NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 86 Metascore
    • 85 Critic Score
    Heretic + Hexen is a fantastic collection of one very good game and one absolutely incredible game. The added content both new and old only serves to strengthen these two titles. That being said the clumsy save system and somewhat limited options for how these games are presented on a modern TV do lightly mar the experience. Even a CRT filter would do wonders for translating the visuals at a higher definition. But given that the previous best way to play this on a home console was to dig out a Nintendo 64 or put up with compromised versions on Playstation or Saturn, this is still certainly an improvement overall. Hopefully down the road we can get the rest of the Heretic/Hexen series as well.
    • tbd Metascore
    • 80 Critic Score
    This campfire simulator is probably the most extra a game of this scope and type can be, and yet its focus on social elements makes it a delight to return to. Oink Games decided to try something very different here, but has remained true to their design philosophy. No, I did not think I’d recommend a fire-building simulator in 2025, but frankly this one ignited something in me that I wasn’t expecting. Now how long will it take for the true pyromaniacs to start speedrunning this game?
    • tbd Metascore
    • 65 Critic Score
    Like its predecessors, Toree Saturn plays great. But at this point I’m ready for more from this little bird. It's clear that the developer skill is there to do more with these games but they seem to be stuck retreading the same ground. It is well executed, but if you’ve played other games in the series, you know exactly what you’re getting here.
    • 76 Metascore
    • 80 Critic Score
    Take a moment to sit down, put on a headset, drink a cup of tea and get lost in this artwork. It’s something you’ll remember.
    • 80 Metascore
    • 90 Critic Score
    If you like short and comedic games then Time Flies comes highly recommended. You’ll have seen most of what the game has to offer in a few hours, but it has a high “Wait, I need you to play this game for five minutes”-factor that makes it a lot of fun to show to friends and family. It is rare that a game is so sharply tuned that I can be satisfied with having fewer levels to play through. Time Flies is such an easy recommendation to just about anyone who plays games. Your time with it may be short, but it is certainly well spent.
    • 59 Metascore
    • 55 Critic Score
    Tales of the Shire is a really solid idea. It should work. There are great ideas here and some solid writing. This feels like the early access version of what could eventually be a very good game. But right now, it isn’t. Instead it is a shallow glimpse at what could be. When you factor in significant performance issues that even the Switch 2 can’t seem to brute force, and constant stability problems, it becomes very hard to recommend this game. I really want to like Tales of the Shire. I think there is a reality in which it could potentially get better in time, but it just isn’t there yet.
    • 68 Metascore
    • 75 Critic Score
    Obviously the simplest solution to get some Uchikoshi-helmed escape games would be if the Zero Escape trilogy were cleaned up a bit and brought out on modern Nintendo hardware. But in lieu of that, No Sleep for Kaname Date will probably keep you up for a bit as you try and puzzle through some of the nastier puzzles.
    • 91 Metascore
    • 85 Critic Score
    Donkey Kong Bananza tries a lot of new ideas, and the vast majority of them not only work, but revolutionize the idea of a 3D platformer. There are definitely problems along the way, and it is a long way from perfect, but I can’t argue with how much pure fun there is to be had in playing Donkey Kong Bananza.
    • 76 Metascore
    • 80 Critic Score
    I really love these games, so much so that I’ve completely ignored the otherwise fatal latency issue by playing them exclusively in Handheld mode. After all, isn’t the Switch 2 just a very large PSP? I do wish they’d built in auto-saves, but…I guess I can live with it. Your own mileage may vary on that point. Go forth and get your pata pon.
    • 84 Metascore
    • 85 Critic Score
    The undercooked mystery backdrop is a small blemish because they nailed the writing and character development. Even an underwhelming soundtrack can’t diminish the heart on-display through emotionally raw dialogue and facial expressions. Give yourself the experience of reigniting those moments that were powerful at the time but seem small in retrospect. Allow yourself to feel the volatility of teenage life through the eyes of Mark. Play Until Then.
    • 88 Metascore
    • 85 Critic Score
    Split Fiction is, in a lot of ways, the best this studio has ever delivered, but is still far from flawless in its execution. The plots from all previous Hazelight games have consistently been an issue and this game is no exception. Its tone and characterization are pretty flat, with a lot of cringe moments to take away from the experience. Fortunately, one thing this studio has learned is to keep the action moving, and providing tons of set piece moments to override any bad taste the dialogue could ever leave. The puzzle mechanics work well as long as you can communicate with your partner with patience and the set pieces are a rollercoaster ride of excitement. It also helps that this runs perfectly on the Switch 2. Split Fiction can really test relationships, but whenever a new Hazelight co-op adventure drops, I’m always down for the thrillride.
