PC Gamer's Scores

  • Games
For 3,872 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3885 game reviews
    • 85 Metascore
    • 90 Critic Score
    Wildly unpredictable but always enjoyable, The Alters is a masterclass in high-tension gaming.
    • 39 Metascore
    • Critic Score
    The action would be passable if it were buoyed by a compelling story, but I ain't gripped so far. [2-Hour Impressions]
    • 80 Metascore
    • 82 Critic Score
    Once it finds its footing, Rune Factory: Guardians of Azuma is an engaging romp through a charming and dynamic world.
    • 80 Metascore
    • 75 Critic Score
    Tainted Grail: The Fall of Avalon puts an interesting spin on Arthurian legend and presents a competent world that plays like a love letter to the open-world first-person RPG genre.
    • 73 Metascore
    • 70 Critic Score
    A weird and funny story with a lot of surprises, but control and camera issues dampen the fun.
    • 79 Metascore
    • 80 Critic Score
    Elden Ring Nightreign is just as confusing and abrasive as FromSoftware's other games, but there's really nothing else like it.
    • 81 Metascore
    • 74 Critic Score
    Wonderfully authentic, but it's too familiar, cumbersome with a pad, and the career management is unusually tedious.
    • 68 Metascore
    • 72 Critic Score
    Bursting with ideas, enthusiasm, and a solid physics model, but JDM seems more preoccupied with throwing another idea in than polishing what’s already there.
    • 87 Metascore
    • 91 Critic Score
    An all-time great deckbuilder gets a sequel worth risking God’s wrath for.
    • 70 Metascore
    • 65 Critic Score
    Onimusha 2: Samurai’s Destiny represents the design tenants of a bygone era, more often for worse than better.
    • 72 Metascore
    • 74 Critic Score
    Blades of Fire can be great fun, but it definitely overstays its welcome.
    • tbd Metascore
    • 81 Critic Score
    Labyrinth of the Demon King offers familiar first-person retro dungeon crawling, but distinguishes itself with its overpowering—almost unbearable—mood of dread.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages is indulgent and deliciously violent, but surprisingly safe.
    • 76 Metascore
    • 81 Critic Score
    A witty take on sci-fi and co-op that’s teeming with life and begging for you to get creative with its gadgets.
    • 80 Metascore
    • 78 Critic Score
    Take an indie platformer like VVVVVV or Downwell and up the ultraviolence, that's Shotgun Cop Man.
    • 80 Metascore
    • 84 Critic Score
    A beautiful remaster of a great game that leaves some very old, obvious issues untouched.
    • 79 Metascore
    • 88 Critic Score
    Skin Deep is an indulgent masterclass in immersive sim shenanigans, but lacks a standout level you'll be telling friends about for years.
    • 80 Metascore
    • 87 Critic Score
    A new adventure game classic, and a bit of a tear-jerker.
    • 91 Metascore
    • 70 Critic Score
    Clair Obscur: Expedition 33's gorgeously realized world is let down by its emphasis on combat, marred by a few fatal stumbles.
    • 78 Metascore
    • 75 Critic Score
    There's much less game in Tape 2, but a strong narrative conclusion is worth seeing. It won't take long, either.
    • tbd Metascore
    • Critic Score
    It's so mundane that I expected Schedule 1 to get boring by the fifteenth time I'd lugged a bulk order of plastic baggies to my crappy apartment, but like my latest strand of weed called "Wedding Ass," the drug-dealing sim dominating Steam right now is undeniably habit-forming...Chalk up that success to a lot of smart design choices from developer TVGS—its constant sense of progression, clockwork open world, expressive characters, gratifying supply/demand loop, day one co-op support—but I reckon Schedule 1's secret sauce is a crafting system that doesn't suck. [Early Access Impressions]
    • 74 Metascore
    • 65 Critic Score
    Tempopo's rhythmic puzzling is undeniably great, but is let down by a lack of mechanical pacing and an absence of Witch Beam's coveted storytelling.
    • 80 Metascore
    • 85 Critic Score
    Unashamedly retro in spirit yet modern where it counts, Tempest Rising is a riveting flashback to the halcyon days of the RTS.
    • 92 Metascore
    • 92 Critic Score
    I love Blue Prince so much I'm going to spend the next 1,500 words or so telling you as little about it as possible. Unraveling its many mysteries and solving its multitude of puzzles—several of which I'm still working on even after finishing the game—is best done if you go in with nearly no information. Don't watch videos. Don't Google solutions. Don't even finish reading this review. Just go play it.
    • 77 Metascore
    • 94 Critic Score
    The least amicable city council meeting you've ever attended and probably the best game you'll play this year.
    • 75 Metascore
    • 83 Critic Score
    South of Midnight's action may not have the strongest hook, but its poignant tale of hope and sorrow tailored to Deep South mythos keeps its head raised high.
    • 90 Metascore
    • 60 Critic Score
    A rough port and bungled narrative make The Last of Us Part 2 hard to recommend, though the remaster's additions and moment-to-moment action satisfy.
    • 82 Metascore
    • 78 Critic Score
    Rosewater tells an engaging Western story despite a well-worn formula.
    • 67 Metascore
    • 74 Critic Score
    Stylish and often satisfying, but surviving Grit and Valor’s later campaigns demands persistence over clever tactics.
    • 83 Metascore
    • 80 Critic Score
    Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

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