Nintendo Life's Scores
- Games
For 5,857 reviews, this publication has graded:
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45% higher than the average critic
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18% same as the average critic
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37% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | The Legend of Zelda: Tears of the Kingdom | |
|---|---|---|
| Lowest review score: | Lawnmower Game: Racing |
Score distribution:
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Positive: 2,261 out of 5857
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Mixed: 2,820 out of 5857
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Negative: 776 out of 5857
5865
game
reviews
- By Date
- By Critic Score
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- Critic Score
Better than the previous episodes in the series. It may not be by much, but the new mini-games do make it a little bit better. It's still over-priced, too short, and the story isn't all that engaging, but at least the new gameplay makes this episode slightly different from the rest.- Nintendo Life
- Posted Dec 14, 2011
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For a title being touted as yet another "Best of" experience, Best of Arcade Games - Bubble Buster miserably fails to be the best, and instead simply ends up being adequacy at a premium price.- Nintendo Life
- Posted Mar 9, 2015
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ZaciSa's Last Stand is absolutely a budget title through and through; to its detriment, it feels exactly that. While the gameplay isn't necessarily flawed, it is completely unoriginal and does nothing to draw its players in.- Nintendo Life
- Posted Jul 3, 2014
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Shing! has a few decent ideas and a reasonable premise up its sleeve but all of these things collapse under the weight of poor performance issues combined with scrappy combat and shoddy enemy AI and placement. The game's unique right-stick control mechanic could have worked a treat but isn't refined enough or even given the room to breathe and the story that backs the whole thing up is let down by atrociously dated writing. If you're desperate for a four-player co-op side-scroller you may find something to enjoy along the way here, but otherwise, this one is almost impossible to recommend.- Nintendo Life
- Posted Feb 1, 2021
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Neon City Riders promises an epic open-world action-adventure set in a vibrant '80s sci-fi world, but its action and writing are far too flat and clunky to back up its initial promise. It looks and sounds a treat in places, but lacklustre execution makes for a punishing, repetitive and confounding experience. Pull away that admittedly amazing pixel-heavy packaging and you've got a game that fails to make a lasting impression in any meaningful manner.- Nintendo Life
- Posted Mar 19, 2020
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We won’t mince words here: do not buy A Plague Tale: Requiem for the Switch, unless you have no other hardware to buy it on and are absolutely dead-set on playing it. This otherwise excellent narrative-driven stealth action game is torpedoed by cloud tech-related issues that blunt its best moments and offers an experience that is distinctly beneath what this game deserves. Technically, it’s better than not playing the game at all, but not by much. Do yourself a favor by either playing this excellent game elsewhere or by spending your money on something that’s tailor-made for the Switch.- Nintendo Life
- Posted Oct 28, 2022
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Azur Lane: Crosswave is a game that was best left on smartphones. The visual novel sequences are perfectly fine, and the story itself – while utterly bonkers – is interesting enough to keep you engaged, while the characters are both charming and unique. Sadly, the naval combat sequences bring down the entire experience. They’re slow, repetitive, rarely require much strategic thought, and look incredibly bland all at once. This is a game for hardcore fans of the genre only; everyone else ought to look elsewhere for their naval combat needs.- Nintendo Life
- Posted Feb 26, 2021
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Some of the games are perfectly playable, but most of these are variations on Solitaire that can be found for less eShop funds in Best of Solitaire alongside dozens more, so you're better off with those alternatives.- Nintendo Life
- Posted Feb 19, 2015
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AeternoBlade II is a mess of overly-complex mechanics and ill-fitting systems that struggles at all times to keep up with itself. Its core combat is solid but it's marred by input lag, slow animations, messy enemy placement and a struggling framerate. The time-based mechanics are far too numerous, confusing and tedious, while its long and winding storyline – delivered by some of the worst voice-acting we’ve ever heard – is almost totally nonsensical. Somewhere under all of the technical problems and confusion here there’s a solid game, but there’s just far too much jank for players to be expected to wade through to get there and it's impossible to recommend that you commit yourself to trying.- Nintendo Life
