MGG's Scores

  • Games
For 582 reviews, this publication has graded:
  • 44% higher than the average critic
  • 8% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Death Stranding
Lowest review score: 25 Generation Zero
Score distribution:
  1. Negative: 5 out of 582
585 game reviews
    • 82 Metascore
    • 74 Critic Score
    Command & Conquer Remastered Collection is a great makeover of 2 cult games by fans, for fans. You can feel the love of the developers, old and new, as they offer all the vintage experience to modern gamers, with serious comfort gains and many options to adapt it to different player profiles. All this without compromising the vintage gameplay or its difficulty, and with better music than ever before. On the other hand, however, it might discourage many players with its outdated graphics, its peculiar old TV movie humor, its pixelated cinematics and its punishing gameplay.
    • 67 Metascore
    • 73 Critic Score
    Provocateur, Weedcraft Inc is undoubtedly. At first sight this is a very complete management game offering multiple activities to carry out your business. While the humour is very nicely tailored in the dialogues, the repetitive gameplay and excessive recycling of the same sentences over and over again are disappointing. The negotiation and social relationship could and should have been much more interesting. Still, the multi-faceted management aspect mixed with the funny moments the title has to offer, like juggling between legality and influence over individuals and society, is enjoyable enough to grab your interest.
    • 76 Metascore
    • 73 Critic Score
    The Surge 2 takes the premise and mechanics set by its predecessor and takes them even further with some welcome new ideas. The beautifully choreographed battles are a real success once mastered, provided the visibility problems sometimes caused by the camera — as well as the repetitiveness of the actions — are ignored. The system of crafting and customization through the dismemberment of enemies, and allowing players to create their own style of play, is still as successful as ever. Nothing new then, but rather more content and options — it's certainly demanding, but just as pleasing when we take up the challenge with an undeniable sense of power.
    • 67 Metascore
    • 72 Critic Score
    The studio in charge of reviving MediEvil, Other Ocean Interactive, did nothing more than the bare minimum. The graphics are beautiful and the work done on the lighting is wonderful, but we are quickly faced with a gameplay from another time. The hero's movements is sometimes erratic and the camera can be very annoying. Still, Sir Daniel Fortesque, champion of King Peregrin, lord of the kingdom of Gallowmere is one of the most lovable (anti)hero of the first generation PlayStation. Against all odds, the gargoyles jokes, the overall creativity and the brilliant music allow us to have a good time.
    • 81 Metascore
    • 72 Critic Score
    Although it takes up many of the mechanics of the 3rd episode, Trails of Cold Steel IV is unfortunately unable to rise to its level. The lengths in the narration and the direction break the rhythm and we fail to find the epic nature from the previous title. Despite the fan service and the diversity are not enough to erase the lack of novelty and risk-taking. Nevertheless, the very effective conclusion and the clever gameplay will surely seduce J-RPG addicts. The Legend of Heroes: Trails of Cold Steel has been able to offer us a great saga through these 4 episodes that deserve more attention.
    • 70 Metascore
    • 72 Critic Score
    Code Vein has been able to surprise by trying to compete with From Software titles but still knows how to find its own identity. Its narration allows for an accessible and complete understanding of the story, and its rich, original gameplay brings freshness to the genre. In addition, the personalization gives the player the impression of being in a shōnen, with a sense of power. The dark atmosphere of the title is clearly successful, and the world is fascinating. Unfortunately, it suffers from its linearity and technical limitations. Code Vein is a good title on which we had an enjoyable time. However, we just hope that the follow-up content will be more effective, and that the developers will be able to push essential patches to correct its defects.
    • 81 Metascore
    • 72 Critic Score
    On paper, Mordhau could look like any medieval brawler as we have seen for years. But in reality, it knows how to stand out with a combat system that is halfway between the arcade game and the realistic one, and a rather advanced personalization. We only regret the low number of cards and game modes, hoping that it will be completed in the near future via a few updates. However, everything is counterbalanced by a chubby humour that hits the target and will give you (at least) a few dozen hours of fun, with or without friends.
    • 71 Metascore
    • 72 Critic Score
    Even if the uneasy Lovecraftian atmosphere of The Sinking City can hook us with its gloomy graphics, the game is a technical mess. It's not the senseless battles that we will remember, but rather the investigative gameplay. Above all, the narrative around madness is remarkably well transcribed, both visually and acoustically. Fans of the genre will undoubtedly ignore its shortcomings and better appreciate its universe.
    • 62 Metascore
    • 71 Critic Score
    WARSAW has potential and good ideas. Unfortunately, it is not well balanced, and the many constraints often force the player into frustrating stalemates — sometimes simply through bad luck. The history lesson is understood, but accessibility and fun just aren't present. As it stands now, only the most hardened and persistent veterans of the genre will have the chance to progress and have fun in the long run. Providing more reasonable difficulty modes or a progression curve — rather than sending players crashing into a cliff — would have accomplished a lot, and that's a shame.