    • 65 Metascore
    • 80 Critic Score
    I admittedly thought Shadow Labyrinth was a dumb joke game when it was first announced. As Bandai Namco showed off the game though, it is clearly made by people who want to just make a fun game with the wild Pac-Man lore as a mechanical overlay. I had a blast exploring this dark corner of the Namco multiverse that is essentially Pac-Man’s mid-life crisis. Shadow Labyrinth is assuredly the most interesting Pac-Man evolution since the hero’s 20s. Sometimes the biggest series left turns wind up being a hell of a good time.
    • 73 Metascore
    • 85 Critic Score
    I thought I knew what I was getting into with Misc when it was pitched to me as a Chibi-Robo-like. In reality that deeply undersells what the game has to offer. The focus on shifting that design to something that more closely resembles a Mario 64-style 3D platformer is a match made in heaven. The constantly changing level variety and natural drive to 100% each area had me absolutely hooked. Now and then the platforming or level design would slow things down, but never enough to prevent me from pushing through to see what was next. Misc. A Tiny Tale is an easy early pick for my personal indie of the year lineup.
    • tbd Metascore
    • 75 Critic Score
    You can see everything the game has to offer in about two hours and I think that works in this game’s favor. It makes for a short, but (bitter)sweet experience that is a fun pick-me-up if you’re looking to waste some time in between other titles.
    • 80 Metascore
    • 70 Critic Score
    This is a very straightforward HD release of System Shock 2. This remaster does little to modernize actual gameplay, and playing with a controller is simply not ideal. On a technical level it does exactly what it sets out to do and does it very well. The game itself remains an important release that would lead directly into iconic titles like Bioshock and thus makes for a fascinating historical curiosity. But it is important that you approach System Shock 2 from the right perspective, keeping in mind its ambition at the time of its original release.
    • 75 Metascore
    • 70 Critic Score
    Worms Armageddon: Anniversary Edition is a good, faithful port of a classic PC game, for better and for worse. If you’re a fan of the series, it’s an enjoyable way to play it despite the clunky controls, but if you’re a new player you should expect a steep learning curve. The classic Worms games are neat to play around with for an hour or two, but are not worth buying the game just to see.
    • 82 Metascore
    • 85 Critic Score
    The slightly more detailed and enticing menus and buildings of New Shores made me fall a little harder for it than I did the original ISLANDERS. You still retain your overall score from island to island to shoot for a position atop the online leaderboard, and that “one more run” feeling is as strong as ever given the simple gameplay and the constant dopamine drip of numbers going up and card packs unlocking. ISLANDERS: New Shores is almost certainly going to enjoy a lengthy stay on my Switch’s home screen as a way to settle into bedtime vibes at the end of the night. It’s a fun, approachable puzzle sim that should hook fans of the original back in while also bringing even more people to these chill island settings.
    • 85 Metascore
    • 90 Critic Score
    I had some trepidation when Tony Hawk’s Pro Skater 3+4 was announced. While the 1+2 remake was excellent, Activision’s track record with the series since the mid-2000s has been spotty at best. I’m thrilled that the skateboarding in this game feels just as good as it did 20+ years ago and that this goes beyond just a simple remake, with so many fun and enjoyable post-game challenges that builds off of the foundation. Something is lost in Tony Hawk 4’s transition to the 2-minute timer, but I still had a great time saving Painter Neal from the shark in San Francisco. And the quality of the original levels Iron Galaxy made makes me hopeful for the future of the series, whether it leads to a brand new game or an attempt at remaking Tony Hawk’s Underground. Regardless of whether or not you bring nostalgic baggage for the format from the fourth game, Tony Hawk’s Pro Skater 3+4 is an excellent video game that will keep you kickflipping and reverting to increasingly higher scores for a long time.
    • 78 Metascore
    • 85 Critic Score
    There’s nuance to the stories with some slight serious undertones that flesh everything out and the story is even funnier when you push the characters to hate you instead. It’s a top notch presentation, but for me personally, I’d do better with a more pared down cast as opposed to throwing in everything including the kitchen sink… their name is Sinclaire and they have a pet dog named Sudsy.
    • tbd Metascore
    • 80 Critic Score
    What ties Missile Command Delta together is the overall mystery and with that, the game becomes greater than the sum of its parts. The turn-based Missile Command adaptation wouldn’t stand strong by itself, but combining that with the bunker exploration, endearing characters, and generally strong writing makes a fun adventure that will make you consider an arcade classic in a new light.
    • 73 Metascore
    • 80 Critic Score
    Puyo Puyo and Tetris are still incredible puzzle games and the fusion of the two is oftentimes electric. The expansion of multiplayer via GameShare is awesome. Stll, the value and cost of entry for this Switch 2 game is a barrier for entry. This is a great game let down by the harsh realities of a new console launch.
