KonsoliFIN's Scores

  • Games
For 188 reviews, this publication has graded:
  • 33% higher than the average critic
  • 6% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Blue Prince
Lowest review score: 40 Marathon
Score distribution:
  1. Positive: 99 out of 188
  2. Negative: 20 out of 188
188 game reviews
    • 29 Metascore
    • 40 Critic Score
    MindsEye is still not a good game. It has received several fixes after the release and now it is at least playable. But the story, gameplay... Everything screams mediocrity. The driving is fun though.
    • 81 Metascore
    • 40 Critic Score
    Aesthetically stunning, yet stylishly ruthless extraction shooter struggles with entertainment.
    • 70 Metascore
    • 40 Critic Score
    In a nutshell, Pokémon Legends: Z-A is mostly as dull as the elementary basics and disappointingly lacking in meaningful content, which results in a largely flat emotional curve, aside from the ending.
    • 46 Metascore
    • 40 Critic Score
    Sacred 2 Remaster is an updated version of the nearly 20-year-old action RPG. It suffers from severe technical issues despite only modest improvements to controls and visuals. While the game still offers a vast world, countless quests, and the familiar loop of battling monsters and collecting loot, the remaster is plagued by bugs, missing tutorials, confusing mechanics, and the removal of multiplayer. Frequent glitches affect quests, inventory management, and trophies, leaving players frustrated even after multiple patches. Despite moments of enjoyment in its monster-slaying grind, the remaster cannot yet be recommended due to its instability.
    • tbd Metascore
    • 40 Critic Score
    Sleep Awake is a few hours long horror-themed walking simulator. For a horror game, it's not scary at all, and playing it is a frustrating and boring experience.
    • tbd Metascore
    • 40 Critic Score
    Playing an endless loop was a very fascinating experience in the DEATHLOOP release, but P1: Anchor Light gets on your nerves after just a few plays.
    • 58 Metascore
    • 40 Critic Score
    RENNSPORT promises much but delivers very little. A competent driving experience is ultimately ruined by several technical problems and general lack of passion towards racing.
    • 62 Metascore
    • 40 Critic Score
    Wreckreation tries to bring Burnout back to life, but it lacks the things that made Burnout fun in the first place.
    • 61 Metascore
    • 40 Critic Score
    Bye Sweet Carole is a very frustrating gaming experience. The adventure is really beautiful, but the impressive appearance alone cannot save the game. The clumsy controls, the back and forth trotting and running away from monsters cause ultimate irritation, so it doesn't matter how beautiful the adventure looks. The thing would work better as a movie: Bye Sweet Carole is nice to watch, but not to play.
    • 59 Metascore
    • 40 Critic Score
    Swery and Suda together! What could possibly go wrong? Well, unfortunately, quite a lot of things. It’s just a true shame that personality and horror movie references alone doesn’t make for a good gameplay experience. Maybe masochists and roguelite veterans will get more out of this, but for me it fell disappointingly flat. Here’s hoping that Suda’s next epic will deliver on its promises better next year.
    • 62 Metascore
    • 40 Critic Score
    Lost Soul Aside is a particularly frustrating case. Yang Bing and his team have managed to create flashy and quite fun action game full of mostly well-designed boss fights, nice graphics and great music. But nearly everything else around it is so hollow and tedious that it was hard to muster the energy to see it through to the end. And I apologize for nitpicking about the price, but when a game drains roughly 70 euros from your wallet, certain aspects really should be in a much better state.
    • tbd Metascore
    • 40 Critic Score
    Stranded in the icy wilds with only a therapy bot for company, Arctic Awakening promises mystery and emotion but delivers frustration and bugs. There’s a great game buried in the snow, but it’s still waiting to be uncovered. Maybe the upcoming updates will help.
    • 65 Metascore
    • 40 Critic Score
    It pains me to say this, but Shadow Labyrinth feels somewhat like a relic in terms of structure, level design, and combat – one that seemingly never witnessed the birth of games like the Ori series or Prince of Persia: The Lost Crown. In principle, it offers the foundations for a solid Metroidvania and is by no means a bad game. In practice, however, many of its competitors do things significantly better, especially when it comes to art style and combat. Unfortunately, not even the occasional nods to other Bandai Namco retro titles or the random Pac-Man mazes can quite make up for this.
    • 74 Metascore
    • 40 Critic Score
    Wuchang: Fallen Feathers is an ambitious and often pretty game that suffers from poorly balanced combat, terrible design choices, and some truly awful technical glitches. This one is for diehard fans of the genre, and even they should consider replaying something else first.
    • 65 Metascore
    • 40 Critic Score
    Deliver at all Costs is a light-hearted, isometric driving game that simulates the trials and tribulations of package delivery. Players step into the shoes of Winston, a driver for WeDeliver. The game's narrative is largely forgettable, with its strengths lying in its humorous take on delivery routes, car upgrades, and the comedic interactions with customers whose property you might accidentally demolish. While the jazzy soundtrack and destructible environments are enjoyable, the game offers little challenge, providing unlimited attempts and moving checkpoints, making it overly easy. Collecting in-game currency and blueprints for car parts, which offer minor humorous upgrades, is not particularly motivating due to the lack of difficulty. Despite its charming cartoonish graphics and overall pleasant aesthetic, the game's simple mechanics and repetitive nature make it best suited for short play sessions, appealing to those seeking a laid-back, humorous delivery simulation.
    • 54 Metascore
    • 40 Critic Score
    Nintendo Switch 2 Welcome Tour is an interactive introduction to the new console’s features - the concept is fun and very Nintendo, but the execution feels dull at times, making the experience feel like doing chores.
    • tbd Metascore
    • 40 Critic Score
    Kvark is an old-school shooter that pays homage to Half-Life, but doesn't bring anything new to the genre. While it successfully captures the aesthetics and design quirks of turn-of-millennium games, its low-resolution textures, clunky enemy models, and frustrating gameplay mechanics make it feel outdated rather than nostalgic. The story unfolds through diary entries, posters and videos with a touch of Slavic sarcasm, but ultimately, the repetitive action and rigid save system remind players why modern shooters have evolved past these limitations.
    • 44 Metascore
    • 40 Critic Score
    I thought for a long time on how to rate this release. From a preservation perspective, Glover is an interesting case indeed, but as a remaster, it barely deserves two stars. However: when the game works and the level design shines (rarely), it does have some fun moments and quirky ideas. The music is also quite catchy in many places, so it's not a completely hopeless case. Nevertheless, Glover would've needed a lot more work to make it more appealing and relevant for younger generations.
    • 69 Metascore
    • 40 Critic Score
    Patrones & Escondites' Your House stumbles in the most important thing, the puzzles. You are too often left feeling frustrated when you spend too much time on a particular puzzle. However, as a concept, it is interesting and in some ways also unique, which is supported by the clever audiovisual design.

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