No DPad's Scores

  • Games
For 237 reviews, this publication has graded:
  • 42% higher than the average critic
  • 5% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Wild Frontier
Lowest review score: 25 Red Star
Score distribution:
  1. Negative: 18 out of 237
237 game reviews
    • 65 Metascore
    • 50 Critic Score
    NFL Flick Quarterback is a fun arcade game, but I wish there was more. Right now, it's just an overpriced arcade game that doesn't exactly live up to its potential.
    • 72 Metascore
    • 50 Critic Score
    Shadowgun is a bit more than a tech demo, but it's a lot less than an actual game.
    • tbd Metascore
    • 50 Critic Score
    Scribble Show is extremely limited in terms of replay value and gameplay, but the interesting drawing concept of the game is enough for me to not totally write this off as horrible.
    • 77 Metascore
    • 50 Critic Score
    I love Pulse: Volume One for one reason, and that's because it's unique.
    • tbd Metascore
    • 50 Critic Score
    Blade Master is not the App Store's next killer RPG; it just doesn't have the polish necessary to reach such lofty heights. But there's depth to be found, a lengthy quest to be had, and it nails the RPG bases.
    • tbd Metascore
    • 50 Critic Score
    Axion's greatest flaws show its mobile roots. The virtual d-pad used for movement feels restricting and unresponsive, and to a lesser extent so do the attack buttons.
    • 70 Metascore
    • 50 Critic Score
    It is ABSURD that a game costing $4.99 should be so bogged down by in-app purchase, and all but require you to spend yet more of your money on expendible items.
    • 73 Metascore
    • 50 Critic Score
    There's really not many variations in the game. With only one map, there's definitely room for improvement.
    • 72 Metascore
    • 50 Critic Score
    After a few hours, I can only describe the experience as boring and repetitive.
    • 67 Metascore
    • 50 Critic Score
    Robot Rampage looks good, sounds good, but plays mediocre.
    • 49 Metascore
    • 50 Critic Score
    If you never played the game before, are looking for a classic FPS, and already have DOOM and Wolf 3D then you will have a lot of fun with this as well.
    • 53 Metascore
    • 50 Critic Score
    This game is great… except for the controls.
    • 83 Metascore
    • 50 Critic Score
    I had a few moments of fun with it, and it definitely shows the progress Namco has taken on the iPhone. And above all else, I'm more than glad to see only one DLC item in there; one that is reasonably priced and makes sense.
    • 73 Metascore
    • 50 Critic Score
    The game does offer a ton of content, even if much of it on first glance appears repetitive. Tactile Entertainment just might have created your new constant companion.
    • 62 Metascore
    • 50 Critic Score
    Somewhat bipolar: the boss encounters are well realized and refreshing, while the level-design only average at best.
    • 57 Metascore
    • 50 Critic Score
    The match-3 mechanics, in my opinion, are quite simple and a bit too unoriginal for my tastes.
    • 76 Metascore
    • 50 Critic Score
    Overall, Cubed Rally Racer is just an okay game; casual gamers may find it a bit frustrating and ultimately quit for some other game.
    • 80 Metascore
    • 50 Critic Score
    The AI is slightly under the AI for FIFA 10.
    • 78 Metascore
    • 50 Critic Score
    While the accelerometer is quite fluid, many of the games key controls are hard to access.
    • 61 Metascore
    • 50 Critic Score
    Vanquish: The Oath of Brothers is a hack-and-slash button-masher with an excellent story, good controls, and striking visuals. I really liked it, but I do wish it had a touch more depth via customization so there was a reason to replay it beyond seeing if I could rack up 4,000 kills instead of just 3,500.
    • 69 Metascore
    • 50 Critic Score
    Fun while it lasts. The controls need a lot of tweaking, and the swiping needs a ton of work in terms of sensitivity. I had high hopes for this game, and while it still contains an interesting storyline, the fundamentals need some tweaking.
    • 72 Metascore
    • 50 Critic Score
    While it does feel Gameloft took a small leap backwards in terms of technological achievement, Splinter Cell Conviction is still a solid game that is enough to have some hours of fun.
    • 70 Metascore
    • 50 Critic Score
    The repetitiveness usually comes as a side effect of a casual game that went slightly askew, and it seems to be that way with Superfall. I'm not saying that Superfall is a bad game; it's just not a great game.
    • 63 Metascore
    • 50 Critic Score
    I enjoyed Super Turbo Action Pig; I love the name, game, and artwork. Gameplay is a bit unoriginal, but The Joystick Generals did a solid job of reinventing gameplay that hasn't exactly done well on the iPhone.
    • 74 Metascore
    • 50 Critic Score
    Ultimately, Super Mega Worm is an enjoyable experience after the initial accommodation-period for the controls. While the upgrades provide incentive for replayability, the rather one-dimensional nature of the game keeps it at a "worth a look" recommendation. And remember to recycle kids. The Wyrm is watching you.
    • 67 Metascore
    • 50 Critic Score
    If you just can't live without some sort of sci-fi themed dual-stick shooter where you kill robots and there are different maps, it might be just the thing for you. But for my money, there are more exciting experiences available in this genre on the iOS platform.
    • 53 Metascore
    • 50 Critic Score
    The approach to gameplay feels about ten-years old. As in early Resident Evil games, players will often find the simple act of walking through a room cumbersome.