    • 43 Metascore
    • 40 Critic Score
    Tamagotchi Plaza isn’t an experience I would recommend on Switch or Switch 2, and I struggle to find many redeeming qualities outside of its colorful world and quirky-looking citizens. The mini-games are much more often boring, repetitive, or inscrutable than fun, and the gameplay loop becomes recognizably thin within the first 30 minutes of the game. From what I’ve seen of the DS titles, there’s more charm and incentive to revisit or play through those than this modern reincarnation. While I’d think that younger players might be able to get into Tamagotchi Plaza, the lack of mini-game tutorials/directions is certain to push them away instead. No amount of Tamagotchi nostalgia would be enough to make this plaza a place you want to visit.
    • 72 Metascore
    • 75 Critic Score
    I don’t think that Battle Train is going to hit the same level as some of the greats in the genre, but it’s worth playing just the same for fans of deckbuilding roguelikes to see something new and unique being done in that space. It’s funny, unique, and really, who doesn’t like trains and explosions?
    • 71 Metascore
    • 75 Critic Score
    Ruffy and the Riverside is a delightful adventure whose charm takes precedence over its jank and repetition. It performs well on Switch 2, which is where I reviewed the game, and has a lot of content for completionists to sink their teeth into. Some of the puzzles can be frustrating or obtuse, but the unique swapping mechanic makes for a fun departure compared to other 3D action-adventure experiences. It may be a bit Ruffy around the edges, but this Riverside is one that I was happy to dip my toes into.
    • 76 Metascore
    • 75 Critic Score
    Nobunaga’s Ambition is the black diamond ski slope of strategy games which makes it a hard pass for those interested in the genre but still running the bunny slopes. Those who like the genre and are willing to invest the time will find a robust and fulfilling game, one that I’m eager to get back to even as I write this.
    • 82 Metascore
    • 80 Critic Score
    Against the Storm is enthralling and balances its difficulty with its rewards very well. That being said, if you’re not the type of person to find joy in managing an ever expanding deluge of resource types, you’ll likely be overwhelmed. The learning curve, even with a reasonably well handled tutorial, can be steep. This is only exacerbated by often-times awkward controls, though other elements of this port are very well done. This isn’t going to be a game for everyone, and it's almost certainly better played on a PC, but if you’re looking for a city builder that you can sink endless hours into on your Switch or Switch 2, Against the Storm is among the best options out there.
    • 76 Metascore
    • 75 Critic Score
    It’s certainly a fun game, the period piece vibes are immaculate, and I hope it’s successful enough to lead to a remaster of the sequel that my sister tells me was even better (or maybe even a third entry in the series), but unfortunately I wasn’t quite as wowed by the remaster as I was hoping after twenty years of putting the game off.
    • tbd Metascore
    • 60 Critic Score
    Hungry Meem reminds me a little bit of Pikmin except clumsier. The zoomed-in dungeon perspective makes it difficult to position the storage bag so that the Meems will act how you want, but even then they can struggle in a multitude of ways, like eating the foods you want to bring back because they’re hungry little Meems. Much like raising toddlers and kids who seemingly have bottomless stomachs and insatiable desire for snacks, so too do the Meems that you rely on to progress forward in the game. This means that you are constantly juggling enjoyable but fleeting moments and frustrating considerations, and the end result is one that’s hard to recommend. It’s a little fun once you figure out how to get what you want from it, but Hungry Meem takes a bit more than it gives, and ultimately it serves up a feast that filled me up after just a few courses.
    • 85 Metascore
    • 95 Critic Score
    The anime art style may not be everyone’s cup of tea but that’s a small thing that is easily overcome by everything else this game does right. In a year that we have Silksong incoming, I feel like Ender Magnolia is at serious risk of getting overshadowed but don’t sleep on this one. It’s a top to bottom fantastic experience.
    • 80 Metascore
    • 80 Critic Score
    I found Kunistu-Gami: Path of the Goddess to be a very big surprise. I was half-afraid that most of the time the systems would be overwhelming as I’m neither big on tower defence nor real-time strategy games. But the way in which Kunitsu-Gami eases you into its mechanics and world is incredibly enjoyable. I loved bringing this world back to life and tackling one or two stages every night for an hour or so. It’s a game best played in segments, rather than one long binge. While I did find the boss battles to be a bit too difficult and some of the core gameplay can be a tad repetitive, Kunitsu-Gami really manages to become a fresh combination of action and real-time strategy. It’s absolutely not for everyone, but if this combination or setting sounds like it may be something for you, you just may find a hidden treasure of a game here. It’s great to see Capcom taking a big swing with something that feels so original. Here’s to hoping that there’s more games from the studio that will follow this particular path.

Top Trailers