Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 68 Metascore
    • 60 Critic Score
    Doomsday Vault isn’t going to overwhelm you with narrative or challenging puzzles. Instead, you’re in for a casual adventure of collecting seeds and customizing a suit. Those who enjoy the gameplay elements can spend time in the additional one-off stages for a spot on the leader board. Unfortunately, though, that ends up being the entirety of the experience. It’s cute and works as a Switch game, but don’t expect to leave with any knowledge outside of properly navigating an isometric experience.
    • 68 Metascore
    • 70 Critic Score
    Even though it takes inspiration from Hololive Alternative’s teaser videos and manga, this title is clearly its own loving homage. If you are a fan of Shirakami Fubuki or enjoy fast 2D side-scrolling combat, Fubuki: Zero in on Holoearth – Hololive Alternative could be right up your alley. It is set to release on April 12 on Steam and promises a few hours of energetic fun, especially for those ready to sharpen their reflexes. Kon kon kitsune!
    • 68 Metascore
    • 90 Critic Score
    At a glance, Shadow Labyrinth may just seem like a startingly different take on Pac-Man for shock value, but it still follows the core tenets of the original game: mazes, creature consumption, player choice in navigation, and a power-up in the form of GAIA that effectively swaps the roles of prey and predator. Despite the gameplay systems needing some refinements, Shadow Labyrinth is a genuinely stellar action metroidvania that stands near the genre's best.
    • 68 Metascore
    • 70 Critic Score
    While Waiting sports lovely graphics and amazing attention to detail, finding the fun and charm in every day situations. It is a unique concept and tells a touching story, but struggles to make some of its mechanics work with each other.
    • 68 Metascore
    • 80 Critic Score
    Re:ZERO: The Prophecy of the Throne is a well-executed adventure visual novel that isn’t restricted by an anime license. The writers created a unique story within this world without it being overshadowed by the franchise. Through its mystery themes and excellent character writing, fans will easily appreciate this adventure.
    • 68 Metascore
    • 70 Critic Score
    Astria Ascending had me invested in the 25 hours it took me to get to the final dungeon. However, that comes with a padded runtime of level grinding, lengthy battles, dungeon navigation confusion, and many menu interactions. So if you begin, prepare not to understand what is going on until 10 hours into the game, but if you don’t have that time, don’t bother. However, those who do get far enough are in for a genuinely fun JPRG experience that only requires a few quality-of-life improvements.
    • 68 Metascore
    • 75 Critic Score
    The truth is, even if 2020 didn’t need Serious Sam 4, it’s here anyway. The game considers loyal fans through it’s added levels of customization while acknowledging new fans with some narrative moments to get to know this insane cast of characters. Some aspects feel dated in the graphics and AI, but when hundreds of enemies are running your way, none of that matters because all you can think about is what weapon you’re going to use to take out the trash.
    • 68 Metascore
    • 60 Critic Score
    Reverie Knights Tactics is a good game with a good story, but unfortunately, lacks a compelling user experience. While the story was engaging, the controls made gameplay a more frustrating experience that limits enjoyment, and that’s a shame.
    • 68 Metascore
    • 40 Critic Score
    Strong environmental puzzles, unfortunately, don’t do anything to save GYLT, and as such, there’s nothing here I would really recommend to anyone other than to a younger gamer just getting into the genre. Horror fans will have seen everything this game has to offer before, and a lack of anything gripping will stop newcomers from sticking around for its brief runtime.
    • 68 Metascore
    • 80 Critic Score
    I arrived expecting a novelty game brimming with fanservice. What I discovered was a tropical playground that merged comedic escapism with a dash of genuine emotional resonance. Whether it was Tamaki’s snarky texts or Honoka’s enthusiastic winks, each interaction felt personal enough to keep me hooked. Now, as I stare at the phone notifications, reality reminds me it is time to take a break, but something tells me Tamaki is patiently waiting for my return. In the end, it is a journey that merges silliness and sincerity, showing us that, if anything, a bikini-clad photo game can have a beating heart beneath the sun-soaked surface.
