Machinima's Scores
- Games
For 532 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 1.9 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | NCIS |
Score distribution:
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Positive: 366 out of 532
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Mixed: 139 out of 532
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Negative: 27 out of 532
532
game
reviews
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- Critic Score
This isn't a bad game at all, but its relatively low score is more a reflection of how much gaming bang you get for your buck. It's just not quite worth the ten dollars it costs on XBLA-especially considering you can get pretty much the same game for five on Google Play. Babel Rising is mostly saved by its multiplayer options.- Machinima
- Posted Jun 17, 2012
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- Critic Score
For all the Criterion/Black-related hype that went into Bodycount, the end result is a disappointingly generic shooter that controls well, but doesn't offer anything that shooter fans haven't played before.- Machinima
- Posted Sep 1, 2011
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- Critic Score
Afterfall: Insanity gives fans of gritty, horror-action games a whole helping of what they enjoy. Despite its issues with a simplistic combat system and sometimes unintentionally comical cut scenes, the game is otherwise considerably solid.- Machinima
- Posted Jan 4, 2012
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- Critic Score
Unforgiving quick-time events, unintelligent AI, frustrating cheap deaths, and confusing level design are just a few problems.- Machinima
- Posted Mar 23, 2011
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- Critic Score
Duke, it's great to see you back again, I never thought I'd see the day. My memories mean you've earned a few runarounds online, and completing the campaign, but it is more nostalgia driven than being pulled through a compelling, polished experience.- Machinima
- Posted Jun 17, 2011
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- Critic Score
Bust-A-Move Universe – from the puzzles to the music – feels stale. There simply are not enough new features to warrant purchasing it.- Machinima
- Posted Apr 5, 2011
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- Critic Score
Unless you're desperate for some mindless local multiplayer and attach an unhealthy sentiment to the Fire Pro brand, you can leave this one in the locker room.- Machinima
- Posted Oct 1, 2012
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- Critic Score
Now, it’s relatively short, and completing each section awards a hefty 75 achievement points, which might be enough to compel some Gamerscore-whores to stick with it. But it’s ultimately a tedious slog with not enough self-awareness to make each snappy interaction in any way rewarding.- Machinima
- Posted Dec 2, 2013
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- Critic Score
I haven’t been this disappointed in a game in a long, long time. Not only does the campaign welch on its opportunity to create interesting and additive content in the Aliens universe, but the multiplayer is languid, broken, and laughably frustrating. Colonial Marines plays it as safe as possible and still can’t manage to copy successfully proven ideas.- Machinima
- Posted Feb 12, 2013
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- Critic Score
The convoluted story is almost pretentious in its efforts at complex character development.- Machinima
- Posted Sep 7, 2011
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- Critic Score
If you're a fan of the X-Men, you might find something to enjoy in this game, since there are tons of characters, and lots of powers to try out. But the game is so fundamentally flawed it will undoubtedly disappoint even those committed fans.- Machinima
- Posted Oct 3, 2011
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- Critic Score
A missed opportunity. The source material is strong, but in this example is executed poorly.- Machinima
- Posted Jun 16, 2011
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- Critic Score
At no point did the FPS component of Gaea Mission feel relevant, let alone necessary.- Machinima
- Posted Oct 16, 2012
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- Critic Score
Alien Rage may have made a positive impact if it were released in 2007; however its ambition isn’t matched in execution. The shooting and technical graphics work well, but a lack of distinctive moments fail to distinguish Alien Rage from a sea of same-y space-marine, sci-fi, alien shooters.- Machinima
- Posted Nov 8, 2013
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- Critic Score
007 Legends isn't completely terrible; Bond fans could even enjoy it. But for every step forward it takes two steps back.- Machinima
- Posted Oct 23, 2012
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- Critic Score
The game strokes the nostalgic centers of my brain with simple RPG mechanics, and I respect the game's moxy in mocking gaming tropes. There's just no excusing the dearth of content variety and boring-as-hell gameplay.- Machinima
- Posted Mar 14, 2011
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- Critic Score
While it drips with cinematic style and unrelenting action, the game is held back by camera issues and a game-breaking exploit that can't be ignored.- Machinima
