Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | DICE: DNA Integrated Cybernetic Enterprises |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
Welcome to Sonic Hell, where it feels like you're stuck in Rome and some gladiator prisoner that is being forced to compete mercilessly non-stop with other combatants. [Jan. 2007, p.91]- Official U.S. Playstation Magazine
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- Critic Score
As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]- Official U.S. Playstation Magazine
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- Critic Score
Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]- Official U.S. Playstation Magazine
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- Critic Score
Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]- Official U.S. Playstation Magazine
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- Critic Score
Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
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- Critic Score
With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]- Official U.S. Playstation Magazine
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- Critic Score
And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]- Official U.S. Playstation Magazine
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- Critic Score
Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]- Official U.S. Playstation Magazine
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- Critic Score
Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]- Official U.S. Playstation Magazine
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- Critic Score
If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]- Official U.S. Playstation Magazine
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- Critic Score
Definitely a good time for the elementary-school set. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
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- Critic Score
That's the worst kind of game design--the kind that only the people who made it can understand. [Oct. 2006, p.83]- Official U.S. Playstation Magazine
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- Critic Score
So this makes it officcial: The Rengoku series is stillborn. [Oct. 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]- Official U.S. Playstation Magazine
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- Critic Score
I still think a music-customizable rhythm game could be amazing, but Dance Factory falls short of the ideal. [Jun 2006, p.94]- Official U.S. Playstation Magazine
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- Critic Score
Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]- Official U.S. Playstation Magazine
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- Critic Score
Realistic drift physics apparently don't equal a good time, especially when added to a frustrating - and mandatory - tutorial mode. [Sept 2006, p.76]- Official U.S. Playstation Magazine
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- Critic Score
Other than that, Miami Vice is the most unremarkable eight hours you'll sppend en route to a lousy concclusion this year! [Oct. 2006, p.91]- Official U.S. Playstation Magazine
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- Critic Score
Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]- Official U.S. Playstation Magazine
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- Critic Score
This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]- Official U.S. Playstation Magazine
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- Critic Score
The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
The Armored Core developers are celebrating the series' 10th birthday by giving you the same mech game they've pumped out since the beginning. [Jun 2006, p.92]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
If this game had online play and were a PSP title, we'd be pretty pleased. But it doesn't, it's not - and we're not. [Sept 2006, p.83]- Official U.S. Playstation Magazine
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- Critic Score
Defending myself from a shark attack would be more entertaining. [Aug 2006, p.77]- Official U.S. Playstation Magazine
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- Critic Score
The "budget" price of $20 is about $15 too much. [Aug 2006, p.75]- Official U.S. Playstation Magazine
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- Critic Score
Due to things like a shared health bar for both routes, bad jumping puzzles, and a camera that has a hard time keeping track, you'll find yourself repeating the routes--a lot. Which gets boring. [Jun 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
Still, even at a budget price, it's hard to recommend this game to anyone but the most hardcore of Rampage fans...if they even exist. [July 2006, p.78]- Official U.S. Playstation Magazine