Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 68 Metascore
    • 80 Critic Score
    It’s not as deep as Madden, by design; Blitz: The League II is an action game wearing pigskin, tucked inside a salacious sports soap-opera with a sick sense of humor. But ultimately, it’s the accessible gameplay that makes Blitz a pleasure — guilty as charged.
    • 87 Metascore
    • 85 Critic Score
    The best addition, though, is undoubtedly the glorious 10-vs.-10 Be A Pro online mode, which lets every participant commit to a single position for the duration.
    • 46 Metascore
    • 60 Critic Score
    Traditional baseball-sim junkies will recoil at the ease and simplicity, but kids and casual fans might enjoy stepping up to this plate.
    • 46 Metascore
    • 50 Critic Score
    It grows repetitive far too fast, and a few uninspired multiplayer modes do little to extend the fun. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 29 Metascore
    • 40 Critic Score
    Coupled with a limited soundtrack(just nine songs, split between J-Pop anthems and corny keyboard jams)and uninteresting original characters, Beat'n simply feels like a half-hearted attempt to introduce an old game to a new audience. [Holiday 2008, p.83]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    With the power to shift the very earth beneath your feet, Fracture could have reshaped the action genre. But repetitive missions and a barren plot leave only the multiplayer to shake this shooter loose from the rest.
    • 56 Metascore
    • 60 Critic Score
    But the gameplay is unnecessarily complicated, with the busy HUD being the worst example. [Nov 2008, p.75]
    • Official Xbox Magazine
    • 60 Metascore
    • 55 Critic Score
    But ultimately, there's very little about Mind Over Mutant that makes it worth your $50 or the four hours it takes to complete. [Holiday 2008, p.67]
    • Official Xbox Magazine
    • 84 Metascore
    • 85 Critic Score
    Realistic animations anchor that gameplay. When LeBron drives the lane and fades away for a jumper in the paint, or when Tony Parker stumbles around a pick, every elbow, jersey, and sweatband organically articulates their momentum.
    • 77 Metascore
    • 80 Critic Score
    Like the New Orleans Hornets of the videogame world. It performs surprisingly well this season, and with a little more experience next year, it could be a title contender. [Nov 2008, p.70]
    • 45 Metascore
    • 60 Critic Score
    You’ll certainly enjoy the explosive chaos of these Unreal Tournament–style battles; but with only four game modes and limited match options, even blowing your opponents to smithereens can get boring.
    • 82 Metascore
    • 75 Critic Score
    From its quirky mechanical enemies to its strident strains of deliciously lo-fi music, this run-and-gun platformer honors the 8-bit era.
    • 70 Metascore
    • 65 Critic Score
    From its leaden, cheap-shots-aplenty combat to its wild-goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long to get off the ground, its entire first half feels like a death march through a clunky hot mess. [Nov 2008, p.73]
    • 80 Metascore
    • 85 Critic Score
    Greatness. The one-liners and parodies are still funny, the level design is outstanding. [Nov 2008, p.64]
    • 76 Metascore
    • 90 Critic Score
    The successes massively outweight the mistakes here - which, strangely enough, is exactly how we'd describe Matt Baker, the game's troubled hero. [Nov 2008, p.62]
    • 85 Metascore
    • 90 Critic Score
    Gameplay depth comes from mastering the basic skills..., but none of this is overcomplicated: Pure delivers that prized "pick up and play" experience with several shots of adrenaline. [Oct 2008, p.72]
    • 44 Metascore
    • 55 Critic Score
    Koei fanatics might be satisfied, but everyone else will be as disappointed as ever. [Nov 2008, p.76]
    • 76 Metascore
    • 70 Critic Score
    While Lego Batman is loaded with goofy charm and humor, its original storyline is paper-thin.
    • 42 Metascore
    • 35 Critic Score
    This new Cabela's entry is more like "Most Boringest Wanders," thanks to a shoddy objective marker that either randomnly disappears or leads you in circles. [Holiday 2008, p.74]
    • Official Xbox Magazine
    • 65 Metascore
    • 80 Critic Score
    The refined physics mesh with the superbly slick controls to create and authentically challenging racing experience, chock full of wicked-fast wheeling. [Nov 2008, p.61]
    • 65 Metascore
    • 80 Critic Score
    Super-addictive twitchfest with a terrific theme. [Sept 2008, p.74]
    • 49 Metascore
    • 55 Critic Score
    The clean, simple interface serves Domino Master well, but complete games (composed of several matches) drag on too long, and the tile-placement guides slice too much of the plotting and planning from the experience. [Dec 2008, p.73]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    With its non-branching storyline and no multiplayer, Force Unleashed is certainly less ambitious than the classic "Jedi Knight" games - and ultimately, its design makes it feel more videogame-y and less of an all-engrossing Star Wars experience than Xbox entries like "Jedi Knight II" or "Jedi Academy." But when the game is on, it's on. [Oct 2008, p.70]
    • 64 Metascore
    • 55 Critic Score
    Unless you're a major mech fiend, you'll lose interest within a few hours. [Dec 2008, p.87]
    • Official Xbox Magazine
    • 71 Metascore
    • 65 Critic Score
    Battle Fantasia may be a niche game for a specific audience, but otaku will live happily ever after.
    • 92 Metascore
    • 90 Critic Score
    At its worst, Rock Band 2 feels like a massive expansion pack that fills in the gaps from the original game. At its best, it’s a rewarding and refined excuse to pick up your fake career where you left off — laughing and rocking with friends near and far for a group thrill that few other games can deliver.
    • 54 Metascore
    • 80 Critic Score
    Soundtrack worthy of a Danny Ocean and Tarantino showdown. [Feb 2008, p.80]
    • 72 Metascore
    • 75 Critic Score
    But with a core game that stands strong, and Live matchups that are fairly smooth, Samurai Shodown II remains an enjoyable beatdown for fighting fans. [Dec 2008, p.93]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    A fascinating diversion you could spend the rest of your life pursuing, but this presentation of it is disappointingly short on frills.
    • 62 Metascore
    • 70 Critic Score
    Impact nails the feel of wrestling, but adding a new coat of paint to an old-school style won’t be enough to entice those seeking something fresh. Fans of the genre or “sport,” however, have an accessible and fun wrasslin’ game worth sticking in their collection.

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