- Posted Apr 23, 2012
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- Critic Score
A game that not even die hard Family Guy fans will appreciate. The jokes and crude humor are taken too far, even for the show's standards. Couple that with drab gameplay and poor controls and you've got a game that should be avoided by most accounts.- Machinima
- Posted Dec 6, 2012
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- Critic Score
On paper, the ideas that went into this its creation must have come from a place of passion and excitement for a rich period in history. But then I remember that I actually played this unlikable, unfair, and unfinished game for many, many miserable hours, and the only person I feel bad for is me. Don't go near this thing, or else you'll be cursed with damnation, too.- Machinima
- Posted Oct 25, 2011
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- Critic Score
The gameplay is frustrating and not worth the time you'll spend on it.- Machinima
- Posted May 30, 2012
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- Critic Score
It's hard to imagine that anyone could enjoy Wipeout: In The Zone. Perhaps a five year-old child that can't tell the difference between a broken and a functioning game? Maybe a party guest so drunk that any combination of lights and sounds would entertain?- Machinima
- Posted Jul 13, 2011
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- Critic Score
I was nonetheless impressed by the interdependence of the sea and ground battles, and it's the kind of gameplay mechanic of which I want to see more in future games. Battleship is worth a rental for sure.- Machinima
- Posted May 19, 2012
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- Critic Score
Out of the Shadows has all the trimmings of a fantastic brawler, but none of it works as it should. For every highlight the game showcases there are multiple failures: shoddy controls, a complicated combat system, and far too many glitches.- Machinima
- Posted Sep 7, 2013
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- Critic Score
But much of the time, the controls simply don't work, and instead of feeling immersed, you feel enraged and helpless. If the graphics, story, or even gameplay mechanics weren't as good as they are, I wouldn't be wasting my time with a game with such messy, unreliable controls.- Machinima
- Posted Jun 19, 2012
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- Critic Score
With terrible dialogue, a horrible story, and gameplay that's equivalent to matching shapes and colors at its most complex, I can't imagine the person that would be entertained by this game… but if he exists I hope I never meet him.- Machinima
- Posted May 17, 2012
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- Critic Score
The controls are clunky, the graphics are student project-basic, the plot isn't worth discussing and the levels so repetitive you'll have seen all it has to offer within half an hour.- Machinima
- Posted Aug 22, 2012
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- Critic Score
The fact that Amy's concept was so intriguing sadly magnifies the feeling of gross letdown in its execution.- Machinima
- Posted Jan 29, 2012
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- Critic Score
A pitiful remake of a classic game and a damn shame for gamers. Double Dragon II on the NES deserves a better remake than this. Broken gameplay, boring combat, and no replay value make this one of the worst games I’ve played.- Machinima
- Posted Apr 15, 2013
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- Critic Score
When a game's stated purpose is to relax the user, but it winds up doing the exact opposite, that extra credit can only carry it so far. Above all, there are some wonderful experiences to be had in Leela, but they're forgotten as soon as the frustrations set in.- Machinima
- Posted Nov 16, 2011
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- Critic Score
This DLC is a must-buy for anyone that played and enjoyed Serious Sam 3: BFE. While the Egyptian setting is worn threadbare at this point, content exhaustion is mitigated with clever map design. It would be nice to see new environments, but this is a great booster pack of content until that day comes.- Machinima
- Posted Oct 25, 2012
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- Critic Score
As a longtime JRPG fan, I appreciate the irony. I can’t count the number of times I’ve defended the genre from people claiming it’s a mindless exercise of mash-X-until-you-win, but throwbacks like Dragon Fantasy don’t make the stigma any easier to dispel. Games like Cthulhu Saves the World and Anodyne show us that it’s possible to celebrate classic genres while still employing interesting design.- Machinima
- Posted Apr 30, 2013
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- Critic Score
Making the most of Krieg requires more situational awareness than other Borderlands 2 characters. Between watching your health and cooldowns in your UI while dealing melee kills in crowds, there’s a lot to handle. What you do get out of Krieg is a palatable rush regardless of how often you die, and at least dying gives you the chance of taking enemies with you.- Machinima
- Posted May 19, 2013
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