NintendoWorldReport's Scores

  • Games
For 4,804 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Punch-Out!!
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4838 game reviews
    • 76 Metascore
    • 80 Critic Score
    Based off the name alone, Guns, Gore and Cannoli 2 will likely garner an initial response that is ultimately undeserving. It implies complete silliness, and while the story most certainly is, albeit in a good manner, the gameplay proves to be fun and engaging. Running-and-gunning through the campaign was a blast and with co-op as an option, it gives more reason to revisit the relatively short campaign. Online matchmaking can be a bit of a hassle, but when it works, it works well. However, I thoroughly enjoyed what is offered as a single player experience.
    • 76 Metascore
    • 80 Critic Score
    I very much enjoyed Disgaea 1 Complete, but I don’t feel it’s for everybody. On the surface, there’s a great strategy game full of interesting and unique takes on the genre. But it’s also grind-heavy, with a learning curve that can be extremely daunting. If you have a lot of time to spare, this is easily one of the better strategy RPGs released on the Switch thus far.
    • 76 Metascore
    • 85 Critic Score
    While the first two Doom games carry very little of the horror they may have originally had into the modern age, Doom 64 absolutely does. This game is still creepy, but without sacrificing any of the action of the originals. Its gameplay is refined and this port in particular cleans up its most egregious rough edge. The maps are as confusing as ever but being able to see where you’re going makes it much more tolerable. If you’re a classic Doom fan and have never played Doom 64, you owe it to yourself to pick it up. This just may be the best classic-style Doom.
    • 76 Metascore
    • 80 Critic Score
    Despite its hair-pulling moments, Induction really is a stellar example of taking a simple concept, building upon it incrementally through each level, and pumping your fist in the air or jumping for joy with each tall hurdle you’re able to leap over. Coupled with that minimalist style, you’ll find that the juice is worth the squeeze. If you are a fan of puzzle games and have patience, Induction has plenty to offer.
    • 76 Metascore
    • 75 Critic Score
    Overall, I found Alina of the Arena to possess one of my favorite battle systems in a roguelike since Hades. I can’t understate how fun it can be when you’ve crafted a well functioning deck. It would benefit from improved production values, a story, and many quality-of-life enhancements, particularly to the user interface. If there were more depth and longevity to the core experience–with a complete run taking about an hour–this would be an easy recommendation. As it stands this is a game for fans of the genre who are dying for something new to try. Like making a delicious soup out of the bones of leftover thanksgiving turkey, this is an excellent experience, but it will have you hungry for more; Alina comes up just short in that regard.
    • 76 Metascore
    • 75 Critic Score
    Grapple Dog has some neat ideas, and it keeps them coming throughout the campaign so it continues to mix things up along the way, but it doesn’t really stand out in a major way. It’s an enjoyable game, but it doesn’t do any one thing exceptionally well. If you’re a platformer freak like I am it’s definitely worth a look, but there’s not much here to put it above some of the great examples of the genre on Switch.
    • 76 Metascore
    • 80 Critic Score
    Green Day: Rock Band is a well-presented game, but unless you're a Rock Band junkie or a die-hard fan of the band there isn't much of a reason to pick it up. Still, it's tough to deny the game's merits even if you don't care for the subject matter.
    • 76 Metascore
    • 80 Critic Score
    Baseball fans that don’t like baseball videogames might be interested in this one, and videogame fans that don’t like baseball might find this an attractive title as well.
    • 76 Metascore
    • 85 Critic Score
    Like the oodles of Picross S games before it, Picross S Genesis and Master System Edition is another great entry in the series. It still lacks touchscreen support, but if you have any fondness for Sega in the late ‘80s and early ‘90s, this is a treat to solve all these nostalgic puzzles. I only wish this was more than just a Sega-skinned Picross S game, but if quality nonograms with a reliable interface is the biggest problem I have with this game, maybe it’s not actually a problem.
    • 76 Metascore
    • 70 Critic Score
    There’s a really enjoyable 20-30 hours here if you cut out a portion of the early game and the over-tutorializing, but in a year of incredible additions to the RPG genre, 8-Bit Adventures 2 is a tougher sell.
    • 76 Metascore
    • 80 Critic Score
    American Wasteland ends up being yet another sequel that feels more like an expansion pack, but when the levels are this big and well designed, that's not such a bad thing.
    • 76 Metascore
    • 65 Critic Score
    A lot of fun with a group of friends, but only after you've put the time in to unlock all the mini-games, or if you have an SD card and access to the Internet to download a completed save file.
    • 76 Metascore
    • 90 Critic Score
    Carrion often made me sit in disgust and reflection as I left behind a trail of guts, spines, and blood. It’s an incredibly atmospheric, satisfying Metroidvania that toys with expectations of the genre and just feels great to play. Its length is an advantage as the game doesn’t overstay its welcome. Even after the credits rolled, there were still a lot of optional power-ups to hunt down. Carrion feels familiar in its gameplay but unique in execution. The blood may still be freshly dripping from the wall, but Carrion is certainly one of the highlights in gaming from this year so far.
    • 76 Metascore
    • 80 Critic Score
    The Wii U version of Nihilumbra isn’t the game’s first picnic on a console, but it never really got the publicity it deserved. If you’ve passed it up previously, don’t sleep on this game now that it’s on the Wii U, just have some kittens handy to provide a dose of happiness afterward.