    • tbd Metascore
    • 70 Critic Score
    In the end, Sea Salt seems to be a passable title but it is not the case. As it stands, the game is very flawed. It's a pity because everything that shapes the game is almost perfect, and the atmosphere will make you want to stay. Basically, it would only take a change in the way you control the units, as well as rebalancing some enemies, to make the game very enjoyable. That said, for patient players, who are not afraid of being salty, you should take a look at this very promising game.
    • 69 Metascore
    • 70 Critic Score
    Moons of Madness manages, through the atmosphere it creates and its soundtrack, to effectively convey the oppressive isolation of this team stranded on the red star and facing paranormal phenomenons where dreams mix with reality. The graphics, although not the sharpest, are well made. However, it doesn't really give us any freedom in terms of exploration and rarely manages to startle us. And for those looking for a fight, it's essentially a puzzle-game that shows in variety what it lacks in challenge.
    • 72 Metascore
    • 70 Critic Score
    The Walking - Dead Saints & Sinners: Chapter 2 - Retribution still shines with its physics engine and the interactions it allows, offering a nice immersion in its universe with a successful atmosphere. Apart from new interesting weapons and night exploration, it brings very few novelties and is much more directional, putting more action on the confrontations than on its story or its characters. It is still a very good game, but it looks more like a DLC than an original title. So newcomers should rather go to the first episode before playing it, especially since it doesn't help much to understand the context if you missed the beginning.
    • 71 Metascore
    • 70 Critic Score
    Like its predecessor on 3DS, Miitopia Switch is an original work that will introduce you to RPGs. Filled with humor, its simplistic, non-strategic nature is nicely outweighed by its powerful Mii editor and long lifespan. Although a bit repetitive, this fun adventure will be a breath of fresh air for those who are new to this world. For the rest of us, we have to admit that the differences between the original and the remake are minimal.
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, Avowed isn't that famous new Skyrim made-in-2025, with its vast, intoxicating universe, updated gameplay and narration worthy of the greatest games. The result is rather mediocre and dated, both visually and in terms of gameplay, taking us back a decade, and not for the right reasons.A disappointment considering the game's potential and the solid foundations on which it could have been built, and which is one of those games where you think “with X more months of development, maybe we've got something solid”. In any case, the PC version of Avowed is currently a failure, and fortunately the game is available on Game Pass day1, which we strongly advise you to take advantage of if you want to make up your own mind.
    • 76 Metascore
    • 70 Critic Score
    Super Monkey Ball Banana Mania is a good game on which you can have fun and spend good moments. Whether you are a new player or an old player of the license, you will find what you need. However, you will have to be patient to get through some stages. With this opus, Sega invites players to rediscover their first love of the series by offering levels from the first Super Monkey Ball. As a bonus, the addition of mini-games is a plus to have fun with your friends during parties even if some mini-games are not necessarily the most exciting. As for the small drawbacks, we regret the fact that you can't play all the characters in all the modes or the difficulty which is not always progressive.
    • 73 Metascore
    • 70 Critic Score
    STALKER 2 Heart of Chornobyl is a difficult, immersive and often frustrating game. Few compromises have been made, making the gameplay as brutal as the universe in which it takes place. Progress is slow and painful, especially with the many bugs present, while death can be as sudden as it is unfair. It requires a solid dose of patience, but it has to be said that exploring the area is well worth it, with all its dangers and mysteries that we try to unravel. The tools and interactions at our disposal are far too limited. This reduces gameplay and options to the bare minimum, sometimes destroying the immersion the game has worked so hard to build.
    • 62 Metascore
    • 70 Critic Score
    Destruction AllStars has many strong points to offer. Mainstream and approachable, the directing is quite good and the gameplay quick to learn — although it takes time to be truly mastered. We had a lot of fun throwing out violent bumper blows and jumping on platforms to change vehicles, as well as unleashing the powers of the many heroes available. However, it's hard to predict whether it will be successful in the long run, and the PS5's exclusivity and high purchase price may prevent it from reaching a large audience.
    • 75 Metascore
    • 70 Critic Score
    Wild Hearts doesn't just copy Monster Hunter, it also has plenty of good ideas, such as the changing environment and map installations. But the overall lack of polish and questionable balancing nevertheless proves to be unfortunate, and it still never manages to be as satisfying as its model. Whether it's the combat, the graphics, or the different systems of the game, the basics are there, but it's not quite accomplished enough to fully indulge in the pleasure of hunting big monsters.
    • 72 Metascore
    • 70 Critic Score
    Two years later, the same assessment can be made for Phoenix Point, even if it is an interesting tactical game with potential, it is still not finished. Some of the bugs have been fixed, and the content has been greatly enriched by the DLC included in this edition, but shortcuts have been taken, which spoiled their potential, and no effort has been made to really integrate them into the whole. Balancing is still an issue, and progression can become frustrating if you increase the difficulty. As for the console port, it's satisfactory in terms of controller controls, but you'll need to have a lot of patience to tolerate the excessively long load times.
