Nintendo Life's Scores

  • Games
For 5,854 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mario & Luigi: Bowser's Inside Story
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5862 game reviews
    • 84 Metascore
    • 70 Critic Score
    All in all, Is This Seat Taken is solid pick-up-and-play puzzler. It may not do anything new or unique, but the condition-meeting gameplay loop is primed for anyone after a low-stakes distraction. It won't keep you occupied for hours on end, but it'll do an almighty job of reminding you that your seating preferences are not to be scoffed at.
    • tbd Metascore
    • 50 Critic Score
    Certainly a novel way to connect with pals, and not without merit in its relaxing blend of gathering wood and testing yourself to keep the fire burning, Chillin' By The Fire has its positives. The GameShare aspects, when playing with friends, work well and are easy to set up, and it's nice to be able to buy one copy and then invite folk along. I also enjoyed the light puzzling for a time as I worked to keep my fire alive. However, beyond these basic aspects and some achievements, and especially for solo players, there's not much else here.
    • 82 Metascore
    • 80 Critic Score
    Tiny Bookshop is a fun little experience whether you’re into reading or not, but I think it’s clear that those who can’t leave the house without a paperback will get a lot more out of it. I adore the stylised visuals, the catchy, laid-back tunes, and the satisfying loop that each day brings to the table. I often found myself going to put the game down before stopping myself to see what might happen the next day. Kind of like a great book.
    • 77 Metascore
    • 80 Critic Score
    Server issues at launch aside, and with the loss of cross-play noted, Madden 26 is a very solid port of one of the best outings for this franchise in recent memory. Yes, you'll need to get used to a drop in the frame rate to 40fps on Switch 2, but it's a reasonable downgrade in order to get this type of game running as well as it does on a portable machine. It really is a very close match in all other ways to other consoles. For newcomers, this is one of the best Madden games I've played in terms of teaching you the ropes, and for the returning hardcore, the improvements on the pitch, and with regards to presentation, should impress where its predecessor felt a bit lacking.
    • tbd Metascore
    • 90 Critic Score
    Apex Legends redeems itself on Switch 2. This upgraded version gives us 60fps shooting action with crisp, clear resolutions and none of that juddery, unresponsive, blurry stuff we had back in 2021. It's still the best hero shooter/Battle Royale out there for me, with amazingly fluid traversal, best-in-class gunfeel, and a ping system that puts proper teamwork and tactics front and centre. The cherry on top, of course, is that it's free to play, too, so there's no good reason for shooter fans not to dive right in.
    • 68 Metascore
    • 50 Critic Score
    Ultimately, I am glad The House of the Dead 2: Remake exists. Control woes aside, I suspect many players will eventually find some enjoyment from the game, provided you're willing to spend considerable time in the settings menu beforehand. It's a fascinating blast from the past, warts 'n' all, and a real showcase of some truly terrible voice acting from the '90s. Just make sure you toggle the 'Mute "Reload!" Scream' option – good lord.
    • 87 Metascore
    • 80 Critic Score
    Ninja Gaiden: Ragebound is the kind of game that makes you want improve. Chaining death with balletic grace feels so liberating that you don’t want to be interrupted in your flow. The way it implements all of its mechanics, along with increasingly interesting, beautiful, and ever-taut stage design, is a treat, and a truly linear arcade-style DLC would be a blessing should one ever transpire. While some Talismans can be purchased to actually make the game harder, the base challenge will certainly test you. It's a real shame about that frame-rate judder, but in terms of seductive 2D Ninja action, it lands squarely on catlike feet. SHINOBI: Art of Vengeance, you have been challenged to a duel.
    • tbd Metascore
    • 70 Critic Score
    It's advertised as a 120fps experience, and performance-wise — as you'd expect for such a simple game — everything is good. And it looks fine, too: clear, concise, and easy to parse. On the negative side, it would have been nice to have a bit of character added via avatars and persistent profiles for players to keep a history of their play. A few different tables would really help things from growing stale, too.
    • 76 Metascore
    • 80 Critic Score
    In some ways, it feels counterintuitive to write a review of Dear me, I was… — a title which centres upon capturing heavy feelings that can’t be so easily put into words. However, it’s not every day that a visual novel successfully manages to craft a moving narrative about art, life, and the passage of time solely on the merit of its visual and musical storytelling. Even if the game itself remains silent, Dear me, I was… is worth talking about.
    • 80 Metascore
    • 80 Critic Score
    Time Flies is a clever puzzle-exploration game and a playful meditation on life’s brevity. Its gameplay mechanics don’t evolve dramatically from one level to the next, but that never felt like a hindrance. It’s a tight, focused experience that delivers its core ideas with confidence but doesn’t necessarily push beyond them. That said, Time Flies never feels like a concept stretched too thin, and it bows out before overstaying its welcome.
