Malditos Nerds' Scores

  • Games
For 511 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Armored Core VI: Fires of Rubicon
Lowest review score: 30 Arc of Alchemist
Score distribution:
  1. Negative: 15 out of 511
515 game reviews
    • tbd Metascore
    • 60 Critic Score
    NoseBound is a rustic adventure game, with several rough edges, that tells a genuine story. A simple case that gets complicated. Short and fun.
    • 75 Metascore
    • 60 Critic Score
    A return that offers just enough, and necessary only for those who enjoyed this game back in Game Boy Advance. Not so recommended for new users.
    • 60 Metascore
    • 60 Critic Score
    The decisions in many aspects of gameplay are correct for the time and even now, but Crystal Chronicles Remastered Edition has some flaws that can't be put aside. It fails to be the cooperative and adventurous Final Fantasy that fans have long sought.
    • 77 Metascore
    • 60 Critic Score
    A brutal and unique atmosphere that is diluted by repetitive combat and an irregular pace.
    • 64 Metascore
    • 60 Critic Score
    Atlas Fallen is a proposal with little flavour because of its good ideas for combat, but overshadowed by the lack of variety of enemies and a simple narrative that fails to engage.
    • 69 Metascore
    • 60 Critic Score
    Super Crush KO is a fun beat ‘em up that encourages us to improve our records and challenge ourselves. Despite its limitations with level design and relatively short duration, it manages to keep things fresh and entertaining.
    • 63 Metascore
    • 60 Critic Score
    Empire of Sin wanted to be more than it could be and, although artistically speaking it is beautiful, it fails in many of its systems or by being too simplistic in other aspects. Most likely, many of the problems will be fixed with patches and, as is customary in games published by Paradox, with an uncountable amount of DLC's and mods from the community that will not allow it to go into oblivion so quickly.
    • 82 Metascore
    • 60 Critic Score
    With solid technical aspects but disappointing gunplay, repetitive encounters, and other flaws, all the good stuff ends up falling flat.
    • tbd Metascore
    • 60 Critic Score
    Kizuna Encounter: Super Tag Battle was forgotten back in the day. The generic characters kept it from standing out among other heavyweights of the era, and in this 2025 version, even with a few extras, it still feels the same.
    • 71 Metascore
    • 60 Critic Score
    Little Nightmares III aims to expand the series’ experience with a co-op mode but, while not a bad game, it fails to capture the same charm and unsettling atmosphere that defined its previous installments.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 feels like a rushed and half-hearted sequel. It doesn't measure up, with the worst campaign and the worst gunplay. The multiplayer is fun, but it's not enough to make up for the other shortcomings.
    • 73 Metascore
    • 60 Critic Score
    A game that shows that Virtual Reality is a great medium for superhero stories. The game mechanics are tied to the the very essence of the character effectively and it is a game with good ideas. Unfortunately, good intentions do not make a good game and this is why Iron Man VR falls short of other productions exclusive to the Playstation VR.
    • 69 Metascore
    • 60 Critic Score
    Pokemon Sword/Shiled: Isle of Armor is the first piece of a whole called the Expansion Pass, and despite its incredible visuals and offering a new wilderness area, it's still relying on the next iteration to justify its price. Crown of Tundra comes later this year and its premise itself caught our eye from the very first moment. Island of Armor is just a way to prepare us for what is coming.
    • 68 Metascore
    • 60 Critic Score
    Shadow Labyrinth is a metroidvania based on an alternate Pac-Man universe that evokes mixed feelings with its striking aesthetic and ideas, but with a frustrating pace and shallow combat.
    • 71 Metascore
    • 60 Critic Score
    This game’s high potential is squandered by poor localization and presentation. I could let it go with that usual “fans are gonna love it” cliché, but fans don’t deserve such a badly explained game. It’s like getting a beautiful model kit as a present, with only a hammer to assemble it.
    • 70 Metascore
    • 60 Critic Score
    Highwater is an adventure with a heavy focus on its narrative, and a turn-based combat system that presents its battles as puzzles. It is a modest but correct game in its technical aspects and the music is frankly spectacular, but each of its goals runs out of steam halfway.