    • 76 Metascore
    • 50 Critic Score
    Soccer Superstars is a fun, fun game that I enjoy. They got that part of the game down, but once it comes to the technical stuff, the game seems to fall apart.
    • 87 Metascore
    • 50 Critic Score
    Bottom line is, there's little to no improvement.
    • tbd Metascore
    • 50 Critic Score
    I wasn't too thrilled with my game experience, and it's failed to really hook me in.
    • 75 Metascore
    • 50 Critic Score
    The game is short on lasting appeal, and leans too heavily on MiniGore, but is nonetheless worth a look. A dual-stick stick shooter for casual gamers, Guerilla Bob is best taken in short spurts over time. Hardcore players tending to devour games in one or two sittings will quickly tear through the game and leave it in their dust.
    • 76 Metascore
    • 50 Critic Score
    But I must give credit where credit is due: if you're dying for another racer, GT Racing is solid.
    • 69 Metascore
    • 50 Critic Score
    I liked the first one and was looking for some improvement in terms of replay value, but I didn't exactly get it.
    • 74 Metascore
    • 50 Critic Score
    Xenome is, in one word, raw. It's very raw, but it has so much potential that I actually cannot wait for it to finally blossom.
    • tbd Metascore
    • 50 Critic Score
    But just know that it's a rehash of everything and is now in need of improvement.
    • 73 Metascore
    • 50 Critic Score
    Robot Unicorn Attack is a highly-addictive game that could have been better with the implementation of online leaderboards and some sort of competition.
    • 76 Metascore
    • 50 Critic Score
    I'm totally bewildered as to why they didn't include online multiplayer, why they didn't add some more control options, and why they decided to take customization out.
    • 78 Metascore
    • 50 Critic Score
    It feels almost the same as last years. But hey, if you're a diehard football fan like me, there's no way you're not picking this up.
    • 60 Metascore
    • 50 Critic Score
    As a dual-stick shooter, Catacombs fails because it's not frantic enough. As an action game, it fails because the combat isn't very interesting. As an RPG, it fails because it's not deep enough. As an adventure and a game of exploration, it fails because there's no incentive to progress and nothing new to discover as you go.
    • 65 Metascore
    • 50 Critic Score
    A lengthy experience at a reasonable price.
    • 71 Metascore
    • 50 Critic Score
    BioDefense is fun your first time through, but after that, it's hard to get back into the game again. It's definitely repetitive, as there isn't much variety within the missions, and there doesn't seem to be any unlockable items (except for the achievements, of course).
    • 74 Metascore
    • 50 Critic Score
    And while Battle of Puppets has some positives, it's mostly draped in shallow gameplay.
    • 75 Metascore
    • 50 Critic Score
    I wasn't exactly pleased with the generic material of the game, but it's an overall, well-done game.
    • 68 Metascore
    • 50 Critic Score
    No real mind-benders here; just a lot of pushing stones, stepping on pressure plates and the like.
    • 73 Metascore
    • 50 Critic Score
    Deep Deep Dungeon is solid and succinct, a tightly wound and complete casual RPG game. But when I want to play a game of this sort I am far more likely to reach either for Sword & Poker or its sequel than I am for this.
    • 70 Metascore
    • 50 Critic Score
    Hardcore point and click adventure lovers will love this game, but with some of the difficulties in the touch controls and inability to backtrack to gather missed items, new point and click adventurers should not choose this as their first attempt at the genre.
    • 70 Metascore
    • 50 Critic Score
    The developers should find the time to fiddle around with the difficulty, as that's the part that's holding this game back. Everything else, though, was definitely impressive.
    • 79 Metascore
    • 50 Critic Score
    The Asphalt series are getting old. That fact is quite evident in this review, and it just doesn't feel any different from Asphalt 5.
    • 58 Metascore
    • 50 Critic Score
    Split/Second is certainly a nice change from the more pure sim style racers out there, but it's defining feature lacks legs for long-term enjoyment.
    • 67 Metascore
    • 50 Critic Score
    In summary, if you want a dual-stick shooter, you can do a lot better than Pirate's Treasure.
    • 49 Metascore
    • 50 Critic Score
    It really is sad that Splatterhouse did not receive wider recognition during its time, because it was a good game for its time. Hell, probably even a great one. However, really all side-scrolling beat-em-up games boil down to the same essential gameplay mechanics, and this game is those mechanics at their most basic.
    • 76 Metascore
    • 50 Critic Score
    It's a great concept hindered by the lack of content and high price.
    • 80 Metascore
    • 50 Critic Score
    Angry Birds has a lot going for it, but is fundamentally flawed in execution.
    • 77 Metascore
    • 50 Critic Score
    The point and click adventures that have too much dialogue do not appeal much to me, as I like to play my games and not read them; but I really did enjoy the story of Scarlett.
    • 76 Metascore
    • 50 Critic Score
    But once you start to get frustrated, thwarted, and far into the career mode, your appeal to the game just doesn't last. It's a game with potential, but it needs some substantial updates to reach it.
    • 63 Metascore
    • 50 Critic Score
    For those looking for some action won't find it here; you're better off in space with Gameloft's NOVA or fighting Italian soldiers in Assassin's Creed II.
    • 78 Metascore
    • 50 Critic Score
    Once you strip down the game to its bare core and reveal it in its true form, you get a relatively smooth online FPS with one gameplay mode. Poor animations add to the list along with the fact that replay value is limited, making for quite mediocre online play.

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