PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 77 Metascore
    • 79 Critic Score
    Despite all those flaws, Resistance's branching, 20-mission campaign dishes out some of the best gameplay scenarios yet seen in the genre. [Nov 2002, p.110]
    • PC Gamer
    • 82 Metascore
    • 88 Critic Score
    I'd recommend this game at $50. At the cost of a quick snatch-and-grab from the nearest recruiting station, it's easy to call it a must-play. [Jan 2003, p.118]
    • PC Gamer
    • 92 Metascore
    • 94 Critic Score
    A brilliant game in every facet of its design and execution, with not a single dull moment in the lot. [August 2002, p.62]
    • PC Gamer
    • 62 Metascore
    • 74 Critic Score
    It's something many of these sims's aren't: fun. [Nov 2002, p.116]
    • PC Gamer
    • 46 Metascore
    • 33 Critic Score
    Pretty darned awful...With barely five hours of gameplay, no voiceovers, non-existent AI, and amateruish chapter-ending cartoons, Hero X can't even rightly be called a decent bargain-bin pick. [Oct 2002, p.102]
    • PC Gamer
    • 51 Metascore
    • 38 Critic Score
    It's a testament to the dullness of this game that its 25 missions feature a wide variety of mission types, yet all of them feel like the same monotonous hunts for brain-dead adversaries. [Oct 2002, p.100]
    • PC Gamer
    • tbd Metascore
    • 18 Critic Score
    All told, BDB took less than 30 minutes to beat, and there's no point in playing it again. [Oct 2002, p.98]
    • PC Gamer
    • 82 Metascore
    • 87 Critic Score
    I can live with a few little pissers when the overall game is so exciting, exquisitely designed, and meticulous in its historical accuracy. [Oct 2002, p.92]
    • PC Gamer
    • 91 Metascore
    • 95 Critic Score
    Central to its pull is a storyline as persuasive as any I've encountered in a fantasy roleplaying game. [Sept 2002, p.60]
    • PC Gamer
    • 75 Metascore
    • 78 Critic Score
    Its aesthetics need more polish - and it needs to offer more help for newcomers. [Sept 2002, p.64]
    • PC Gamer
    • 42 Metascore
    • 20 Critic Score
    Unbearable drek like Jazz and Faust is the reason some people keep saying that the adventure genre is dead and buried. [Oct 2002, p.102]
    • PC Gamer
    • 86 Metascore
    • 90 Critic Score
    Deep, classy, and fiercely addictive. [Sept 2002, p.86]
    • PC Gamer
    • 88 Metascore
    • 89 Critic Score
    Perhaps the most impressive new feature is F1 2002's dedicated multiplayer support for up to 16 players. [Sept 2002, p.70]
    • PC Gamer
    • 72 Metascore
    • 61 Critic Score
    Take it for what it is - an inexpensive and silly throwback. [Nov 2002, p.134]
    • PC Gamer
    • 58 Metascore
    • 46 Critic Score
    Gore's single-player game shoots way over par. [Sept 2002, p.80]
    • PC Gamer
    • 59 Metascore
    • 29 Critic Score
    The battles are pretty damn chaotic. They're also devoid of fun, have little rhyme or reason, and often leave you with no idea why you won or lost. [Oct 2002, p.97]
    • PC Gamer
    • 60 Metascore
    • 55 Critic Score
    Unfortunately, after a two-stage porting job, all that's really left is some third-hand game code that won't even work properly on many current-generation PC setups. [Sept 2002, p.72]
    • PC Gamer
    • 50 Metascore
    • 64 Critic Score
    Graphics and sound are passable at best, but I found it intriguing to manage the development of a burgeoning company.
    • 72 Metascore
    • 72 Critic Score
    All these practical problems obscure Sum's flat-out brilliant mission design. [August 2002, p.70]
    • PC Gamer
    • 93 Metascore
    • 92 Critic Score
    One of the very best things about this game is its almost total lack of any visible interface. [July 2002, p.56]
    • PC Gamer
    • 80 Metascore
    • 70 Critic Score
    While better than its predecessor on almost all counts, SOF II still does little to turn heads in the genre. Instead, it blows them clean off. [August 2002, p.66]
    • PC Gamer
    • 67 Metascore
    • 56 Critic Score
    The dinosaurs just don't do much, whether you plop them down in their own cages or mix them in with modern animals. [Sept 2002, p.88]
    • PC Gamer
    • 78 Metascore
    • 75 Critic Score
    A slap of pain tand an extra dimension can't hide the threadbare plot and archaic gameplay mechanics lurking beneath the surface. [July 2002, p.68]
    • PC Gamer
    • 53 Metascore
    • 68 Critic Score
    It's not the most ambitious game ever, but All-Stars can become oddly addictive. [Sept 2002, p.81]
    • PC Gamer
    • 71 Metascore
    • 70 Critic Score
    It's a lot of fun. [August 2002, p.72]
    • PC Gamer
    • 89 Metascore
    • 90 Critic Score
    I'll still be playing it in months -- if not years -- from now, that's for sure. [July 2002, p.77]
    • PC Gamer
    • 80 Metascore
    • 56 Critic Score
    A rush-job, and certainly not worth your time if you already own "FIFA 2002." [August 2002, p.67]
    • PC Gamer
    • 73 Metascore
    • 81 Critic Score
    May not offer much more than BM2002 did, but the new online support is vital for those who want to match their managerial skills against other humans. [Sept 2002, p.84]
    • PC Gamer
    • 50 Metascore
    • 35 Critic Score
    You can barely tolerate the insane irrelevance of the details asked - they really are that dry. [Sept 2002, p.76]
    • PC Gamer
    • 37 Metascore
    • 21 Critic Score
    Chances are, you'll have more fun reading a medical textbook. [August 2002, p.69]
    • PC Gamer

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