NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 65 Metascore
    • 75 Critic Score
    The VideoKid is a short visit, not an extended vacation, into a quirky nostalgia-packed arcade run. I enjoyed my brief stay, but for you it might depend on your fondness for The California Raisins or The Thundercats.
    • 72 Metascore
    • 65 Critic Score
    Candle is just fine. With some unresponsive controls and frustrating puzzles, it doesn’t stick the landing. That isn't great, but there is enough to like here if you are craving a new puzzle platformer. The presentation is, thankfully, utterly brilliant. Once it is all over though, you won't really feel a desire to return. The experience is an uneven one, but it balances just enough on the right side.
    • 82 Metascore
    • 90 Critic Score
    A great innovation on a classic formula. Any fan of platforming will be more than satisfied with the joy of speeding around the long levels and the derivative gameplay of the different characters.
    • 69 Metascore
    • 65 Critic Score
    When it comes right down to it, Cycle 28’s gameplay rarely exceeds its arcade-housed forefathers. It attempts to develop its gameplay into something more, and while honorable, this effort is mostly fruitless. The unlockable upgrade system does add some mild drive to push the player forward, but odds are it won’t be enough to keep you playing throughout the entire story. If you are looking for a retro, arcade shooter, there is a reasonably solid experience here, but don’t expect anything more.
    • 48 Metascore
    • 55 Critic Score
    All in all, I just didn’t really have fun playing Morphie’s Law, which is a real shame. The great amount of detail that went into the design and aesthetic is phenomenal, with beautiful visuals and a killer soundtrack to boot. Unfortunately the gameplay just doesn’t live up to the rest, and even the premise doesn’t ever really feel more than a novelty. A future update could potentially fix a lot of these issues, but as it stands I have a hard time recommending Morphie’s Law.
    • 75 Metascore
    • Critic Score
    This is a fun, accessible fighter that casuals can jump into that also has depth that more seasoned fighting fans will appreciate. It’s definitely worth checking out.
    • 86 Metascore
    • 100 Critic Score
    This is just a immensely well-made game that has a rock-solid foundation with the hero’s movements and controls. On top of that, it layers on an onslaught of laudatory elements, whether it’s a winning, humorous tone, the excellent linear level design, or the marvels of the late-game exploration.
    • 80 Metascore
    • 80 Critic Score
    How you traditionally consume your Monster Hunter is going to determine whether Generations Ultimate is worth your time. The graphics and gameplay are closer to last generation consoles so if you’ve already graduated to Monster Hunter World, this will feel like a step backwards. If picking up World isn’t an option, or if you prefer to take your Monster Hunter with you on the go, then Generations Ultimate is your best bet for the premiere portable experience.
    • 76 Metascore
    • 85 Critic Score
    All in all, I feel that while Ultra Space Battle Brawl may seem strange and absurd at first, it is an enjoyable experience that you wouldn’t want to miss out on.
    • 72 Metascore
    • 70 Critic Score
    Bad North is, broadly speaking, a hard game to recommend even if I came out the other side enjoying it. The style and thoughtful minimalist reworking of the real-time strategy game is exemplary, but the unrelenting back half of the roguelike adventure can sour a good time. I can wholeheartedly recommend Bad North if you fall into either of these camps: someone who’s into a novel RTS twist on the good old-fashioned hard-as-hell roguelike or someone who can chill out to a brutal yet serene RTS that has some rough edges.
    • 70 Metascore
    • 90 Critic Score
    The exploration will satisfy the adventure crowd, the asset management of finding ingredients and developing better meals will please the RPG fans. It will melt time away as you push to complete just one more day, but values your time because there really aren’t very many wasted moments. It’s a complete package that is hand tailored to be consumed as intended by the developers, and they’ve delivered a refreshing experience.
    • 63 Metascore
    • 60 Critic Score
    It’s just too long and player engagement is so minimal. I don’t like games that pretend to be games but are really just movies. State of Mind would make a great mini-series or book, but it’s not a great video game.
    • tbd Metascore
    • 55 Critic Score
    Blackjack is a timeless classic, but when it comes to its virtual representation, it generally doesn’t offer enough to keep things interesting with nothing on the line. I thought Super Blackjack Battle II Turbo Edition - The Card Warriors had the potential to spice things up to add longevity, but sadly it failed to do so. With poor AI and no online play, the only truly redeeming factor are the visuals and superb soundtrack. However that just isn’t enough to keep your attention for more than a few hands.
    • 60 Metascore
    • 50 Critic Score
    Overall, while this game has a unique charm and an interesting world, the gameplay failed to make it a fond experience. For big fans of the genre, this might be worth picking up for a few hours’ entertainment, but it’s definitely not for everyone.
    • 77 Metascore
    • 80 Critic Score
    Kero Blaster is lighter fare, but the well-thought-out weapon balancing and fine-tuned platforming make it an amusing little journey. If you crave more gameplay and challenge, harder modes await, but even if you were to just play through the short initial story, Kero Blaster is still a game worth checking out.
    • 74 Metascore
    • 65 Critic Score
    Pato Box has a neat idea: take your boxer out of the ring and into the corporate world. It tells a story fittingly silly for a boxer with a duck’s head. However, the lack of checkpointing and overly long exploration segments are a one-two punch of frustration. Some floors of Deathflock HQ seem impenetrable and while the boss fights are the star of the show, even they aren’t without problems. The concept isn’t beyond saving, and it’s still possible to have a good time, but too often Pato Box just left me incredibly frustrated.
