PC Format's Scores

  • Games
For 967 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 96 Half-Life 2
Lowest review score: 4 Legacy: Dark Shadows
Score distribution:
967 game reviews
    • 76 Metascore
    • 80 Critic Score
    I forsee this causing some severe sleep deprivation. [Dec 2008, p.98]
    • PC Format
    • 76 Metascore
    • 72 Critic Score
    A schizophrenic game that would have been better-served had it focused on just half of what it sets out to do. [Dec 2009, p.86]
    • PC Format
    • 76 Metascore
    • 88 Critic Score
    Our favourite is the A-10 Warthog – cruising at 50 feet, on the prowl for enemy tanks, it’s one of the most exhilarating missions available in any recent simulator.
    • 76 Metascore
    • 82 Critic Score
    It's a gorgeous, charming and suitably priced offering. [Dec 2008, p.99]
    • PC Format
    • 76 Metascore
    • 70 Critic Score
    If it’s championship kicks that you’re after, get yourself a copy of "PES 3," because what it lacks in glitz it makes up for tenfold in terms of gameplay. We certainly wouldn’t be seen kicking about with anything else.
    • 76 Metascore
    • 62 Critic Score
    Hard to get your head around, and not rewarding even if you stick with it. [Aug 2006, p.96]
    • PC Format
    • 76 Metascore
    • 81 Critic Score
    It's got entertainment in spades. [Feb 2010, p.86]
    • PC Format
    • 76 Metascore
    • 86 Critic Score
    Appealing to both the single and multiplayer real-time strategist, although R.U.S.E. will be a hard mistress online. [Issue#245, p.102]
    • PC Format
    • 76 Metascore
    • 84 Critic Score
    Not big and not clever, but lots of simple, high-paced fun while it lasts... The story fits the action: it's speedy, unchallenging, over-the-top yet quite entertaining. [Apr 2005, p.108]
    • PC Format
    • 76 Metascore
    • 70 Critic Score
    A well-executed sim, on the whole, but it lacks genuinely unique features. [June 2006, p.86]
    • PC Format
    • 76 Metascore
    • 73 Critic Score
    A lazy port of a great game. Do not attempt to play it without a joypad, or you may end up moaning like one of the Spanish zombies. [Apr 2007, p.69]
    • PC Format
    • 76 Metascore
    • 80 Critic Score
    Exactly what you'd expect, and full of good ideas. [Nov 2005, p.92]
    • PC Format
    • 76 Metascore
    • 84 Critic Score
    Demigod is simple in concept, but thoroughly engaging and great fun. More content would make this an essential buy. [June 2009, p.92]
    • PC Format
    • 76 Metascore
    • 81 Critic Score
    Headshot heaven for FPS addicts. [Dec 2005, p.92]
    • PC Format
    • 75 Metascore
    • 73 Critic Score
    The production values are far higher than many rivals, and anyone looking back fondly on the RPGs of yesteryear will soon be sucked in. [Feb 2008, p.115]
    • PC Format
    • 75 Metascore
    • 78 Critic Score
    Surprisingly, there is no option for random generation of islands, nor is there any scope for multiplayer frolics, making it feel rather limited.
    • 75 Metascore
    • 56 Critic Score
    It just doesn't feel like footie. [Feb 2011, p.107]
    • PC Format
    • 75 Metascore
    • 54 Critic Score
    A less than appealing rehash of an uninspiring game. [Christmas 2006, p.104]
    • PC Format
    • 75 Metascore
    • 85 Critic Score
    A welcome return to the Prince we all know and love, but we feel that now we know him just a little too well. [Aug 2010, p.92]
    • PC Format
    • 75 Metascore
    • 71 Critic Score
    High seas trading, not hijacks. Passes the time, but gets old fast.
    • PC Format
    • 75 Metascore
    • 70 Critic Score
    Not strictly a failure, but it is potentially 2008's most disappointing PC game, and will certainly need a hefty post-release patch. [Oct 2008, p.100]
    • PC Format
    • 75 Metascore
    • 75 Critic Score
    It's primary objective isn't to engage you as a gamer; it's to engage you as a human being. And that makes it worth your time. [June 2006, p.90]
    • PC Format
    • 75 Metascore
    • 70 Critic Score
    Slightly grotty in parts, but entertaining. [Feb 2005, p.93]
    • PC Format
    • 75 Metascore
    • 80 Critic Score
    Solid, satsifying violence, but look elsewhere for genuine terror. [Christmas 2006, p.104]
    • PC Format
    • 75 Metascore
    • 88 Critic Score
    Everywhere you look there's another cute animation and another cool gadget. Combine this with an addictive research tree and a challenging campaign, and you have yourself a great combination of "Dungeon Keeper" and "Austin Powers" - just not a very long one. [Oct 2004, p.94]
    • 75 Metascore
    • 71 Critic Score
    Forward-looking tech, backwards-looking gaming.
    • 75 Metascore
    • 85 Critic Score
    The best RPG we've played in a long time. [Apr 2011, p.101]
    • PC Format
    • 75 Metascore
    • 74 Critic Score
    A competent example of a PC port and of an RPG, but its obsessions with consumerism dampens the adventure. [Aug 2011, p.100]
    • PC Format
    • 75 Metascore
    • 76 Critic Score
    It teeters on the brink of greatness but never quite gets there.
    • 75 Metascore
    • 60 Critic Score
    The relentlessly brain-dead action gets a bit dull after a while. [Feb 2005, p.85]

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