not simple gameplay, I wish Snoozy Kazoo gave this root vegetable lad a little more room to commit his dastardly deeds.
    • 83 Metascore
    • 76 Critic Score
    A long game of choose-your-own-chosen-one with high highs to balance the lows.
    • 57 Metascore
    • 76 Critic Score
    This game should tickle the hell out of most "Diablo" fans. [May 2003, p.78]
    • PC Gamer
    • 70 Metascore
    • 76 Critic Score
    The game's dimly lit rooms, haunting musical score, and aggressively edited cut-scene sequences (reminiscent of the movie "The Ring") more than compensate for the lackluster models and animation. [Feb 2004, p.71]
    • PC Gamer
    • 80 Metascore
    • 76 Critic Score
    Mixing a mostly tried-and-true formula with some interesting new ideas, Conquest succeeds as a competent new entry in the genre.
    • 74 Metascore
    • 76 Critic Score
    Fresh out of the box, it's disappointing. But with patches, it could be the king of RPGs. [Sept 2000, p.95]
    • PC Gamer

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