    • 80 Metascore
    • 85 Critic Score
    Even if you don’t have a fondness for Amiga like I do, it is a wonderful contemporary take on a classic puzzle platformer with a visual flair, well-thought-out puzzles, and a cheeky personality. Attention to detail was paid in making Road to Ballhalla, and elevates it from good to great.
    • 57 Metascore
    • 55 Critic Score
    If Iro Hero was updated to create a better balance, I would definitely want to play it again. The game has a lot of potential. There are great bosses with different fighting styles, the graphics are fun and non-distracting from the gameplay, and the music and sound effects all add to the overall action. However, throwing endless enemies and obstacles at a player all in the name of creating a difficult game does not inherently produce a rewarding challenge. Unfortunately this title sorely missed that mark.
    • 76 Metascore
    • 80 Critic Score
    Based off the name alone, Guns, Gore and Cannoli 2 will likely garner an initial response that is ultimately undeserving. It implies complete silliness, and while the story most certainly is, albeit in a good manner, the gameplay proves to be fun and engaging. Running-and-gunning through the campaign was a blast and with co-op as an option, it gives more reason to revisit the relatively short campaign. Online matchmaking can be a bit of a hassle, but when it works, it works well. However, I thoroughly enjoyed what is offered as a single player experience.
    • tbd Metascore
    • 75 Critic Score
    Treadnauts has a lot to like about it, but the narrow focus on local multiplayer makes it a bit of a one-trick pony. On one hand, sitting down with three others to play is a blast, but on the other, it wears thin by yourself and doesn’t offer anything other than a harder-skewing time-trial target shooting mode. Get this one for your next party, but maybe don’t get it when you’re home alone.
    • 70 Metascore
    • 75 Critic Score
    The Mooseman was a beautiful adventure that gave me an appreciation for a culture I had never been aware of before. The art and story told through The Mooseman kept me extremely engaged for my relatively short time with the game. Overall, The Mooseman is a game that offers a fun puzzle mechanic wrapped in a pleasing package.
    • 78 Metascore
    • 80 Critic Score
    Too many stages rely on the two basic victory conditions, and I would have liked to see more boss stages or more complicated objectives. Regardless, CastleStorm is engaging not just for those who enjoy tower-defense games; there is enough fun, customization, and challenge for all Switch owners. Your princess might not be in this castle, but it’s worth taking a look around anyway.
    • 65 Metascore
    • 65 Critic Score
    There’s fun to be had from the mechanics of a Diablo game set in a Greek mythology universe with its gods and monsters rather than exploring the depths of hell. It’s clear though that its inspiration is also where its limitations lie, and they painted over cracks in the foundation that are showing through. And like Clash of the Titans, Titan Quest has a story, setting, and characters that end up being completely forgettable. That said, it fills a gap in the genre offerings on Switch, and if you’re looking for something to scratch that itch until something more recent gets announced, it’ll fit the bill.
    • 84 Metascore
    • 90 Critic Score
    The number of good pure party games on the Switch is short, so it’s great to have another title that encourages participation and results in chaotic race-against-the-clock fun.
    • tbd Metascore
    • 85 Critic Score
    Squids Odyssey has a lot of great content available to play from the get-go, and it’s a really fun summer title to keep coming back to in the midst of all the other heavy hitters.
    • 62 Metascore
    • 60 Critic Score
    Essentially most of the experience ends up feeling like a grindfest, and how much grinding you have to go through depends on how much money you care to spend. If that wasn’t enough, the developer tracks and stores your gameplay data, IP address and any interactions you have with customer support. Don’t think that playing offline is a clever way of avoiding big brother, you can’t get past the title screen without an internet connection so portable for most is not an option.
    • tbd Metascore
    • 70 Critic Score
    While BlobCat on Switch does capture the essence of Chu Chu Rocket’s cat-and-mouse gameplay, it doesn't do quite enough to replace the original in my heart. It’s worth grabbing for on the go, but I’ll be here hoping the original pops up again.
    • 39 Metascore
    • 40 Critic Score
    You might be able to derive some enjoyment from this game, but it requires overlooking absolutely essential elements gone awry, making Hello Neighbor very difficult to recommend. If you don’t mind solving abstract puzzles and throwing everything (including the kitchen sink) at your objectives all while constantly avoiding a particularly annoying antagonist, then you might give this game a try.
    • 62 Metascore
    • 65 Critic Score
    At first glance SubaraCity appears to be a somewhat generic iOS puzzler ported to the Switch, but after just a few rounds its apparent that’s not the case. A relaxed and casual take on the classic block-matching genre, there’s a level of charm I found to be enduring with its simplistic nature and easy to grasp gameplay. There is a level of strategy needed, as just one or two wrong moves can sink an otherwise promising run. Unfortunately though, with just the single game mode there’s a good chance the legs fall out from underneath it sooner rather than later.
    • 80 Metascore
    • 85 Critic Score
    Minit might not last that long, but it is a memorable experience that cuts out fluff and just delivers clever puzzles and concepts. You might not spend a lot of time with it, but playing through it once is as insightful a meditation on 2D Zelda-style gameplay as any game multiple times its length.

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