- Posted Oct 26, 2019
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Soap Dodgem is perfectly functional as a five-minute app to get you through your train journey but doesn’t feel worthy of a console port. The simplistic gameplay may give you some challenge in navigating its increasingly difficult puzzles, but there simply isn’t enough here to recommend.- Nintendo Life
- Posted Apr 2, 2024
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Unless you’re a big fan of horror adventure games, Perception is one you can easily skip. The plot isn’t particularly engaging, and the horror elements are predictable with jump scares, characters and story dialogue that is typical of this genre. Even if it does fulfil all of the necessary criteria, it serves as a reminder that the horror genre is far too reliant on clichés to get by, and will only appeal to the thrill seekers happy to overlook its generic design. Ultimately, the biggest downfall is the core concept that drives Perception. The echolocation mechanic gets old quickly and seems like a better idea in theory than in actual gameplay; walking around in the dark in any game isn’t normally enjoyable, and in this one it’s no better – even with the added sense of meaning from the narrative. It’s an aggravating concept that should not have really got past the early design stage, and detracts from the already average quality of this short-lived horror adventure game.- Nintendo Life
- Posted Nov 9, 2017
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With no difficulty curve and only a single map filled with dark space, unless you're dying to shoot at stationary asteroids, you'll quickly find little reason to continue playing Asteroid Quarry.- Nintendo Life
- Posted Jul 20, 2015
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But there is no escaping the conclusion that the main offering, Daifugo, is a game whose sole purpose is to facilitate social interaction. Playing it with a computer opponent or online makes little sense and fails to deliver the player any satisfaction for their time spent.- Nintendo Life
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Retro Pocket may not have had any intentions of being original, but we do at least wish it intended to be fun. This collection of Game & Watch clones / homages is half-baked at best, and while it does indeed nail the visual presentation of the originals it forgoes entirely the addictive quality of the games, substituting it for tedium. Considering that the Game & Watch originals were already quite repetitive in their own right, that's something of an accomplishment, but it's not one to be proud of.- Nintendo Life
- Posted Sep 24, 2012
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InkSplosion could have been so much more, but it’s ultimately let down by a sheer lack of variety (and a frustrating lack of replay value once you've swiftly bagged all of its in-game achievements). As a top-down shooter it's certainly competent, but it’s unlikely you’ll hang around for long with so many other fuller packages on offer on the Switch eShop.- Nintendo Life
- Posted May 17, 2018
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Ash of Gods: Redemption looks and sounds the part; it's a beautiful thing to behold, easily matches its most obvious inspiration in this regard and will obviously be very tempting to fans of the genre – and especially The Banner Saga – as a result. However, beneath this shiny surface, it's a mess. A combination of badly implemented and nonsensical mechanics, a poor story, terrible (and often juvenile) writing and a constant desire to stomp its players into the dirt make it a real pain to struggle through. It's a hugely punitive game, which would be fine if it played by the rules – but it doesn't. Combat here relies too much on luck and uncontrollable aspects which rob you of the opportunity to use actual skill and savvy to overcome the tough tests you'll be put through. If you want to make your game tough, fine, go for it, but you need to ensure the systems that underpin that toughness are up to serious scrutiny and, unfortunately, here they really aren't.- Nintendo Life
- Posted Feb 9, 2020
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Vambrace: Cold Souls is one of the best-looking games we’ve seen on Switch – it really is a stunner – but in terms of gameplay, it's a pedestrian affair. Dungeons are boring and difficult, combat is bereft of any real strategic depth or flair and it thinks nothing of wasting hours of your time for zero reward. The story gets off to a cracking start and it's obvious that an amazing amount of artistic talent has been channelled into creating the City of Icenaire and its surroundings, but, in the end, it's all rendered a little pointless by the fact it’s attached to such a monotonous and dreary plod of an RPG.- Nintendo Life
- Posted Aug 28, 2019
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The pet-raising genre may be somewhat old now, but I Love My Dogs doesn't offer any new tricks.- Nintendo Life
- Posted Jul 27, 2015