    • 66 Metascore
    • 60 Critic Score
    With good ideas but a less than convincing execution, Star Overdrive is an experience with both positive and negative points for those looking to enjoy an open world like that reminds to Breath of the Wild.
    • 78 Metascore
    • 60 Critic Score
    Rewarding for fans but not very accessible for new players, SaGa Frontier 2 Remastered presents an interesting set of ideas, but its uneven execution prevents it from reaching its full potential.
    • 66 Metascore
    • 55 Critic Score
    Chinatown Detective Agency feels incomplete, rushed and lacking in essence. A failed successor to Carmen Sandiego that which looks like a very adult game, but ends up being as simple as a story for kids with access to Google Play.
    • 69 Metascore
    • 55 Critic Score
    Out of Line features striking art direction but it is another puzzle adventure game that, obviously, doesn't change the formula.
    • 68 Metascore
    • 55 Critic Score
    Stela is a beautiful visual experience. The sound design is magnificent too and, together with the art direction, they create a beautiful world. But while it is not a bad game, it is bland and even boring. There is nothing special about Stela, specially if we compare it with all those similar platformers such as Limbo, Inside or even Another World.
    • 39 Metascore
    • 55 Critic Score
    There is much to appreciate in Bounty Battle: the idea, the art, the music, the combat, and the effort made by the dev team. But, at the same time, much of that effort is evident in the lack of polish and the lack of some options that many may consider essential, such as online multiplayer.
    • 60 Metascore
    • 50 Critic Score
    Disintegration is a hybrid between FPS and RTS that ultimately fails to deliver a satisfying experience on both ends. Its uninspired singleplayer campaign is filled with technical issues during cinematics and during missions. I never felt like I was having fun while playing the same type of objectives over and over again. Not even the somewhat decent multiplayer modes can save Disintegration from falling short of its expectations.
    • 71 Metascore
    • 50 Critic Score
    Shadow Warrior 3 is a huge disappointment and a wasted opportunity to elevate the series and take it out of the niche it's been in for a long time; in fact, it's a considerable step back from Shadow Warrior 2. Lo Wang is constantly irritating and prevents us from enjoying those moderately well-executed moments.
    • 70 Metascore
    • 50 Critic Score
    Minecraft Dungeons is a missed opportunity in every sense. After playing the first map, the formula is constantly repeated, only differing in terms of colors and the paths to take. The main story goes completely unnoticed, to the point that you forget about the main goal. The best way to enjoy it is in co-op mode, because, once the story mode is over, it has nothing else that can surprise us.
    • 58 Metascore
    • 50 Critic Score
    Nickelodeon Kart Racers 2 doesn't quite do enough to separate itself from other games in the kart racing genre. While we are playing, it undoubtedly feels as a competent game, but its gameplay is nothing new. Comparisons to games like Mario Kart are everywhere, and even the game's unique mechanics are not enough to elevate it.
    • 76 Metascore
    • 50 Critic Score
    Klonoa Phantasy Reverie Series has levels that are pretty linear, bosses that don't even take five minutes to be defeated and a generic formula, without innovation in the genre and deprived of heart.
    • 58 Metascore
    • 50 Critic Score
    Launching video games as a service and making them a success is no easy task, and as fun as the exponent is, I find it hard to imagine PAC-MAN Mega Tunnel Battle: Chomp Champs having a promising future. Its lack of elemental variety and the sheer number of bots in the games are an issue that needs to be addressed quickly if they are to turn things around.
    • 79 Metascore
    • 50 Critic Score
    For every success, Wild Hearts makes several mistakes. There's a great concept behind all this, but the design problems, the poor balance and the technical errors make this title fall far short of what it was meant to be.
    • 69 Metascore
    • 50 Critic Score
    Captain Tsubasa: Rise of New Champions ends up being an unsatisfying game. It's far from the ideal experience and is spiced with various bugs and a poor translation that makes dialogues meaningless. The rest of the content, which adds a correct online mode and a dream team editor, is a nice addition but not enough to carry the weight of all its shortcomings.

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