    • 68 Metascore
    • 65 Critic Score
    Looks aren’t everything. And unfortunately, Recompile is a prime example of that sentiment. The potential was there to make a joyful experience, one where you would look forward to trying out the various biomes and tackling the challenges in each of them. The narrative and design lured me in, as the plot choices and stylish flair of the Mainframe was engrossing. But, unfortunately, most of the actual gameplay took me right out of the experience and made it a disappointing endeavor.
    • 68 Metascore
    • 75 Critic Score
    For better or worse, there’s nothing quite like this brave venture into the cosmic unknown, and it shows how sometimes it’s about a willingness to play by the rules of the universe.
    • 68 Metascore
    • 90 Critic Score
    What Battlefield 2042 lacks in a single-player campaign, it makes up for in the sheer amount of content that it delivers to fans from all generations of the series. It’s a walk down memory lane that provides hours of that Battlefield action that you’d expect. You may have to spend a few of those understanding the UI and gun customization features, but with the inclusion of Hazard Zone and Portal, the possibilities of enjoyment here are endless.
    • 68 Metascore
    • 85 Critic Score
    The Blind Prophet is a gorgeously dark journey with a stunning aesthetic and captivating narrative that will stay with me for quite some time. The point-and-click elements pared with the game’s dark tone immersed me for the entirety of this adventure. Any gamer looking for a morbidly afflicting experience will find it here.
    • 68 Metascore
    • 85 Critic Score
    Sniper Elite VR is an immersive FPS VR experience that combines arcade mission types with a simulation level of interactivity. Each mission objective varies, and while the sniper class steals the show, there’s a large variety of weapon types that each feels comfortable and fun to use. Item interaction and limited enemy AI can cause frustration, but after playing, I don’t think I can play this series any other way.
    • 68 Metascore
    • 75 Critic Score
    Mobile Suit Gundam SEED Battle Destiny Remastered sticks closely to its original design. It doesn’t aim to compete with modern action games but succeeds in delivering a focused, solo Gundam experience. While the missing co-op and limited storytelling might disappoint some players, the core combat loop, strong suit variety, and stat progression offer plenty of content for fans of the genre. For long-time SEED followers and players familiar with the handheld Gundam titles, this is a welcome return. It captures the appeal of its era and brings it to new hardware without overreaching.
    • 68 Metascore
    • 70 Critic Score
    The Last Blade: Beyond the Destiny is an easy to pick up but tough-to-master fighter that does more than expected with only two-buttons. This creates some unique matchups, but the shallowness of the overall design leans heavily on unlockables and rewards for the time you put in. It’s definitely not something that will keep your attention for more than a weekend, but it a significant title to experience.
    • 68 Metascore
    • 75 Critic Score
    Dusk Diver 2 is an enjoyable action experience where players can embrace character customization, upgrading, and cosmetic alterations at their leisure. The fusion of congenial hub activities and plentiful combative encounters provides a fulfilling gameplay balance where neither side overtakes the other. Even though the narrative is not exactly all that memorable, the assignments are sometimes full, and the combat isn’t for everyone, what is here will certainly engage fans of the first game. This is simply more Dusk Diver, for better or worse.
    • 68 Metascore
    • 70 Critic Score
    Candy Rangers offers up a simple idea, done well and keeps you engaged with its entertaining and novel shooter mechanics. It falters a little bit in the finer areas, but it never overstays its welcome either. I would love to see this idea improved upon in the future, via a follow-up or even some future updates. As is, Candy Rangers is a charming little indie game that is well worth a look.
    • 68 Metascore
    • 70 Critic Score
    Fairy Tail 2 may be a flawed experience in that its storytelling is marred by horrid pacing and missed opportunities. Still, the character events and gameplay are worthwhile and addictive for longtime fans; it’s a decently evolved sequel that made me more invested in this familiar cast than before, making me hope for a 100-Years Quest follow-up where more care is put into the narrative.
