Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 90 Metascore
    • 70 Critic Score
    Even if these faults are eventually fixed in an upcoming patch, it’s clear that this game should not have been released in its current inexcusable state. It’s a shame because, critiques aside, there’s a genuinely addictive gameplay loop here that I’m sure I would have found more compelling if there was stability. Ultimately, bugs are not guaranteed in everyone’s playthroughs, so you may get lucky. But I do recommend being aware of these potential problems and making backup saves should something go awry.
    • 86 Metascore
    • 60 Critic Score
    There seems to be an apparent disconnect between what fans loved about Bayonetta and what Platinum thinks fans loved about Bayonetta. Whether it’s the story that feels compelled to make sure the entire cast is by themselves or the gameplay that overly relies on giant enemies, everything feels like it could have used another pass. The game is enjoyable but isn’t an experience I’d like to return to, like the first two entries of the series. This is disappointing as dancing with Bayonetta has always been a wonderful time before now.
    • 86 Metascore
    • 70 Critic Score
    The intricacy of Trails rivals most gaming series you’ll find out there, and in a personal sense, Azure demonstrates that even if it stumbles with delivery, it still manages to comprise an unforgettable experience.
    • 86 Metascore
    • 70 Critic Score
    Mixtape is a visually stylish coming-of-age adventure that captures the awkward charm of teenage friendships through strong writing, slick transitions, and a distinct John Hughes-inspired atmosphere. While Beethoven and Dinosaur delivers memorable characters and an ambitious presentation, the experience struggles to justify itself as a game due to repetitive autoscrollers, shallow interactivity, and minimal player agency. Its soundtrack-driven storytelling and nostalgic tone will resonate with some players, but others may find the lack of meaningful gameplay leaves the emotional journey feeling passive rather than immersive.
    • 86 Metascore
    • 70 Critic Score
    Indiana Jones and the Great Circle captures the spirit of adventure with nostalgic puzzles, richly detailed environments, and thrilling set pieces. While it stumbles with lackluster AI and clunky item management, its charm and sense of discovery make it a rewarding journey for fans of the iconic archaeologist.
    • 85 Metascore
    • 70 Critic Score
    Meg’s Monster is a charming, adorable, and heartfelt adventure that provides an excellent indie RPG experience. The relationship between the main duo is the driving force, with the art and music complementing the tone. However, it lacks evolution by revealing its entire hand in the first few hours, delivering a weak second half.
    • 84 Metascore
    • 65 Critic Score
    Angry Video Game Nerd 8-Bit delivers a nostalgic tribute to the AVGN legacy, offering fans a familiar mix of crude humor, retro platforming, and deep-cut references. While it nails the atmosphere and tone of the Nerd's universe, the experience feels more like a short-form homage than a fully fleshed-out game. It’s fun while it lasts, but may leave long-time fans craving more chaos and challenge.
    • 84 Metascore
    • 70 Critic Score
    Anomaly Agent offers a succinct gaming experience, combining platforming and combat within a sci-fi narrative. As Agent 70, players address global anomalies, facing challenges that require both strategy and skill. The game balances its story, combat, and platforming elements effectively. However, repetitive boss fights and a simple upgrade system are questionable. Despite these issues, its design and mechanics make it a notable indie game, with enough depth to encourage replayability.
    • 84 Metascore
    • 70 Critic Score
    UmaMusume: Pretty Derby blends gacha mechanics, roguelite training, and idol spectacle into a quirky, stats-heavy mobile experience that rewards dedication but challenges casual play with its steep learning curve and monetization layers.
    • 82 Metascore
    • 70 Critic Score
    Yakuza 6: The Song of Life is a must-play for long-time fans wanting to see how Kazuma Kiryu’s story ends. The game was released on more powerful hardware and brought the series up to a new generation’s standards. It does the same with this PC release, but sadly much of what held it back narratively before is still present today.
