Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
With 110 cars, seven stupidly gigantic courses, amazing (if arcadey) graphics, and staggering freedom of movement (once you unlock free roam modes), it's hard not to recommend this. [July 2003, p.84]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
It never does anything exceedingly well, nor does it do anything poorly...Though solid in many aspects, [it's] ultimately underwhelming. [Nov 2003, p.120]- Official Xbox Magazine
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- Critic Score
The relatively crackling gameplay and amusing atmosphere make for an enjoyable whole, and above all a decent party game. [Feb 2003, p.78]- Official Xbox Magazine
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- Critic Score
It does handle incredibly well, and the never less than lowbrow humor vaires from hilarious to so-stupid-it's-still-kinda-funny. It ain't perfect, but it's worth the ride. [Feb 2003, p.64]- Official Xbox Magazine
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- Critic Score
What other puzzle game lets you play as a headphones-wearing monkey? [Mar 2003, p.80]- Official Xbox Magazine
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- Critic Score
While the exterior looks great, within is a flawed baseball game that needs a good bit of work. [Apr 2005, p.85]- Official Xbox Magazine
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- Critic Score
A welcome change from most lightgun games that stress "spray and pray" techniques because precision and skill are needed instead of mere blasting. [Apr 2004, p.82]- Official Xbox Magazine
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- Critic Score
Makes a fun game of pick-up-and-play pigskin with some extra depth, but it could've been even more fulfilling. [Dec 2005, p.104]- Official Xbox Magazine
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- Critic Score
What it lacks in hardcore squad dynamics, however, it makes up for with its funky soundtrack, detailed graphics, and semi-tactical gameplay. CGT is competent, but not outstanding. [Dec 2005, p.110]- Official Xbox Magazine
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- Critic Score
The biggest problem is that (with very, very rare exceptions) you can only save at the end of a level...Imagine "Halo" without a recharging shield or checkpoints, and you'll start to get the idea. [Sept 2002, p.94]- Official Xbox Magazine
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- Critic Score
Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]- Official Xbox Magazine
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- Critic Score
Add to this some of the game's camera problems and the smallish feel of each stage and Blinx is just slightly amiss of being the really creative, clever game it's premise hints at. [Dec 2002, p.96]- Official Xbox Magazine
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- Critic Score
Other than the stunning graphics, Tao Feng doesn't excel in any other area, but is quite competent in most. [May 2003, p.72]- Official Xbox Magazine
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- Critic Score
What makes MD so interesting is the three varied abilities of the characters. [Feb 2002, p.68]- Official Xbox Magazine
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- Critic Score
Though it won't best the more enduring genre stalwarts like "Bust-A-Move," it has plenty of challenge for those tired of first-person shooting at full price. [Mar 2004, p.81]- Official Xbox Magazine
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- Critic Score
What's here is only half a game. Live play may be brilliant, but the single-player experience is sorely lacking. [Jan 2004, p.78]- Official Xbox Magazine
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- Critic Score
Many things: packed, fun, annoying, and humorously ironic. [Jan 2005, p.80]- Official Xbox Magazine
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- Critic Score
Straighforward, visceral fun that may not be Oscar-worthy in the plot department, but provides plenty of popcorn-munching matinee-style entertainment for the over-17 crowd. [May 2004, p.72]- Official Xbox Magazine
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- Critic Score
Dr. Muto's creativity, long length, and variety make it a good effort. [Jan 2003, p.78]- Official Xbox Magazine
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- Critic Score
For a game that challenges you to outthink and outmaneuver your opponents, it's a shame that Tenchu's enemy A.I. is so awful and the camera control so twitchy and unyielding. [May 2004, p.83]- Official Xbox Magazine
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- Critic Score
Mafia's real crime, though, is that it's a very good game wrapped in an absolute technical mess. [June 2004, p.74]- Official Xbox Magazine
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- Critic Score
Even if you're frustrated by dying on a jump for the 50th time, you'll still think it's funny as hell. [Dec 2004, p.73]- Official Xbox Magazine
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- Critic Score
Even on easy, beating the story means a thumb-callusing workout (And progress can't be saved.) [Feb 2003, p.78]- Official Xbox Magazine
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- Critic Score
The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]- Official Xbox Magazine
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- Critic Score
Forget "Fuzion Frenzy," this is the better Xbox game to break out during a party. [Jan 2003, p.90]- Official Xbox Magazine
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- Critic Score
Taking your talents onto Xbox Live is the real key. [March 2005, p.84]- Official Xbox Magazine
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- Critic Score
Phantom Crash isn't a game you can simply pick up and play, but for mech fans and those gamers always up for a singular adventure and a time consuming (but fun) weirdness - this is definitely your ticket. [Nov 2002, p.144]- Official Xbox Magazine
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- Critic Score
A few control problems prevent the game from being as fun as we'd like and the fighting engine is repetitive and too simple (even for kids). [Dec 2002, p.102]- Official Xbox Magazine
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- Critic Score
The graphics are noticeably better, the gameplay is expanded upon, and it's twice as bloody as the first game. [Holiday 2004, p.67]- Official Xbox Magazine