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ESPN Sports Connection's biggest problem is that it feels like it was slapped together in a manner of months, with seemingly little interest to exist beyond merely existing - someone had to make motion-controlled tennis, right? Noble perhaps to take one for the team like that, but families looking to replicate that Wii Sports magic this hardware launch are better off with a ticket to Nintendo Land.- Nintendo Life
- Posted Nov 28, 2012
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It's a shame that a respectable franchise should have something so mediocre tarnish its name, but hopefully this will be a lesson for Creatures Inc. to take on board and realise that if it's going to produce a spin-off it should make sure that it's something they themselves would play.- Nintendo Life
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With all due respect to the developer, it's not easy to see two and a half years' worth of effort in Spirit Hunters Inc. While it has good intentions and clearly wants players to engage with each other and share their experiences, it feels unfinished and is far too repetitive for its own good. We like what the game tried to achieve but it didn't quite get there, and that's a big disappointment. This is one occasion on which we will advise you to give up the ghost.- Nintendo Life
- Posted Nov 21, 2012
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We commend the approach taken with this game. It’s a thoughtful take on a real-life murder mystery, and although the stealth sections felt a bit unnecessary, the experience as a whole at least felt relatively authentic. Ultimately, though, the gameplay and visuals just aren’t up to scratch at all, and there are far better examples of the genre on Switch that you’d be much better off playing.- Nintendo Life
- Posted Oct 9, 2020
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The simplistic DotMan definitely isn't for everyone, and the repetitive gameplay and confusing, ineffective power-ups as well as the ugly visuals and audio don't help. However, there's a subtle element of strategy there, and those who discover it will at least have some fun with this budget title.- Nintendo Life
- Posted Sep 13, 2011
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With all due respect to the developer, it's not easy to see two and a half years' worth of effort in Spirit Hunters Inc. While it has good intentions and clearly wants players to engage with each other and share their experiences, it feels unfinished and is far too repetitive for its own good. We like what the game tried to achieve but it didn't quite get there, and that's a big disappointment. This is one occasion on which we will advise you to give up the ghost.- Nintendo Life
- Posted Nov 21, 2012
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This may be worth a punt for some, but do remember that it's not nearly as fun as it sounds.- Nintendo Life
- Posted Aug 21, 2015
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Pine could have been a lot better. There are genuinely impressive systems at play here – for example, the other creatures inhabiting this world are gathering resources in much the same way as the player, and will even snatch up crops and objects that you were making for. But its smarter touches are totally obfuscated by the shadow of absolute technical unsuitability to the Switch hardware. When you look at ports like Doom and the recent Alien: Isolation, you'll wonder what exactly went wrong for Pine to be so disastrously sub-par in purely technical terms. We can only imagine how cool it looked on the design document; it's just such a shame about almost literally every single aspect of the execution.- Nintendo Life
- Posted Dec 7, 2019
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Rustler attempts to take us back to classic top-down GTA action in a neat medieval setting but poor performance, shoddy controls, weak humour and a dull, short campaign hold it back from reaching its potential. There are glimmers of good stuff here, a few fun pop culture references, those beat-boxing bards and a good-looking world to stomp around in, but the game underneath is just so underwhelming and uninspired and, in the end, it all feels like a big step back from its most obvious inspirations.- Nintendo Life
- Posted Aug 30, 2021
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Having two game modes is good because there is a little something for everyone here. The first game type rewards right-brained creative types while the second game is designed for more analytical left-brainiacs. Unfortunately, both types of people will most likely feel somewhat unsatisfied by each; they are both very simple, lacking in repeat play value, and suffer from unforgivably clumsy controls.- Nintendo Life
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The presentation is as basic as you can get with no options and no ability to play anyone besides the computer. Although the computer is a competent foe, these games are generally prized for their social aspect and get old quickly when played alone.- Nintendo Life
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Nothing about this game provides enough fun to make it a worthwhile investment, and thus we'd advise you to steer well clear of it.- Nintendo Life
- Posted Feb 13, 2012
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