    • 82 Metascore
    • 60 Critic Score
    Espgaluda II is an acquired taste within a genre that was already an acquired taste, to begin with. It doesn’t take long to see why the love for the game is so divided. Its complicated play and scoring systems take some getting used to, but the Switch port is far from ideal despite being feature-packed. This is merely something to hold you over until Live Wire ports DoDonPachi Resurrection.
    • 82 Metascore
    • 65 Critic Score
    For a video game to demand the player derive their own meaning from it is asking a lot. This makes Sky: Children of the Light a challenging proposition even as a free release on Switch. For many, it may be a few hours of wandering about before they are put off by the aimlessness of it all. Still, at least for its niche audience, they will likely self-select into this unique gaming community. Sky is a pointless online video game experience driven by the player’s own subjective interpretation, but that’s perhaps the entire point.
    • 82 Metascore
    • 70 Critic Score
    Although I wish it had expanded on certain story elements, that’s a testament to how intrigued I was by Leila’s journey. The game’s heartfelt approach underscores the creative vision of a small team pouring their souls into a project that feels personal on every level. For players seeking a slower, more reflective experience—one that blends narrative, puzzle-solving, and an almost painterly presentation—Leila is worth exploring, flaws and all. It’s a journey that may leave you with a little more empathy and introspection about life’s quiet turning points, and that’s a commendable takeaway in its own right.
    • 81 Metascore
    • 65 Critic Score
    Doki Doki Literature Club Plus offers a few new scenarios with these characters to warrant the price tag for fans wanting to spend more time with these characters. However, it was much easier to overlook the flaws in the writing and short runtime when the game was free. Although the twists and relationships are notable, I couldn’t help notice by the lack of direction of this updated content that added little to the experience.
    • 81 Metascore
    • 70 Critic Score
    The mitigated presentation and tone of Portable don’t paint an accurate picture of its identity. But it’s nice to see it around, and the gameplay here is the best of any of the releases. Persona 3 is my favorite franchise entry, yet its lack of a definitive version has always been frustrating, with this release now causing those emotions to resurge. Hopefully, it will receive that treatment one day. Yet, for now, it’s at least possible to officially play it on newer platforms.
    • 81 Metascore
    • 65 Critic Score
    Boomerang X is a speedrunner’s delight, but it seems to forget casual action fans. After the first playthrough, you’re free to refine your skills, but there’s not much to do thereafter. The beautiful environments beg to be explored but offer no reward or discovery, which is a missed opportunity. There’s little denying how fun this game is, but I couldn’t help but want more.
    • 81 Metascore
    • 70 Critic Score
    What the Dub is a lot of fun, even with a few hiccups that will hopefully be implemented in future updates or possibly a sequel. It’s charming in presentation, takes the best form of competition, and manages to stand out among them. I eagerly anticipate either a sequel or another party game from this team, as they truly deserve their space at any party.
    • 80 Metascore
    • 65 Critic Score
    Cursed to Golf has so many good ideas that never truly come together. I never really cared about the story; all I was left with was a zany roguelike golf game. Random glitches aside, I could help but feel cheated no matter how much time I invested. Still, it’s undeniably clever, and the puzzle nature of the courses have you mastering your form to get through purgatory as quickly as possible.
    • 80 Metascore
    • 65 Critic Score
    I wanted to come away from The Artful Escape feeling inspired and changed, with a story to really mull over. I came into this four-to-five-hour experience with expectations set by early gameplay, and while some of them were met, I don't know that it does enough to really justify its choice of medium. It has got more than enough in terms of eye candy and audio bliss, but I can't confidently say that any of the other pieces manage to come together in this space oddity.
    • 80 Metascore
    • 65 Critic Score
    Olympia Soiree has the makings of a decent romance that puts a lot of effort into its main protagonist and has many different moving parts in terms of narrative beats. Sadly, there’s just no substance or world-building, and the few enjoyable character routes aren’t enough to compel you to complete the game, let alone fall in love. However enjoyable it may be to some, you won’t find anything remotely new about this setup.