    • 72 Metascore
    • 70 Critic Score
    If NFS Heat won't be able to convince with its overly easy gameplay, as well as an almost indestructible vehicle capable of shattering everything, others will be satisfied with the simple pleasure of repeated slide-downs and the sensation of speed, ignoring the simplistic side of the game. The graphics could have been better, but the rendering is quite pleasant, especially in motion. There is a whole range of vehicles and a neat soundtrack as well as extensive customization, all without loot boxes. The two sides of the game, day and night, have been successfully implemented and alternate nicely, especially since it's possible to play with the police in urban races once again.
    • 77 Metascore
    • 70 Critic Score
    In one sentence, Rebel Galaxy Outlaw is much-improved over the first game, originally released in 2015. The essence of these two games is ship combat against a backdrop of a space western. Outlaw improves confrontations by offering a third camera axis, and by deepening ship improvements. Although the writing is disappointing, both the ease with which fights are handled and the atmosphere — which reminds us of Borderlands but without the cynicism — mean we had a great time taking down nasty space pirates.
    • 72 Metascore
    • 70 Critic Score
    Atomfall is a likeable game, managing to offer an interesting adventure despite a few clumsinesses and flaws stemming from its limited resources, such as combat and an infiltration system with superficial mechanisms. Exploring every nook and cranny of the zone is at the heart of the experience, and is unquestionably the most successful and engaging aspect. The possibility of finding multiple ways of progressing to complete the story is also appreciated. This is a game worth discovering, if you're waiting for a sale or a price reduction. Waiting for future DLC and updates, which should enrich the gaming experience, might also be wise.
    • 70 Metascore
    • 70 Critic Score
    Maneater proves to be a good outlet if you want to feel powerful and reign supreme underwater by terrorizing and devouring humans. The fauna is very well represented and animated, but too much information spoils the charming graphics, and the camera sometimes tends to affect the clarity. The somewhat repetitive aspect of the title is compensated by regions and enemies that are regularly renewed, as well as by an offbeat and mischievous humor.
    • 73 Metascore
    • 70 Critic Score
    Without proposing any incredible new features, this title is a successful port, adapted to the Switch's requirements. It is pleasant to (re)discover it, with improved graphics that help dynamise the investigations. Available at an honest price, Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy is a good way to get into the license. Those who have not yet solved the mysteries of the 3DS version will certainly enjoy it.
    • 82 Metascore
    • 70 Critic Score
    Below Zero is not a bad game, but it is a downgrade of the original Subnautica in every way. The scenario is less natural, the map is much less memorable and the land exploration, the great novelty of this episode, is simply badly implemented. An honest trip for those who are nostalgic for 4546B, but a useless expense for those who don't know the series, who will use their agent much better by acquiring the first episode.
    • 64 Metascore
    • 70 Critic Score
    God of War Sons of Sparta isn't a bad game, but there's almost nothing that sets it apart from the competition. It's not very pretty, the combat isn't particularly unique, and there are clumsy moments throughout. Comparing it to Hollow Knight: Silksong or other independent Metroidvania games, which are cheaper, doesn't do it any favors. Its co-op mode could have made a difference if it weren't so poorly designed. We would recommend it more to die-hard fans of the God of War franchise than to experts of the Metroidvania genre.
    • 70 Metascore
    • 70 Critic Score
    Despite its substantial content and solid gameplay, Warcraft Rumble is not a game that players will be unanimous about. It suffers from a number of shortcomings, such as the fact that free-to-play progression is slowed down, that load times can be a little long, that there's no fun to be had, and that it can be frustrating. However, it will also find its target audience, who will love the universe and be able to enjoy it even if they don't spend much time on it each day.
    • 71 Metascore
    • 70 Critic Score
    Shadow Warrior 3 is mostly worth playing for its humoristic universe and its inspiration from Doom. Despite a limited content and an almost non-existent scenario, it offers a good moment of relaxation based on energetic confrontations requiring a little concentration. This is sometimes spoiled by a complicated readability of the fights due to a not very well placed camera. Nevertheless, if you're looking for a good fast-paced romp where you don't have to take yourself too seriously, it should be able to satisfy your needs.
    • 72 Metascore
    • 70 Critic Score
    Dragon Quest Monsters Le Prince des Ombres will bring back memories for fans of Dragon Quest IV, and will be convincing for fans of the license or of J-RPGs. However, it may also hold back the arrival of new players, as its technical aspects may pose a problem, despite a really advanced synthesis system, an excellent soundtrack and good ideas such as the season system. In the end, the best way to find out whether it's for you or not is to play the demo.
    • 80 Metascore
    • 70 Critic Score
    The Metro games preserve all their qualities on Switch: efficient FPS with a gripping atmosphere, extremely interesting lore with its share of action, survival and stealth. They also come with their flaws such as the aging graphics, a sometimes limited AI and confusing controls. On TV, the console struggles to display graphics that are far from current standards. They lack definition, finesse and detail. In portable mode, the darkness in the tunnels of the Moscow metro makes it difficult to see on the small screen. If you only have the Switch and you don't know the Metro license, go for it. If you have a PC, PS4 or Xbox One and you don't know the Metro license, choose these platforms instead.

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