    • 59 Metascore
    • 40 Critic Score
    Cosy gaming+hobbits seems like a match made in Valinor, and Tales of the Shire tries hard to meet that lofty goal — but in its current state, at least on Switch, this game is unfortunately almost as much of a slog as schlepping evil jewellery to a distant volcano.
    • 62 Metascore
    • 50 Critic Score
    In the end, even the fun puzzles began to grow stale after only a few hours of play as they're so quick to complete and pop up so often, which dampened my enthusiasm for unlocking Mudkip and Jirachi plushies to decorate my rooms with. I have no desire to boot up Pokémon Friends daily for a few quick puzzles like how I rip packs in TCG Pocket, leaving me with the sense that this puzzle package will fade into the background with other casual spin-off titles, forgotten about until the next Pokémon Direct that announces a handful more overpriced puzzle packs instead of Generation X.
    • 78 Metascore
    • 80 Critic Score
    WWE 2K25 powerbombs onto Switch 2 in an excellent port that holds its own against the likes of the PS5 version, and keeps the action smooth and silky, even when you start piling on the wrestlers in a Royal Rumble. With great looks, best-in-class core mechanics, a ton of online, local, and solo modes, and an enormous roster, this one will keep all you Switch 2 wrasslin' fans busy for a good long time. Intergender matches, improved MyRise and Showcase, in-depth tutorials, and the return of chain wrestling are all just icing on top.
    • 76 Metascore
    • 70 Critic Score
    Patapon 1+2 Replay is a real blast from the past and more than proves why this series was such a hit for Sony. It’s simple to play, but if you dig deeper you’ll find that there’s a real meaty game here. The rhythm-based controls make it unlike any strategy game you’ve ever played before. There are some small frustrations, but generally it succeeds in what it tries to do.
    • 75 Metascore
    • 70 Critic Score
    Wild Hearts S is a satisfying, if unspectacular, addition to the Switch 2’s early library. The monster hunting and equipment building is just as rewarding and addictive as you would hope, and there’s tons of replayability here whether you’re playing solo or with friends. That being said, the technical performance is just okay, while the lack of any significant content additions to this re-release feels like a missed opportunity, especially if you previously played this on other platforms. I’d still give Wild Hearts a recommendation, as its blemishes don’t ultimately take too much away from its many strengths, but perhaps this is one to wait for a sale.
    • 76 Metascore
    • 90 Critic Score
    Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV gives an already fantastic party game a huge shot in the arm, with a bunch of brilliant Mouse Mode and mic-based games that also allow you to see your big silly face as you play. It's all very knockabout, very easy to use, and very easy to enjoy. With a huge base game packing seven boards and a whole bunch of modes, and the Switch 2's new tech adding to the fun in meaningful ways, this is a thoroughly delightful and totally family-friendly way to party Mushroom Kingdom-style.
    • tbd Metascore
    • 60 Critic Score
    Neverwinter Nights 2: Enhanced Edition is a decent port of a decent game. The branching dialogue options, deep character customization, and wealth of content to discover make this an appealing offer to CRPG fans, but the occasional glitches and overall jankiness prevent it from becoming an all-time great or an easy recommendation for anyone. If you were a big fan of this back in the day, I’d say this is certainly worth picking up just to see it a little more polished up, but if you’re a newcomer, I think it might be better to wait for a modest sale before taking the plunge.
    • tbd Metascore
    • 80 Critic Score
    The confusing lack of touch controls aside, Monument Valley 3 lives up to its predecessors as an excellent little puzzler with mind-tickling structures and stunning presentation sewn together with a delicate narrative thread. That you're able to see some of the developmental stitching show through at launch is a surprise given the polish and reputation of this developer and series, but it's ultimately not enough to significantly affect your enjoyment of this slight but satisfying game.
    • 68 Metascore
    • 70 Critic Score
    No Sleep for Kaname is a good spin-off for existing AI: The Somnium Files fans. While the Somnium segments haven’t evolved much since their introduction in the first game, the new escape puzzle games are a welcome addition to the series. Despite a new writer taking the helm for this entry, the writing is tonally consistent and the characters are as charming as ever.
    • 65 Metascore
    • 70 Critic Score
    If you're intrigued by Shadow Labyrinth's fresh approach to Pac-Man, I recommend giving it a shot on Switch 2. It provides an intriguing narrative in a foreboding world with varied environments throughout, and PUCK proves to be a compelling character. The short bursts of Pac-Man-style gameplay help mix up the experience, and this is very welcome since the game never really delivers a 'wow' moment. Much of it has been done better elsewhere, but this is nevertheless a promising new direction for an ageing franchise; one I hope to see continue in the future.