    • 80 Metascore
    • 60 Critic Score
    Wandering Sword is a bit of a mixed bag that uses its brilliant presentation and vast player freedom to partially offset its dull storytelling, the lacking script translation, and dialogue structuring. Unfortunately, the pros weren’t enough to really stick the landing, as I had to force myself to get through a fair bit of the experience. The intrigue this cast and narrative carry doesn’t manage to reach anything meaningfully gripping or memorable, and that made much of this title an unfortunate slog. Still, it can be an addictive and enjoyable time for those who become compelled by its systems.
    • 79 Metascore
    • 70 Critic Score
    Cuisineer is brimming with personality through and through. Every corner, from its character design to the cheery music and cute enemies, is incredibly charming and will delight anyone looking for a cozy experience. I loved the combat and found myself fighting my way through the dungeons for hours on end. However, the restaurant management starts off incredibly slow and could really use additional layers of complexity to keep players engaged right from the start.
    • 79 Metascore
    • 70 Critic Score
    While I was in no means thrilled about the conclusion, the game’s other mysteries, tense atmosphere, and the masterful soundtrack did keep me going, and I enjoyed taking the time to go through it. I certainly had more fun playing it than finishing it. Also, the anime adaptation is absolutely amazing! I wonder how that happened.
    • 79 Metascore
    • 70 Critic Score
    Much of what holds back The Walking Dead: Saints and Sinners on PS4 is the hardware. The game does its best to work around these limitations, but it only ends up hindering the overall immersion. Sure, the story is lacking in its narrative as you go through the game without any real attachments to the characters, but there’s just something so satisfying about kitting out and heading into a zombie-infested world.
    • 79 Metascore
    • 70 Critic Score
    Compared to other Japanese-themed visual novels I’ve played, Birushana: Rising Flower of Genpei didn’t impress me as much. The story did manage to find a middle ground with its visuals and cutscenes. but I left yearning for more character development, which is something its contemporaries in the genre are generally known for. However, if you’re the type that prefers a more bittersweet fantasy-style story, you might be able to look past its imperfections and see it as not an otome game, but a very-well made visual novel.
    • 79 Metascore
    • 65 Critic Score
    While I’m sure plenty of people enjoy the constant references to the Fire Emblem series and the heavy use of tropes, the bulk of the experience wasn’t satisfying. I enjoyed the combat, even with difficulty, but the time mechanic added a surprising amount of stress that wasn’t enjoyable. In addition, for every character interaction I enjoyed, there were two that I found grating at best. Studio Daimon certainly did a great job forging a game they can be proud of as fans of Fire Emblem, but it will not resonate well with everyone.
    • 79 Metascore
    • 70 Critic Score
    Hyrule Warriors: Age of Imprisonment delivers engaging musou combat and an intriguing new character, but falls short in narrative execution and cast development. As a prequel to Breath of the Wild and Tears of the Kingdom, it revisits a pivotal era in Hyrule’s history, though with a lackluster sense of urgency or depth. Fans of the series’ modern gameplay loop may still find enjoyment in the action-heavy formula, but the overall experience feels more like a checkbox exercise than a bold step forward.
    • 79 Metascore
    • 70 Critic Score
    Neon Abyss is a mixed bag. While power-ups and synergies offer a fantastic variety, the same cannot be said of the Abyss and its design. There’s fun to be found here, but it ultimately doesn’t supply the addicting gameloop that other genre greats provide, making it tough to continue after an untimely death.
    • 79 Metascore
    • 70 Critic Score
    Brok the Investigator is a charming take on a classic genre, regardless if the systems don’t play nice with each other. The story has a slow start, and the combat is a bit messy, but those who stick around will discover some great moments of investigation gameplay and memorable character interactions. Brok may not always be the best choice for the job, but the heart that is in this title will keep you engaged.
    • 79 Metascore
    • 70 Critic Score
    Overall, despite its sudden difficulty spikes at specific points in the story or when fighting bosses, The Knight Witch is a great way to burn off some hours when you aren’t busy and for fans of on-rail arcade shooters. It’s fun to challenge yourself as you dodge bullets that the Golems and bosses fire as you attempt to take them down.

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