    • 76 Metascore
    • 70 Critic Score
    Tiny Thor still manages to charm and bring new mechanics to an old school genre of game. The boss battles are clever fights that are feasible with practice. The music and art style is top notch, and the main mechanic of angling your shots works really well. It's when the game ups the challenge to a point that the movement and abilities aren’t necessarily equipped for. Instigating a fast paced timer based wall jump challenge, when the wall jump itself has a 1-2 second delay on it, is one specific example. These kinds of instances do more to point out the games’ limitations instead of highlight them. Still, those fiending for a new throwback challenge have got your work cut out for you. I really enjoyed my time with the 30 some odd levels of Tiny Thor, but more so in spite of itself than because of it.
    • 76 Metascore
    • 80 Critic Score
    It effortlessly blends tabletop and video games into an enjoyable experience that claws at what both can excel at. Creating characters, exploring overworlds, battling through dungeons, and doing it all with a friend or two is a fun time. The roguelike design also helps make it a little more varied, making this great to break out at a game night. In a way, it’s like a tabletop campaign without a dungeon master. In the ideal circumstances, it’s electric and even just as a solo game, it’s a good ride.
    • 76 Metascore
    • 70 Critic Score
    Journey of the Broken Circle is a title that I’d heavily recommend to those who are battling wars within themselves and wish to find a relatable experience that can provide peace, and maybe even a little wisdom for the game we all play: life.
    • 76 Metascore
    • 80 Critic Score
    In the end, The Long Dark won me over through the same war of attrition it demanded of me during playing. What starts as an oppressive wilderness and battle of the elements eventually unfolds into a gratifying progression as I learned how to survive efficiently through trial and error. They say that adversity builds character, and if you can grow some thicker skin, there’s a lot of character in The Long Dark to discover.
    • 76 Metascore
    • 75 Critic Score
    With Gori, the hoverboard platforming mechanics just aren’t as precise as they could be, frustratingly so, and that ends up being a lot of what you are doing in these levels. Especially with boss battles, the expectations of the game aren’t entirely clear and can leave you fumbling. Also this game takes a pretty steep hit in the graphics department due to the Switch’s lower power to handle Gori’s fur. I stand by my hype for this game and love the fact that these games can still exist in this space. I pine for the days of the B game, and will support devs who continue to hold that torch, but I also am realistic in that there’s nostalgia definitely clouding my lenses here.
    • 76 Metascore
    • 65 Critic Score
    The problem is that they haven’t invested nearly as much time in the game that exists underneath the control scheme. The AI, the playbooks, and the presentation are still inexorably rooted in the PS2 design that might have been compelling four years ago but which is now really starting to show its age.
    • 76 Metascore
    • 80 Critic Score
    This is not the straight port or remake of the original GameCube Monkey Ball I might have asked for, but it’s a great game in its own right that brings to light a lot of what I loved about those earlier entries in the franchise. This is a lively, amusing video game that is stuffed with challenging marble-rolling stages, good-natured multiplayer games, and a lot of charm.
    • 76 Metascore
    • 80 Critic Score
    While the main thrust of Call of Duty 2: Big Red One is probably the most polished and enjoyable WWII experience on GameCube, its lack of replay value may still only warrant a rental.
    • 76 Metascore
    • 90 Critic Score
    Toki Tori 2 demands a lot from players, more than the vast majority of modern games do. We have come to rely on games holding our hands and pointing out what to pay attention to as soon as we come across a puzzle, before we've had the chance to work it out. Allow Toki Tori 2 to remind you just how satisfying it can be to solve a clever puzzle entirely by yourself. This opportunity is all too rare today.
    • 76 Metascore
    • 70 Critic Score
    At the end of the day, Wizard of Legend is a totally fine arcade-style dungeon crawling roguelite. It’s not near the top of the genre, or even near the top of the genre’s Switch representation, but with the fun two-player experience, it’s a respectable addition. If you’d rather sling spells then shoot guns, dance among the dead, or jump around, Wizard of Legend is a good game to pick up.
    • 76 Metascore
    • 80 Critic Score
    This newest title is fun to play, which is the incredibly important, but in the wrestling world, presentation is 50% of the product, and the presentation in XIX still needs work.
    • 76 Metascore
    • 80 Critic Score
    Despite the oddities, the lackluster graphics, and the moronic character design, Pool Paradise is simply a great pool game that doesn’t disappoint.
    • 76 Metascore
    • 90 Critic Score
    For anyone with an affinity for sea life and an appreciation of gaming at a slower pace, Endless Ocean: Blue World is a must purchase - especially since it's hitting stores for a low initial MSRP of $29.99. Regardless, Endless Ocean: Blue World is a great game rife with content, and it's a steal at any price.
    • 76 Metascore
    • 75 Critic Score
    If you appreciate action games with major puzzle and strategic elements, then March of the Minis is for you. In particular, the game is perfect for players interested in level design.
    • 76 Metascore
    • 75 Critic Score
    Without question, Voice of Cards represents a great entry point for RPG newcomers that employs a compelling and unique aesthetic. If you've shuffled your way through most of the RPGs on Switch, however, you might find this Isle Dragon more of a whimper.
    • 76 Metascore
    • 75 Critic Score
    Last Day of June is mostly quite good. It’s a story-driven game with one of the best-told stories I’ve seen in some time, and it offers an emotional edge that’s likely going to leave you with a lot of feelings by the time you reach the credits. The gameplay, however, is passable at best and annoyingly repetitive at worst, and while it didn’t fully keep me from wanting to reach the end, it added a somewhat frustrating slog to get there.

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