    • 68 Metascore
    • 65 Critic Score
    Undead Darlings ~no cure for love~ is very much the product of love, and it shows in the story and character relationships that develop over this adventure. Each new area offers more challenges to overcome, but the biggest of them all will be navigating the menus and dealing with overpowered enemies. There are some significant quality-of-life updates needed here, but I can still see it infecting a few dungeon crawler fans through its difficulty and narrative.
    • 68 Metascore
    • 70 Critic Score
    Madden NFL 22 is meant to deliver a simulated and engaging experience to fans of football. Its animations are great, and you’ll likely only gravitate to one mode that you prefer over the others, but it all acts as a way for fans to connect, and sometimes a rare glitch won’t impact that. There’s a lot of demand for some growth of the series, and this game has a long way to go, it seems, but seeing my dad pick up a gaming controller for the first time in years and can’t be overlooked.
    • 68 Metascore
    • 75 Critic Score
    Tunche has some performance issues, but it more than makes up for it with its presentation. The combat is thoroughly enjoyable and complex. The visual style and animations are a complete joy, and the rogue-lite elements are incredibly generous and motivating for players to continue run after run. Tunche provides an entraining and, at times, addicting beat ’em up experience, and that’s all I could have asked for.
    • 68 Metascore
    • 60 Critic Score
    While length is not a determining factor for enjoyment, it can become a primary focus if there isn’t much else to offer. I went around the snowscape with a partner, searching for our families. Outside of the gorgeous aesthetics, both visually and sonically, no substantive content sparked any significant emotion. There weren’t a lot of facets done poorly, but they weren’t executed wonderfully either. And while there were some endearing and silly moments, I came out of the experience feeling like I went through an underwhelming roller coaster at a theme park.
    • 68 Metascore
    • 60 Critic Score
    Soulvars is fast and addictive, but the repetitive nature of the gameplay and the limited tutorials makes experiencing the best parts of this game more effort than they’re worth. It has the style and energy to keep your attention for a few moments, but it doesn’t last when the character writing and world-building lay in an optional encyclopedia than in the game’s story. Still, this game is all about speed and combat, and it delivers in that regard.
    • 68 Metascore
    • 90 Critic Score
    Life Eater by Strange Scaffold and Frosty Pop stands out in the simulation genre with its innovative approach to gameplay mechanics and narrative integration. The game excels in creating an atmosphere filled with suspense and dread, backed by a strong audio-visual presentation that immerses players in its unsettling world. The strategic elements of managing time and suspicion while solving puzzles to successfully carry out dark rituals offer a fresh take on the simulation genre.
    • 68 Metascore
    • 60 Critic Score
    Umbraclaw is an ambitious platformer that tries to shine with a standout death mechanic influencing the future of the protagonist. However, this concept is messily executed, not melding well with the stage design that is built around the main character's default abilities. Consequently, progression never feels fulfilling, doubly so when considering the weak characterizations and meager challenge.
    • 68 Metascore
    • 65 Critic Score
    Disney Pixel RPG offers a unique blend of nostalgic art and Disney charm, drawing inspiration from titles like Kingdom Hearts and Wreck-It Ralph. While its writing and character interactions shine, the game’s biggest drawback is its lack of content at launch, with only three chapters available in story mode. Gacha mechanics and quality-of-life features work well, but the limited scope may leave players wondering what’s next.
    • 67 Metascore
    • 55 Critic Score
    Milky Way Prince: The Vampire Star uses an experimental visual style to tell a story about a topic that is very tough to talk about. While it exceeds in conveying these themes, it feels empty and pushy. All of the actual content in the game is condensed into the first few hours, and then there’s really nothing more to it. I enjoyed the artistic approach and themes, but the execution makes it tough to recommend.
    • 67 Metascore
    • 80 Critic Score
    Wonder Boy: Asha in Monster World stands out as a pleasant journey packed with congenial level design, delightful visuals, and an uncomplicated but effective gameplay loop. While the combat is relatively mindless in execution, the incorporation of movement and attacking is so excellently done that this fault rarely muddled the exuberance I felt. If anything, though, I ultimately feel like there is a well of untapped potential, especially regarding the enemy design being as simplistically elementary as it was.

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