    • 91 Metascore
    • 90 Critic Score
    Donkey Kong Bananza is an almighty re-introduction to the world of 3D platforming for DK, and arguably the Switch 2's first absolute must-play. The punching and crashing is a passing novelty that, once you get your fill, quickly becomes just another way of exploring the wonderfully varied and beautifully presented layers. Whether it's smashing through the scenery with a Bananza Transformation or carefully planning a route to a hidden Banandium Gem, you'll have trouble finding more originality and, crucially, more enjoyment from a platformer in recent years. As the DK Rap so wisely said, "Donkey Kong is here." Now let's just hope he stays.
    • tbd Metascore
    • 70 Critic Score
    Chronicles of the Wolf is a confident, old-school Metroidvania that asks a lot of its players. Its DNA is from another gaming era, and simply being a fan of the genre won’t guarantee you’ll enjoy it. If modern quality-of-life features like marking your map or being gently nudged forward are preferable, there are better options elsewhere. But if you’ve got the patience to revisit a time when games were slower and more cryptic, and the pacing was a little more intense, Chronicles of the Wolf is like a rich, dark relic that you’ll treasure. For every player put off by its demands, another will embrace it as a worthy challenge.
    • tbd Metascore
    • 70 Critic Score
    The Wandering Village is a worthy addition to the city-builder genre. It's a mostly undemanding hybrid that mixes sim management with a touch of pet care. A slight experience, with an uninspired and slow-moving story, but it still manages to charm in its own quiet way.
    • 85 Metascore
    • 80 Critic Score
    Tony Hawk's Pro Skater 3 + 4 is another welcome return to the franchise's glory days, presenting the third and fourth entries with revamped visuals across the board while retaining the same slick gameplay. Some folks might be unable to get over the structural changes to Pro Skater 4, and I have to admit to being a little disappointed at the lack of classic music tracks, but overall, the positives absolutely outweigh the negatives. If you're looking to inject a hefty dose of nostalgia into your life, or you simply want to see what the Tony Hawk series was like at its absolute peak, then this should prove a fine addition to your Switch 2 library.
    • 73 Metascore
    • 70 Critic Score
    Misc. A Tiny Tale is a charming and delightful first effort from Tinyware – albeit with some wobbles in execution. It sticks very close to classic ideas and struggles with graphical fidelity on Switch, but none of that can undo the charm of the characters and the retro vibe straight from the GameCube era. Until Chibi-Robo hits Nintendo Classics, this will serve all your miniature robot helper needs.
    • 43 Metascore
    • 30 Critic Score
    Tamagotchi Plaza is a dull, vapid, and utterly unsatisfying minigame collection that rapidly overstays its welcome. Though charming and visually competent, the underlying gameplay is undercooked, unrewarding, and shallow with its ‘free mobile game’-like design. There may be a valid case here for playing with very young children for some very light and simple entertainment, but even then, the price tag is comically high for the shallowness and quantity of content you’re getting. I’d suggest you steer clear; it’s worth neither your time nor your money.
    • 81 Metascore
    • 90 Critic Score
    On the whole, Guardians of Azuma is a stellar experience on any platform, with the Switch 2 offering that extra touch of greatness. Those who are particularly sensitive to performance issues will find themselves in safer hands with the upgrade, so long as you're willing to pay an upcharge for the privilege.
    • 80 Metascore
    • 90 Critic Score
    System Shock 2: 25th Anniversary Remaster is a wonderful way to experience one of the most well-regarded FPS titles of all time. With an excellent narrative and a world that begs to be explored, it's not only an incredible game in its own right but should also be considered essential reading for BioShock fans. Minor combat concerns aside, System Shock 2's immersive mechanics will keep you hooked from start to finish, with Nightdive's enhancements and supplemental material providing ample bonus points. Now go play it, insect.
    • tbd Metascore
    • 70 Critic Score
    Air Combat 22 is arguably more interesting as a historical artefact than it is as a video game, but that's not to say fans of Namco's series won't extract plenty of enjoyment from it. Like stablemate Ridge Racer, it's a very limited experience designed around short-burst 'arcade' play, but it's still entertaining enough to be worth your time and money; hopefully, it sells well enough for Bandai Namco and Hamster to bring other classic 1990s arcade titles to modern systems.
    • tbd Metascore
    • 60 Critic Score
    Missile Command Delta is an unfortunate misfire from Atari. I want to love it; heck, I do love the actual turn-based strategy gameplay found within the various terminals. The problem is that it's surrounded by dull explorative sections and a narrative that just doesn't resonate. There's a really solid foundation here, and I'd love to see Atari explore Delta's mechanics more in the future, but a bit more thought is required in how such an intriguing concept is delivered to the player.

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