Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 61 Metascore
    • 65 Critic Score
    If you can handle the delivery, though, you're rewarded with some of the best flight mechanics on the 360 - especially if you take the time to master the Simulation controls. While completely unrealistic, the combat is fluid, fast, and fun.
    • 90 Metascore
    • 90 Critic Score
    The biggest sport in the world. And EA has done it justice with FIFA 12, improving virtually every aspect of last year's game.
    • 78 Metascore
    • 80 Critic Score
    The online options are still a little wonky in that they work, but with the Champions League license, we'd like more depth and options in how fans can compete with each other. Nevertheless, the style and impressive ball-movement physics help PES maintain its impressive fidelity.
    • 45 Metascore
    • 45 Critic Score
    Even if the controls weren't the work of a lunatic, chaining maneuvers is unnecessarily frustrating. Fail to leave a pregnant pause between tricks, and X-Fighters ignores your input altogether.
    • 86 Metascore
    • 85 Critic Score
    As with any vertical shooter, there's no escape from the laborious memorization of unforgiving patterns. That fact alone means that not everyone can fall in love with Radiant Silvergun's unique mix of frenetic combat and fast-paced puzzle-solving. But if you don't mind working for every inch of progress and using your noodle more than usual, you'll happily spent innumerable hours perfecting your patrols through enemy space.
    • 62 Metascore
    • 75 Critic Score
    Finding an opponent online is easy, although newbies will find little mercy and even less help. Otherwise, this Kollection is an appealing, if never mind-blowing, package.
    • 49 Metascore
    • 45 Critic Score
    Emulating and amplifying the bloodier side of fighting was, conceptually, a great way to separate Supremacy from other MMA titles. But because of its crippling issues, it stands alone as the one clumsy, bad brawler of its kind on Xbox 360.
    • 66 Metascore
    • 75 Critic Score
    It's a tasty appetizer that, while offering plenty of meat for the $10 asking price, only serves to intensify our hunger for the real thing.
    • 67 Metascore
    • 75 Critic Score
    The rough edges of 11-year-old game design will keep you from losing yourself in the experience, but there's more than enough substance to make this acclaimed adventure from another age worth a fresh look. [Nov 2011, p.85]
    • 84 Metascore
    • 90 Critic Score
    This game is a testament to Capcom's genre mastery, and it's as incredible now as it's ever been. [Nov 2011, p.85]
    • 77 Metascore
    • 80 Critic Score
    Though its mix of strategy and simulation is something of a console rarity, this franchise endures, thrusting you into a new dictatorial power trip over the burgeoning populace of a Caribbean island. [Nov 2011, p.83]
    • tbd Metascore
    • 50 Critic Score
    With its nifty fill-in-the-backstory premise, this downloadable expansion should've been a must-buy for anyone who dug Armageddon as much as we did. And it might've been, it it wasn't so weirdly lifeless. [Nov 2011, p.79]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    On the other hand, anyone who enjoys shaving seconds off speed runs and obsessing over scoreboards will appreciate Mercury Hg's focused simplicity, not to mention its $5 price tag. [Nov 2011, p.75]
    • 91 Metascore
    • 100 Critic Score
    The evidence is indisputable: Gears of War 3 is the ultimate realization of the Xbox 360 console, much in the same way Halo 2 was for the original Xbox. It maximizes the hardware's horsepower; boasts a fully featured, seamless online experience that serves up both competitive and cooperative gameplay; and it's enduringly replayable online or off. Quite simply, Gears of War 3 leaves no stone unturned - it's everything a triple-A blockbuster should be.
    • 77 Metascore
    • 90 Critic Score
    At four hours, Gunstringer's a short ride, but it's a thrilling one you shouldn't miss.
    • 76 Metascore
    • 80 Critic Score
    Engaging combat carries Space Marine's campaign and multiplayer a long way, although we can't help but feel like a little more time - or maybe ambition - would have made this game a superstar. Still, it's one heck of an entertaining fragfest, and the ideas here should nicely set up a bolder, hopefully more memorable sequel.
    • 72 Metascore
    • 80 Critic Score
    Though Crimson Alliance lacks Torchlight's endless character development and the infinite replayability of its bottomless dungeon, it delivers something that addictive gem didn't: co-op play.
    • 54 Metascore
    • 60 Critic Score
    Movement and combat never really come together in a cohesive matter. When you're overrun by the undead or your weapon suddenly breaks and you need to defend and retreat, it becomes painfully obvious that the game can't handle multitasking or movements made in quick succession, and will perform only one (and sometimes none) of the many actions you need to survive.
    • 86 Metascore
    • 80 Critic Score
    NHL 12 is an improvement over last year's game, but hardly a revolutionary title. It's the best hockey game on Xbox 360 - though, of course, it's also the only hockey game on 360.
    • 80 Metascore
    • 75 Critic Score
    Driver: San Francisco hasn't got much in the way of cutting-edge visual pizzazz or precision physics, but it gets enough online mileage out of the body-snatching gimmick to make up for some offline disappointments.
    • 68 Metascore
    • 65 Critic Score
    Betrayal's wild artistic flair alleviates some of its pain, but you'll still grind your teeth at least as often as you sink them into new flesh.
    • 71 Metascore
    • 80 Critic Score
    The game's also surprisingly scary at times: in dark spaces, we found ourselves flinching at disembodied moans, and being rushed by Infested (fast, growling zombies reminiscent of 28 Days Later) freaked us out more than once.
    • 53 Metascore
    • 65 Critic Score
    It's a decent experience for core genre fans, but not consistently sharp enough to stand out from the competition.
    • 78 Metascore
    • 85 Critic Score
    This year's edition quite simply plays better than ever...The gameplay is exceptionally balanced.
    • 86 Metascore
    • 90 Critic Score
    A series of very difficult parry and combo trials are what you're given to learn the game. Completing them is a slow process, but it's a fantastic and compelling way to figure out this notoriously complex sequel.
    • 64 Metascore
    • 60 Critic Score
    It has some excellent bits, but we're exhausted by the series' rapid-fire release schedule. [Oct 2011, p.82]
    • 55 Metascore
    • 45 Critic Score
    The fast-paced simplicity of such a goofy goal made BurgerTime a hit in 1982's arcades, but World Tour tosses in fresh ingredients with little consideration for the damage they do to gameplay. [Oct 2011, p.81]
    • 65 Metascore
    • 65 Critic Score
    Finally, we have a Warriors game with some substance. [Oct 2011, p.75]
    • 89 Metascore
    • 85 Critic Score
    While so many stealth games equate any sort of detection with total failure, Human Revolution lets the chaotic consequences of exposure play out in all their unpredictable glory. Shoddy storytelling means that all the sound and fury that results ultimately signifies dreadfully little, but at no point short of death do you every truly lose - you just have a different kind of fun. [Oct 2011, p.72]
    • 81 Metascore
    • 75 Critic Score
    Improves on the first game in almost every way.

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