Metro GameCentral's Scores

  • Games
For 4,372 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4422 game reviews
    • 64 Metascore
    • 50 Critic Score
    A competent camping and survival game set in an unpopulated wilderness, whose lack of narrative structure, threat, or competitive elements leaves it feeling disappointingly hollow.
    • tbd Metascore
    • 70 Critic Score
    A charming, homespun cosy game about exploring the joys of old-fashioned record shops and the importance of in-person socialising.
    • 74 Metascore
    • 70 Critic Score
    A fiercely imaginative puzzle solver that builds on all the best elements of Call Of The Sea to deliver a genuinely challenging, Lovecraftian-flavoured adventure.
    • 72 Metascore
    • 60 Critic Score
    The makers of Until Dawn unleash a new interactive sci-fi horror, whose polish and narrative twists are undermined by under-informed choices and an awful lot of walking about in dimly lit corridors.
    • tbd Metascore
    • 70 Critic Score
    Although compelling, it was originally priced at a rather sporty £24.99 on iOS, which many found off-putting. Its release on Apple Arcade also includes its DLC, making this an irresistible bargain and easily the best way to experience the game on the go.
    • 85 Metascore
    • 70 Critic Score
    A heartwarming adventure about growing up, packed full of imagination and 90s snark, but its main strength is the way in which it manages to expertly capture what it feels like to be a young, bored teen on the verge of adulthood.
    • 63 Metascore
    • 50 Critic Score
    A near future third person sci-fi adventure whose believable characters, expressive animation, and glorious icy backdrops are undermined by a linear story with too little variety in its interactions.
    • 72 Metascore
    • 60 Critic Score
    A fun and energetic fighting game that does its best to cater for both casual fans and fighting game veterans, although its roster has some strange priorities and the single-player content is very limited.
    • 68 Metascore
    • 70 Critic Score
    A genuinely different kind of team multiplayer game, with exactly the sort of thoughtful weirdness you’d expect from Double Fine.
    • 77 Metascore
    • 60 Critic Score
    A noir boomer shooter rich in style and atmosphere but limited by its unremarkable gunplay and flat writing, which fails to capitalise on its fun premise.
    • 73 Metascore
    • 50 Critic Score
    A more family friendly attempt to mimic the likes of Limbo and Inside but while the graphics are impressive the gameplay feels stolid and poorly paced.
    • 71 Metascore
    • 50 Critic Score
    Super Meat Boy in 3D seems to be an inherently flawed concept and while this does its best to make navigating the third dimension feasible, the end result feels frustratingly imprecise.
    • 71 Metascore
    • 50 Critic Score
    Whilst ultimately an underdeveloped entry, it does make for a loving send off for Max Caulfield. Unfortunately, being another weak entry, it may also play that role for the franchise itself.
    • 77 Metascore
    • 70 Critic Score
    With base building, monstrous sea beasts, and a slow progress from hapless crash survivor to king of the ocean depths, it has more or less the same cadence as the original Subnautica, which was also very good. It does feel slightly like a missed opportunity that this isn’t quite the sea change (pun, I’m afraid, intended) it could have been. Especially given how long the actual sequel is taking.
    • tbd Metascore
    • 60 Critic Score
    It’s a well-made game, but lacking in magic. The anodyne character design, lacklustre script, and battles that have challenge but little excitement, conspire to make it feel oddly pedestrian. Still, if you’re craving a decent sized role-player on your phone this certainly manages to tick all the right boxes, even if that’s all it does.
    • tbd Metascore
    • 60 Critic Score
    While point ‘n’ click adventures experienced their apogee in the 1990s, it’s still a genre that manages to generate new outings. Mystery Of Silence is one, telling the story of a journalist investigating a mysterious island monastery.
    • 77 Metascore
    • 60 Critic Score
    A bizarre mishmash of disparate gameplay elements, with absolutely no sense of coherent design or narrative… and yet its stunning game world is still a fascinating mess to explore.
    • 74 Metascore
    • 70 Critic Score
    A mostly successful remake that reimagines Fatal Frame 2 for the modern day, and while it can veer a little too much into action territory it’s still an impressively horrifying video game.
    • 86 Metascore
    • 70 Critic Score
    An impressively full-bodied Japanese role-player that’s good enough to attract non-Monster Hunter fans, with the Pokémon style collection process making up for the flaws in the storytelling and combat.
    • 46 Metascore
    • 50 Critic Score
    A missed opportunity for an exciting take on medieval history, that’s inferior to Kingdom Come: Deliverance in every respect.
    • 73 Metascore
    • 70 Critic Score
    A competent Left 4 Dead clone that seems to have gained little from the association with John Carpenter, but it is a sensibly priced diversion for those that want a new co-op shooter to play with friends.
    • 65 Metascore
    • 70 Critic Score
    An atmospheric and evocative action role-player whose rough edges and lacklustre combat are balanced by compelling world-building, beautiful environments, and a far reaching sense of consequence.
    • 62 Metascore
    • 50 Critic Score
    Like its predecessors, it’s incredibly lightweight, your choices set out so briefly you’re regularly left guessing about potential outcomes; a sense the game attempts to paper over by throwing so many of them at you. It’s occasionally amusing, but too insubstantial to be satisfying.
    • tbd Metascore
    • 60 Critic Score
    Rhythm action combat proves a fun way to get sweaty, assuming you like the style of music, but the extreme brevity is only slightly extended by online leaderboards.
    • 83 Metascore
    • 60 Critic Score
    A beautiful looking 2D side-scrolling puzzle game whose lack of challenge and regularly recycled mechanics prove disappointingly bland, with no significant improvements over the original.
    • tbd Metascore
    • 70 Critic Score
    Absorbing VR tower defence that improves on the original game in almost every department, but is let down by a pointless, tacked on narrative.
    • 64 Metascore
    • 50 Critic Score
    A very run of the mill Metroidvania that does little of interest with the God Of War setting and stumbles in terms of the dull combat and unengaging plot.
    • 74 Metascore
    • 70 Critic Score
    An accomplished and darkly witty first person puzzle game that’s predictably not as good as Portal, but does come surprisingly close at times.
    • 70 Metascore
    • 70 Critic Score
    The newly vertiginous sandbox levels prove an excellent canvas for sneaking and stealing, in a welcome new entry in what feels increasingly like the spiritual successor to Thief: The Dark Project.
    • 70 Metascore
    • 50 Critic Score
    An inventive sequel whose small improvements in gameplay can’t make up for tedious firefights and minigames, and a less witty script.

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